Author: George A Tsihrintzis
Publisher: Springer Science & Business Media
ISBN: 3540681264
Category : Mathematics
Languages : en
Pages : 633
Book Description
This book summarizes the works and new research results presented at the First International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2008), organized by the University of Piraeus and its Depa- ment of Informatics in conjunction with KES International (Piraeus, Greece, July 9–11, 2008). The aim of the symposium was to provide an internationally respected forum for scientific research into the technologies and applications of intelligent int- active multimedia systems and services. Besides the Preface, the book contains sixty four (64) chapters. The first four (4) chapters in the book are printed versions of the keynote addresses of the invited speakers of KES-IIMSS 2008. Besides the invited speaker chapters, the book contains fifteen (15) chapters on recent Advances in Multimedia Data Analysis, eleven (11) chapters on Reasoning Approaches, nine (9) chapters on Infrastructure of Intelligent Interactive Multimedia Systems and Services, fourteen (14) chapters on Multimedia Applications, and eleven (11) chapters on Quality of Interactive Multimedia Services.
New Directions in Intelligent Interactive Multimedia Systems and Services - 2
Author: Ernesto Damiani
Publisher: Springer Science & Business Media
ISBN: 3642029361
Category : Computers
Languages : en
Pages : 538
Book Description
The theme of the 2nd International KES Symposium on Intelligent Interactive Multimedia Systems and Services was integration of multimedia processing techniques in a new wave of user-centric services and processes. This text offers the symposium’s proceedings.
Publisher: Springer Science & Business Media
ISBN: 3642029361
Category : Computers
Languages : en
Pages : 538
Book Description
The theme of the 2nd International KES Symposium on Intelligent Interactive Multimedia Systems and Services was integration of multimedia processing techniques in a new wave of user-centric services and processes. This text offers the symposium’s proceedings.
New Directions in Intelligent Interactive Multimedia
Author: George A Tsihrintzis
Publisher: Springer Science & Business Media
ISBN: 3540681264
Category : Mathematics
Languages : en
Pages : 633
Book Description
This book summarizes the works and new research results presented at the First International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2008), organized by the University of Piraeus and its Depa- ment of Informatics in conjunction with KES International (Piraeus, Greece, July 9–11, 2008). The aim of the symposium was to provide an internationally respected forum for scientific research into the technologies and applications of intelligent int- active multimedia systems and services. Besides the Preface, the book contains sixty four (64) chapters. The first four (4) chapters in the book are printed versions of the keynote addresses of the invited speakers of KES-IIMSS 2008. Besides the invited speaker chapters, the book contains fifteen (15) chapters on recent Advances in Multimedia Data Analysis, eleven (11) chapters on Reasoning Approaches, nine (9) chapters on Infrastructure of Intelligent Interactive Multimedia Systems and Services, fourteen (14) chapters on Multimedia Applications, and eleven (11) chapters on Quality of Interactive Multimedia Services.
Publisher: Springer Science & Business Media
ISBN: 3540681264
Category : Mathematics
Languages : en
Pages : 633
Book Description
This book summarizes the works and new research results presented at the First International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2008), organized by the University of Piraeus and its Depa- ment of Informatics in conjunction with KES International (Piraeus, Greece, July 9–11, 2008). The aim of the symposium was to provide an internationally respected forum for scientific research into the technologies and applications of intelligent int- active multimedia systems and services. Besides the Preface, the book contains sixty four (64) chapters. The first four (4) chapters in the book are printed versions of the keynote addresses of the invited speakers of KES-IIMSS 2008. Besides the invited speaker chapters, the book contains fifteen (15) chapters on recent Advances in Multimedia Data Analysis, eleven (11) chapters on Reasoning Approaches, nine (9) chapters on Infrastructure of Intelligent Interactive Multimedia Systems and Services, fourteen (14) chapters on Multimedia Applications, and eleven (11) chapters on Quality of Interactive Multimedia Services.
Intelligent Interactive Multimedia Systems and Services
Author: George A. Tsihrintzis
Publisher: Springer Science & Business Media
ISBN: 3642221580
Category : Technology & Engineering
Languages : en
Pages : 362
Book Description
This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.
Publisher: Springer Science & Business Media
ISBN: 3642221580
Category : Technology & Engineering
Languages : en
Pages : 362
Book Description
This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.
