New Trends in Animation and Visualization

New Trends in Animation and Visualization PDF Author: Nadia M. Thalmann
Publisher:
ISBN: 9780608202358
Category :
Languages : en
Pages : 287

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Book Description

New Trends in Animation and Visualization

New Trends in Animation and Visualization PDF Author: Nadia M. Thalmann
Publisher:
ISBN: 9780608202358
Category :
Languages : en
Pages : 287

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Book Description


New Trends in Animation and Visualization

New Trends in Animation and Visualization PDF Author: Nadia Magnenat-Thalmann
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 332

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Book Description
Based on presentations at a graduate course in scientific visualization in Lausanne, Switzerland, 19 chapters discuss recent advances in computer graphics techniques for animation and visualization, visualization problems and applications, rendering natural phenomena, and computer animation. No index. Annotation copyrighted by Book News, Inc., Portland, OR

Modern Geometric Computing for Visualization

Modern Geometric Computing for Visualization PDF Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
ISBN: 4431682074
Category : Computers
Languages : en
Pages : 271

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Book Description
This volume is on "modem geometric computing for visualization" which is at the forefront of multi-disciplinary advanced research areas. This area is attracting intensive research interest across many application fields: singularity in cosmology, turbulence in ocean engineering, high energy physics, molecular dynamics, environmental problems, modem mathe matics, computer graphics, and pattern recognition. Visualization re quires the computation of displayable shapes which are becoming more and more complex in proportion to the complexity of the objects and phenomena visualized. Fast computation requires information locality. Attaining information locality is achieved through characterizing the shapes in geometry and topology, and the large amount of computation required through the use of supercomputers. This volume contains the initial results of our efforts to satisfy these re quirements by inviting experts and selecting new research works through review processes. To be more specific, this book presents the proceedings of the International Workshop on Modem Geometric Computing for Visualization held at Kogakuin University, Tokyo, Japan, June 29-30, 1992 organized by the Computer Graphics Society, Japan Personal Com puter Software Association, Kogakuin University, and the Department of Information Science, Faculty of Science, The University of Tokyo. We received extremely high-quality papers for review from five different countries, one from Australia, one from Italy, four from Japan, one from Singapore and three from the United States, and we accepted eight papers and rejected two.

An Introductory Guide to Scientific Visualization

An Introductory Guide to Scientific Visualization PDF Author: Rae Earnshaw
Publisher: Springer Science & Business Media
ISBN: 3642581013
Category : Computers
Languages : en
Pages : 170

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Book Description
Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches.

Computer Animation

Computer Animation PDF Author: Rick Parent
Publisher: Elsevier
ISBN: 0080553850
Category : Computers
Languages : en
Pages : 624

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Book Description
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Models and Techniques in Computer Animation

Models and Techniques in Computer Animation PDF Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431669116
Category : Computers
Languages : en
Pages : 295

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Book Description
This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

NDT Data Fusion

NDT Data Fusion PDF Author: Xavier Gros
Publisher: Elsevier
ISBN: 0080524044
Category : Technology & Engineering
Languages : en
Pages : 233

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Book Description
Data fusion is a rapidly developing technology which involves the combination of information supplied by several NDT (Non-Destructive Testing) sensors to provide a more complete and understandable picture of structural integrity. This text is the first to be devoted exclusively to the concept of multisensor integration and data fusion applied to NDT. The advantages of this methodology are widely acknowledged and the author presents an excellent introduction to data fusion processes. Problems are approached progressively through detailed case studies, offering practical guidance for those wishing to develop and explore NDT data fusion further. This book will prove invaluable to inspectors, students and researchers concerned with NDT signal processing measurements and testing. It shows the great value and major benefits which can be achieved by implementing multisensor data fusion, not only in NDT but also in any discipline where measurements and testing are key activities.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research PDF Author: Jun Yu
Publisher: John Wiley & Sons
ISBN: 1118115147
Category : Computers
Languages : en
Pages : 208

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Book Description
The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations

Creating and Animating the Virtual World

Creating and Animating the Virtual World PDF Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431681868
Category : Computers
Languages : en
Pages : 281

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Book Description
This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

New Trends in Software Methodologies, Tools and Techniques

New Trends in Software Methodologies, Tools and Techniques PDF Author: Hamido Fujita
Publisher: IOS Press
ISBN: 9781586036737
Category : Computers
Languages : en
Pages : 496

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Book Description
Software is the essential enabler for the new economy and science. It creates new markets and new directions for a more reliable, flexible, and robust society. It empowers the exploration of our world in ever more depth. However, software often falls short behind our expectations. Current software methodologies, tools and techniques remain expensive and not yet reliable for a highly changeable and evolutionary market. Many approaches have been proven only as case-by-case oriented methods. This book presents a number of new trends and theories in the direction in which we believe software science and engineering may develop to transform the role of software and science in tomorrow's information society. This publication is an attempt to capture the essence of a new state-of-art in software science and its supporting technology. It also aims at identifying the challenges such a technology has to master.