Author: Chronicle Books
Publisher: Chronicle Books
ISBN: 9780811849241
Category : Juvenile Nonfiction
Languages : en
Pages : 150
Book Description
Nickelodeon Trivia Challenge has arrived! This electronic quiz game lets kids prove how well they know their favorite shows. With 1,000 questions from 19 top-rated Nickelodeon shows, including SpongeBob SquarePants, The Adventures of Jimmy Neutron: Boy Genuis, The Fairly OddParents, Avatar, Zoey 101, and Unfabulous, Nickelodeon Trivia Challenge is sure to provide hours of entertainment. The electronic module picks the questions, and kids choose from multiple-choice answers. Perfect for sharing with a friend, playing alone, or livening up long car rides, this interactive quiz game makes a great gift for Nickelodeon fans young and old and TV trivia buffs everywhere.
Nickelodeon Trivia Challenge
Author: Chronicle Books
Publisher: Chronicle Books
ISBN: 9780811849241
Category : Juvenile Nonfiction
Languages : en
Pages : 150
Book Description
Nickelodeon Trivia Challenge has arrived! This electronic quiz game lets kids prove how well they know their favorite shows. With 1,000 questions from 19 top-rated Nickelodeon shows, including SpongeBob SquarePants, The Adventures of Jimmy Neutron: Boy Genuis, The Fairly OddParents, Avatar, Zoey 101, and Unfabulous, Nickelodeon Trivia Challenge is sure to provide hours of entertainment. The electronic module picks the questions, and kids choose from multiple-choice answers. Perfect for sharing with a friend, playing alone, or livening up long car rides, this interactive quiz game makes a great gift for Nickelodeon fans young and old and TV trivia buffs everywhere.
Publisher: Chronicle Books
ISBN: 9780811849241
Category : Juvenile Nonfiction
Languages : en
Pages : 150
Book Description
Nickelodeon Trivia Challenge has arrived! This electronic quiz game lets kids prove how well they know their favorite shows. With 1,000 questions from 19 top-rated Nickelodeon shows, including SpongeBob SquarePants, The Adventures of Jimmy Neutron: Boy Genuis, The Fairly OddParents, Avatar, Zoey 101, and Unfabulous, Nickelodeon Trivia Challenge is sure to provide hours of entertainment. The electronic module picks the questions, and kids choose from multiple-choice answers. Perfect for sharing with a friend, playing alone, or livening up long car rides, this interactive quiz game makes a great gift for Nickelodeon fans young and old and TV trivia buffs everywhere.
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The Nickelodeon '90s
Author: Chris Morgan
Publisher: McFarland
ISBN: 1476685649
Category : Performing Arts
Languages : en
Pages : 257
Book Description
There is an entire generation that grew up on Nickelodeon. The network started to get its footing in the '80s and in the '90s became the defining voice in entertainment for kids. For the first time ever, in this book, the entire expanse of '90s Nickelodeon has been collected in one place. A mix of personal reflection and media criticism, it delves into the history of each show with humor and insight. It revisits shows such as Rugrats, Clarissa Explains It All, and Legends of the Hidden Temple, one by one. More than an act of nostalgia, this book looks critically at the '90s Nick catalog, covering the good, the bad, and the weird.
Publisher: McFarland
ISBN: 1476685649
Category : Performing Arts
Languages : en
Pages : 257
Book Description
There is an entire generation that grew up on Nickelodeon. The network started to get its footing in the '80s and in the '90s became the defining voice in entertainment for kids. For the first time ever, in this book, the entire expanse of '90s Nickelodeon has been collected in one place. A mix of personal reflection and media criticism, it delves into the history of each show with humor and insight. It revisits shows such as Rugrats, Clarissa Explains It All, and Legends of the Hidden Temple, one by one. More than an act of nostalgia, this book looks critically at the '90s Nick catalog, covering the good, the bad, and the weird.
Nickelodeon Nation
Author: Heather Hendershot
Publisher: NYU Press
ISBN: 0814736521
Category : Performing Arts
Languages : en
Pages : 288
Book Description
The first examination of the most popular tv network for kids. Essays are both scholars as well as journalists, Nick employees, and psychologists.
Publisher: NYU Press
ISBN: 0814736521
Category : Performing Arts
Languages : en
Pages : 288
Book Description
The first examination of the most popular tv network for kids. Essays are both scholars as well as journalists, Nick employees, and psychologists.