Multimedia Services in Intelligent Environments
Author: George A. Tsihrintzis
Publisher: Springer Science & Business Media
ISBN: 3319003720
Category : Technology & Engineering
Languages : en
Pages : 178
Book Description
Multimedia services are now commonly used in various activities in the daily lives of humans. Related application areas include services that allow access to large depositories of information, digital libraries, e-learning and e-education, e-government and e-governance, e-commerce and e-auctions, e-entertainment, e-health and e-medicine, and e-legal services, as well as their mobile counterparts (i.e., m-services). Despite the tremendous growth of multimedia services over the recent years, there is an increasing demand for their further development. This demand is driven by the ever-increasing desire of society for easy accessibility to information in friendly, personalized and adaptive environments. In this book at hand, we examine recent Advances in Recommender Systems. Recommender systems are crucial in multimedia services, as they aim at protecting the service users from information overload. The book includes nine chapters, which present various recent research results in recommender systems. This research book is directed to professors, researchers, application engineers and students of all disciplines who are interested in learning more about recommender systems, advancing the corresponding state of the art and developing recommender systems for specific applications.
Publisher: Springer Science & Business Media
ISBN: 3319003720
Category : Technology & Engineering
Languages : en
Pages : 178
Book Description
Multimedia services are now commonly used in various activities in the daily lives of humans. Related application areas include services that allow access to large depositories of information, digital libraries, e-learning and e-education, e-government and e-governance, e-commerce and e-auctions, e-entertainment, e-health and e-medicine, and e-legal services, as well as their mobile counterparts (i.e., m-services). Despite the tremendous growth of multimedia services over the recent years, there is an increasing demand for their further development. This demand is driven by the ever-increasing desire of society for easy accessibility to information in friendly, personalized and adaptive environments. In this book at hand, we examine recent Advances in Recommender Systems. Recommender systems are crucial in multimedia services, as they aim at protecting the service users from information overload. The book includes nine chapters, which present various recent research results in recommender systems. This research book is directed to professors, researchers, application engineers and students of all disciplines who are interested in learning more about recommender systems, advancing the corresponding state of the art and developing recommender systems for specific applications.
Interactivity and Game Creation
Author: Anthony Brooks
Publisher: Springer Nature
ISBN: 3030734269
Category : Computers
Languages : en
Pages : 486
Book Description
This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Publisher: Springer Nature
ISBN: 3030734269
Category : Computers
Languages : en
Pages : 486
Book Description
This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Artificial Intelligence Applications and Innovations
Author: Harris Papadopoulos
Publisher: Springer Science & Business Media
ISBN: 364216238X
Category : Computers
Languages : en
Pages : 420
Book Description
The abundance of information and increase in computing power currently enable researchers to tackle highly complicated and challenging computational problems. Solutions to such problems are now feasible using advances and innovations from the area of Artificial Intelligence. The general focus of the AIAI conference is to provide insights on how Artificial Intelligence may be applied in real-world situations and serve the study, analysis and modeling of theoretical and practical issues. This volume contains papers selected for presentation at the 6th IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI 2010) and held in Larnaca, Cyprus, during October 6–7, 2010. IFIP AIAI 2010 was co-organized by the University of Cyprus and the Cyprus University of Technology and was sponsored by the Cyprus University of Technology, Frederick University and the Cyprus Tourism Organization. AIAI 2010 is the official conference of the WG12.5 “Artificial Intel- gence Applications” working group of IFIP TC12, the International Federation for Information Processing Technical Committee on Artificial Intelligence (AI). AIAI is a conference that grows in significance every year attracting researchers from different countries around the globe. It maintains high quality, standards and welcomes research papers describing technical advances and engineering and ind- trial applications of intelligent systems. AIAI 2010 was not confined to introducing how AI may be applied in real-life situations, but also included innovative methods, techniques, tools and ideas of AI expressed at the algorithmic or systemic level.
Publisher: Springer Science & Business Media
ISBN: 364216238X
Category : Computers
Languages : en
Pages : 420
Book Description
The abundance of information and increase in computing power currently enable researchers to tackle highly complicated and challenging computational problems. Solutions to such problems are now feasible using advances and innovations from the area of Artificial Intelligence. The general focus of the AIAI conference is to provide insights on how Artificial Intelligence may be applied in real-world situations and serve the study, analysis and modeling of theoretical and practical issues. This volume contains papers selected for presentation at the 6th IFIP Conference on Artificial Intelligence Applications and Innovations (AIAI 2010) and held in Larnaca, Cyprus, during October 6–7, 2010. IFIP AIAI 2010 was co-organized by the University of Cyprus and the Cyprus University of Technology and was sponsored by the Cyprus University of Technology, Frederick University and the Cyprus Tourism Organization. AIAI 2010 is the official conference of the WG12.5 “Artificial Intel- gence Applications” working group of IFIP TC12, the International Federation for Information Processing Technical Committee on Artificial Intelligence (AI). AIAI is a conference that grows in significance every year attracting researchers from different countries around the globe. It maintains high quality, standards and welcomes research papers describing technical advances and engineering and ind- trial applications of intelligent systems. AIAI 2010 was not confined to introducing how AI may be applied in real-life situations, but also included innovative methods, techniques, tools and ideas of AI expressed at the algorithmic or systemic level.
Refiguring Minds in Narrative Media
Author: David Ciccoricco
Publisher: U of Nebraska Press
ISBN: 080328473X
Category : Language Arts & Disciplines
Languages : en
Pages : 325
Book Description
How do writers represent cognition, and what can these representations tell us about how our own minds work? Refiguring Minds in Narrative Media is the first single-author book to explore these questions across media, moving from analyses of literary narratives in print to those found where so much cultural and artistic production occurs today: computer screens. Expanding the domain of literary studies from a focus on representations to the kind of simulations that characterize narratives in digital media, such as those found in interactive, web-based digital fictions and story-driven video games, David Ciccoricco draws on new research in the cognitive sciences to illustrate how the cybernetic and ludic qualities characterizing narratives in new literary media have significant implications for how we understand the workings of actual minds in an increasingly media-saturated culture. Amid continued concern about the impact of digital media on the minds of readers and players today, and the alarming philosophical questions generated by the communion of minds and machines, Ciccoricco provides detailed examples illustrating how stories in virtually any medium can still nourish creative imagination and cultivate critical--and ethical--reflection. Contributing new insights on attention, perception, memory, and emotion, Refiguring Minds in Narrative Media is a book at the forefront of a new wave of media-conscious cognitive literary studies.
Publisher: U of Nebraska Press
ISBN: 080328473X
Category : Language Arts & Disciplines
Languages : en
Pages : 325
Book Description
How do writers represent cognition, and what can these representations tell us about how our own minds work? Refiguring Minds in Narrative Media is the first single-author book to explore these questions across media, moving from analyses of literary narratives in print to those found where so much cultural and artistic production occurs today: computer screens. Expanding the domain of literary studies from a focus on representations to the kind of simulations that characterize narratives in digital media, such as those found in interactive, web-based digital fictions and story-driven video games, David Ciccoricco draws on new research in the cognitive sciences to illustrate how the cybernetic and ludic qualities characterizing narratives in new literary media have significant implications for how we understand the workings of actual minds in an increasingly media-saturated culture. Amid continued concern about the impact of digital media on the minds of readers and players today, and the alarming philosophical questions generated by the communion of minds and machines, Ciccoricco provides detailed examples illustrating how stories in virtually any medium can still nourish creative imagination and cultivate critical--and ethical--reflection. Contributing new insights on attention, perception, memory, and emotion, Refiguring Minds in Narrative Media is a book at the forefront of a new wave of media-conscious cognitive literary studies.
Software Engineering and Computer Systems, Part II
Author: Jasni Mohamad Zain
Publisher: Springer Science & Business Media
ISBN: 3642221904
Category : Computers
Languages : en
Pages : 756
Book Description
This Three-Volume-Set constitutes the refereed proceedings of the Second International Conference on Software Engineering and Computer Systems, ICSECS 2011, held in Kuantan, Malaysia, in June 2011. The 190 revised full papers presented together with invited papers in the three volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software engineering; network; bioinformatics and e-health; biometrics technologies; Web engineering; neural network; parallel and distributed e-learning; ontology; image processing; information and data management; engineering; software security; graphics and multimedia; databases; algorithms; signal processing; software design/testing; e- technology; ad hoc networks; social networks; software process modeling; miscellaneous topics in software engineering and computer systems.
Publisher: Springer Science & Business Media
ISBN: 3642221904
Category : Computers
Languages : en
Pages : 756
Book Description
This Three-Volume-Set constitutes the refereed proceedings of the Second International Conference on Software Engineering and Computer Systems, ICSECS 2011, held in Kuantan, Malaysia, in June 2011. The 190 revised full papers presented together with invited papers in the three volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on software engineering; network; bioinformatics and e-health; biometrics technologies; Web engineering; neural network; parallel and distributed e-learning; ontology; image processing; information and data management; engineering; software security; graphics and multimedia; databases; algorithms; signal processing; software design/testing; e- technology; ad hoc networks; social networks; software process modeling; miscellaneous topics in software engineering and computer systems.