Transmedia Marketing
Author: Anne Zeiser
Publisher: CRC Press
ISBN: 1134746296
Category : Art
Languages : en
Pages : 582
Book Description
Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. Its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. Through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, Transmedia Marketing covers the fundamentals of a sound 21st century marketing and content plan. You’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. And, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. Transmedia Marketing enlivens these concepts with: Hundreds of vibrant examples from across media platforms – The Hunger Games, Prometheus, The Dark Knight, Bachelorette, The Lord of the Rings, Despicable Me 2, Food, Inc., Breaking Bad, House of Cards, Downton Abbey, Game of Thrones, Top Chef, Pokémon, BioShock Infinite, Minecraft, Outlast, Titanfall, LEGO Marvel Super Heroes, Halo 4, Lonelygirl15, Annoying Orange Real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds Powerful in-depth case studies showcasing successful approaches – A.I. Artificial Intelligence, Mad Men, Lizzie Bennet Diaries, Here Comes Honey Boo Boo, and Martin Scorsese Presents the Blues Extensive Web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews With Transmedia Marketing, you’ll be fully versed in the art of marketing film, TV, games, and digital media and primed to write and achieve the winning plan for your next media project.
Publisher: CRC Press
ISBN: 1134746296
Category : Art
Languages : en
Pages : 582
Book Description
Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. Its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. Through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, Transmedia Marketing covers the fundamentals of a sound 21st century marketing and content plan. You’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. And, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. Transmedia Marketing enlivens these concepts with: Hundreds of vibrant examples from across media platforms – The Hunger Games, Prometheus, The Dark Knight, Bachelorette, The Lord of the Rings, Despicable Me 2, Food, Inc., Breaking Bad, House of Cards, Downton Abbey, Game of Thrones, Top Chef, Pokémon, BioShock Infinite, Minecraft, Outlast, Titanfall, LEGO Marvel Super Heroes, Halo 4, Lonelygirl15, Annoying Orange Real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds Powerful in-depth case studies showcasing successful approaches – A.I. Artificial Intelligence, Mad Men, Lizzie Bennet Diaries, Here Comes Honey Boo Boo, and Martin Scorsese Presents the Blues Extensive Web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews With Transmedia Marketing, you’ll be fully versed in the art of marketing film, TV, games, and digital media and primed to write and achieve the winning plan for your next media project.
Rules of the Game
Author:
Publisher: SUNY Press
ISBN: 0791481522
Category : Social Science
Languages : en
Pages : 220
Book Description
From The $64,000 Question and Twenty-One to Jeopardy and Who Wants to Be a Millionaire, quiz shows have permeated American culture ever since their beginnings in early radio. In Rules of the Game, Olaf Hoerschelmann critically examines the quiz show genre in American culture, drawing on a large body of radio and television programs and on archival materials relating to the broadcast industry, program sponsors, advertising agencies, and individual producers. Hoerschelmann relates quiz shows to the larger social and industrial structures from which they originate and examines the connection of quiz shows to the production of knowledge in American society. He also provides a rethinking of media genre theory, offering a detailed analysis of the text-audience relationships on quiz shows and their significance for the practice of broadcasting.
Publisher: SUNY Press
ISBN: 0791481522
Category : Social Science
Languages : en
Pages : 220
Book Description
From The $64,000 Question and Twenty-One to Jeopardy and Who Wants to Be a Millionaire, quiz shows have permeated American culture ever since their beginnings in early radio. In Rules of the Game, Olaf Hoerschelmann critically examines the quiz show genre in American culture, drawing on a large body of radio and television programs and on archival materials relating to the broadcast industry, program sponsors, advertising agencies, and individual producers. Hoerschelmann relates quiz shows to the larger social and industrial structures from which they originate and examines the connection of quiz shows to the production of knowledge in American society. He also provides a rethinking of media genre theory, offering a detailed analysis of the text-audience relationships on quiz shows and their significance for the practice of broadcasting.
Uncle John's Presents the Ultimate Challenge Trivia Quiz
Author: Bathroom Readers' Institute
Publisher: Simon and Schuster
ISBN: 1607106159
Category : Games & Activities
Languages : en
Pages : 421
Book Description
If you consider yourself a trivia expert, Uncle John has created the perfect book for you. Who knows more about trivia than the folks at the Bathroom Readers’ Institute? Nobody, that’s who! With more than 300 pages of fascinating facts arranged in a fun quiz format, Uncle John's Presents the Ultimate Challenge Trivia Quiz will test your knowledge on a variety of subjects...and then you can stump your friends! Some sample questions: What are pato, shinty, and hapkido? What are the two moons of Mars called? Where would you find a fetlock? In what country would you find the world’s smallest mammal? Want the answers? Buy the book! (Just kidding. Here they are: sports; Phobos and Deimos; just above a horse’s hoof; and Thailand, where you’ll find the tiny bumblebee bat.) You’ll find thousands more fun questions (and answers) in Uncle John's Presents the Ultimate Challenge Trivia Quiz!
Publisher: Simon and Schuster
ISBN: 1607106159
Category : Games & Activities
Languages : en
Pages : 421
Book Description
If you consider yourself a trivia expert, Uncle John has created the perfect book for you. Who knows more about trivia than the folks at the Bathroom Readers’ Institute? Nobody, that’s who! With more than 300 pages of fascinating facts arranged in a fun quiz format, Uncle John's Presents the Ultimate Challenge Trivia Quiz will test your knowledge on a variety of subjects...and then you can stump your friends! Some sample questions: What are pato, shinty, and hapkido? What are the two moons of Mars called? Where would you find a fetlock? In what country would you find the world’s smallest mammal? Want the answers? Buy the book! (Just kidding. Here they are: sports; Phobos and Deimos; just above a horse’s hoof; and Thailand, where you’ll find the tiny bumblebee bat.) You’ll find thousands more fun questions (and answers) in Uncle John's Presents the Ultimate Challenge Trivia Quiz!
The Faces of Televisual Media
Author: Edward L. Palmer
Publisher: Routledge
ISBN: 1135639744
Category : Language Arts & Disciplines
Languages : en
Pages : 465
Book Description
This collection offers original, state-of-the-art contributions from leading authorities in children's televisual media. International researchers from communication and psychology provide readers with ready access to current televisual research, trends, and policymaking/political climate issues pertaining to children. This second edition provides a current summary of studies on content, viewing patterns, comprehension, effects, and individual differences in instructional and educational programming, televisual entertainment and violence programming, and televisual advertising to children. Editors Edward L. Palmer and Brian M. Young have structured the volume into three sections examining the "faces" of television: the Teaching (instructional/educational) Face, the Violent Face, and the Selling (advertising) Face. Chapters within each section identify and focus recurrent themes while integrating them topically into a coherent whole. Each area incorporates new technologies and considers their potentials, effects, and future. Subjects featured in the various chapters include: *cross-cultural and historical comparisons with an in-depth perspective on the BBC and other European/Asian televisual media roots, as well as America's formative televisual media roots; *an examination of key differences between developed and developing countries; *implications of emerging instructional/educational media for children's education--addressing both cognitive and multi-ethnic aspects; and * prominent, informed challenge to the prevailing popular view that children are unaffected and unharmed by exposure to media violence. This volume informs ongoing debates across a broad spectrum of current, critical issues, and suggests avenues for future research. It is pertinent and provocative for the most sophisticated scholar in the field, as well as for students in areas of developmental or social psychology, communication, education, sociology, marketing, broadcasting and film, public policy, advertising, and medicine/pediatrics. It is also appropriate for courses in children, media, and society.
Publisher: Routledge
ISBN: 1135639744
Category : Language Arts & Disciplines
Languages : en
Pages : 465
Book Description
This collection offers original, state-of-the-art contributions from leading authorities in children's televisual media. International researchers from communication and psychology provide readers with ready access to current televisual research, trends, and policymaking/political climate issues pertaining to children. This second edition provides a current summary of studies on content, viewing patterns, comprehension, effects, and individual differences in instructional and educational programming, televisual entertainment and violence programming, and televisual advertising to children. Editors Edward L. Palmer and Brian M. Young have structured the volume into three sections examining the "faces" of television: the Teaching (instructional/educational) Face, the Violent Face, and the Selling (advertising) Face. Chapters within each section identify and focus recurrent themes while integrating them topically into a coherent whole. Each area incorporates new technologies and considers their potentials, effects, and future. Subjects featured in the various chapters include: *cross-cultural and historical comparisons with an in-depth perspective on the BBC and other European/Asian televisual media roots, as well as America's formative televisual media roots; *an examination of key differences between developed and developing countries; *implications of emerging instructional/educational media for children's education--addressing both cognitive and multi-ethnic aspects; and * prominent, informed challenge to the prevailing popular view that children are unaffected and unharmed by exposure to media violence. This volume informs ongoing debates across a broad spectrum of current, critical issues, and suggests avenues for future research. It is pertinent and provocative for the most sophisticated scholar in the field, as well as for students in areas of developmental or social psychology, communication, education, sociology, marketing, broadcasting and film, public policy, advertising, and medicine/pediatrics. It is also appropriate for courses in children, media, and society.
Are We Having Fun Yet?
Author: Carmen Morais
Publisher: Pocket Books
ISBN: 9780671016821
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
This activity book features Nickelodeon magazine characters such as Zelda the dog and Stick Stickly; games that spoof summer reruns, the heat, and air conditioning; quizzes to test Nick knowledge; summer-themed jokes; a Shelby Woo mystery to solve; and much more!
Publisher: Pocket Books
ISBN: 9780671016821
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
This activity book features Nickelodeon magazine characters such as Zelda the dog and Stick Stickly; games that spoof summer reruns, the heat, and air conditioning; quizzes to test Nick knowledge; summer-themed jokes; a Shelby Woo mystery to solve; and much more!
The Publishers Weekly
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 908
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 908
Book Description