Advanced Educational Technology: Research Issues and Future Potential
Author: Thomas T. Liao
Publisher: Springer Science & Business Media
ISBN: 3642609686
Category : Education
Languages : en
Pages : 233
Book Description
As we approach the 21st century, the need to better link research findings and practical applications of advanced educational technologies (AET) continues to be a priority. During the five-year NATO Special Programme on AET, many advanced study institutes and research workshops focused on building bridges between researchers in and users of educational technology. The organizing committee of the final capstone workshop which took place in September 1993 also chose to focus on this theme. Three position papers, written by members of the AET advisory committee, provided the background and platform for the two-day workshop that was designed to provide guidelines for future AET research and implementation projects. Nicolas Balacheff kicked off the workshop with a philosophical review of the research issues and future research agendas. Herman Bouma and his colleagues at the Institute for Perception Research discussed implementation issues and problems of technology transfer from research laboratories to educational product development.
Publisher: Springer Science & Business Media
ISBN: 3642609686
Category : Education
Languages : en
Pages : 233
Book Description
As we approach the 21st century, the need to better link research findings and practical applications of advanced educational technologies (AET) continues to be a priority. During the five-year NATO Special Programme on AET, many advanced study institutes and research workshops focused on building bridges between researchers in and users of educational technology. The organizing committee of the final capstone workshop which took place in September 1993 also chose to focus on this theme. Three position papers, written by members of the AET advisory committee, provided the background and platform for the two-day workshop that was designed to provide guidelines for future AET research and implementation projects. Nicolas Balacheff kicked off the workshop with a philosophical review of the research issues and future research agendas. Herman Bouma and his colleagues at the Institute for Perception Research discussed implementation issues and problems of technology transfer from research laboratories to educational product development.
Innovations in Neural Information Paradigms and Applications
Author: Monica Bianchini
Publisher: Springer
ISBN: 3642040039
Category : Computers
Languages : en
Pages : 297
Book Description
Tremendous advances in all disciplines including engineering, science, health care, business, avionics, management, and so on, can also be attributed to the development of artificial intelligence paradigms. In fact, researchers are always interested in desi- ing machines which can mimic the human behaviour in a limited way. Therefore, the study of neural information processing paradigms have generated great interest among researchers, in that machine learning, borrowing features from human intelligence and applying them as algorithms in a computer friendly way, involves not only Mathem- ics and Computer Science but also Biology, Psychology, Cognition and Philosophy (among many other disciplines). Generally speaking, computers are fundamentally well-suited for performing au- matic computations, based on fixed, programmed rules, i.e. in facing efficiently and reliably monotonous tasks, often extremely time-consuming from a human point of view. Nevertheless, unlike humans, computers have troubles in understanding specific situations, and adapting to new working environments. Artificial intelligence and, in particular, machine learning techniques aim at improving computers behaviour in tackling such complex tasks. On the other hand, humans have an interesting approach to problem-solving, based on abstract thought, high-level deliberative reasoning and pattern recognition. Artificial intelligence can help us understanding this process by recreating it, then potentially enabling us to enhance it beyond our current capabilities.
Publisher: Springer
ISBN: 3642040039
Category : Computers
Languages : en
Pages : 297
Book Description
Tremendous advances in all disciplines including engineering, science, health care, business, avionics, management, and so on, can also be attributed to the development of artificial intelligence paradigms. In fact, researchers are always interested in desi- ing machines which can mimic the human behaviour in a limited way. Therefore, the study of neural information processing paradigms have generated great interest among researchers, in that machine learning, borrowing features from human intelligence and applying them as algorithms in a computer friendly way, involves not only Mathem- ics and Computer Science but also Biology, Psychology, Cognition and Philosophy (among many other disciplines). Generally speaking, computers are fundamentally well-suited for performing au- matic computations, based on fixed, programmed rules, i.e. in facing efficiently and reliably monotonous tasks, often extremely time-consuming from a human point of view. Nevertheless, unlike humans, computers have troubles in understanding specific situations, and adapting to new working environments. Artificial intelligence and, in particular, machine learning techniques aim at improving computers behaviour in tackling such complex tasks. On the other hand, humans have an interesting approach to problem-solving, based on abstract thought, high-level deliberative reasoning and pattern recognition. Artificial intelligence can help us understanding this process by recreating it, then potentially enabling us to enhance it beyond our current capabilities.