Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Networked Graphics
Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
The Medical Device R&D Handbook
Author: Theodore R. Kucklick
Publisher: CRC Press
ISBN: 1439811954
Category : Medical
Languages : en
Pages : 497
Book Description
Exploring the practical, entrepreneurial, and historical aspects of medical device development, this second edition of The Medical Device R&D Handbook provides a how-to guide for medical device product development. The book offers knowledge of practical skills such as prototyping, plastics selection, and catheter construction, allowing designer
Publisher: CRC Press
ISBN: 1439811954
Category : Medical
Languages : en
Pages : 497
Book Description
Exploring the practical, entrepreneurial, and historical aspects of medical device development, this second edition of The Medical Device R&D Handbook provides a how-to guide for medical device product development. The book offers knowledge of practical skills such as prototyping, plastics selection, and catheter construction, allowing designer
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Encyclopedia of Mobile Computing and Commerce
Author: Taniar, David
Publisher: IGI Global
ISBN: 1599040034
Category : Business & Economics
Languages : en
Pages : 1114
Book Description
The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.
Publisher: IGI Global
ISBN: 1599040034
Category : Business & Economics
Languages : en
Pages : 1114
Book Description
The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.
Emerging Networking in the Digital Transformation Age
Author: Mikhailo Klymash
Publisher: Springer Nature
ISBN: 3031249631
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
This book covers a range of leading-edge topics. It is suitable for teaching specialists for advanced lectures in the domains of systems architecture and distributed platforms. Furthermore, it serves as a basis for undergraduates as well as an inspiration for interesting postgraduates, looking for new challenges. It addresses a holistic view of QoS, which becomes nowadays via Digital Transformations less technically and more socially driven. This includes IoT, energy efficiency, secure transactions, blockchains, and smart contracting. Under the term Emerging Networking (EmN), we cover the steadily growing diversity of smart mobile and robotic apps and unmanned scenarios (UAV). EmN supports distributed intelligence across the combined mobile, wireless, and fixed networks in the edge-to-cloud continuum. The 6G driving factors and potentials in the mid-term are examined. Operative (emergency) networking, which assists rescue troops at sites, also belongs to the above-mentioned problems. The EmN architecture includes the components of SDN, blockchain, and AI with efficient slicing and cloud support. The design peculiarities in dynamically changing domains, such as Smart Shopping/Office/Home, Context-Sensitive Intelligent apps, are discussed. Altogether, the provided content is technically interesting while still being rather practically oriented and therefore straightforward to understand. This book originated from the close cooperation of scientists from Germany, Ukraine, Israel, Switzerland, Slovak Republic, Poland, Czech Republic, South Korea, China, Italy, North Macedonia, Azerbaijan, Kazakhstan, France, Latvia, Greece, Romania, USA, Finland, Morocco, Ireland, and the United Kingdom. We wish all readers success and lots of inspiration from this useful book!
Publisher: Springer Nature
ISBN: 3031249631
Category : Technology & Engineering
Languages : en
Pages : 694
Book Description
This book covers a range of leading-edge topics. It is suitable for teaching specialists for advanced lectures in the domains of systems architecture and distributed platforms. Furthermore, it serves as a basis for undergraduates as well as an inspiration for interesting postgraduates, looking for new challenges. It addresses a holistic view of QoS, which becomes nowadays via Digital Transformations less technically and more socially driven. This includes IoT, energy efficiency, secure transactions, blockchains, and smart contracting. Under the term Emerging Networking (EmN), we cover the steadily growing diversity of smart mobile and robotic apps and unmanned scenarios (UAV). EmN supports distributed intelligence across the combined mobile, wireless, and fixed networks in the edge-to-cloud continuum. The 6G driving factors and potentials in the mid-term are examined. Operative (emergency) networking, which assists rescue troops at sites, also belongs to the above-mentioned problems. The EmN architecture includes the components of SDN, blockchain, and AI with efficient slicing and cloud support. The design peculiarities in dynamically changing domains, such as Smart Shopping/Office/Home, Context-Sensitive Intelligent apps, are discussed. Altogether, the provided content is technically interesting while still being rather practically oriented and therefore straightforward to understand. This book originated from the close cooperation of scientists from Germany, Ukraine, Israel, Switzerland, Slovak Republic, Poland, Czech Republic, South Korea, China, Italy, North Macedonia, Azerbaijan, Kazakhstan, France, Latvia, Greece, Romania, USA, Finland, Morocco, Ireland, and the United Kingdom. We wish all readers success and lots of inspiration from this useful book!
Digital Convergence: The Information Revolution
Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447108639
Category : Computers
Languages : en
Pages : 361
Book Description
Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium. Areas as diverse as home banking and shopping over the Internet; WWW access over mobile phone networks; and television systems such as Web TV which combine on-line services with television. But convergence is not just about technology. It is also about services and new ways of doing business and of interacting with society. Digital convergence heralds the 'Information Revolution'. Edited by John Vince and Rae Earnshaw this important new book on Digital Convergence: The Information Revolution is an edited volume of papers, bringing together state-of-the-art developments in the Internet and World Wide Web and should be compulsory reading for all those interested in and working in those areas.
Publisher: Springer Science & Business Media
ISBN: 1447108639
Category : Computers
Languages : en
Pages : 361
Book Description
Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium. Areas as diverse as home banking and shopping over the Internet; WWW access over mobile phone networks; and television systems such as Web TV which combine on-line services with television. But convergence is not just about technology. It is also about services and new ways of doing business and of interacting with society. Digital convergence heralds the 'Information Revolution'. Edited by John Vince and Rae Earnshaw this important new book on Digital Convergence: The Information Revolution is an edited volume of papers, bringing together state-of-the-art developments in the Internet and World Wide Web and should be compulsory reading for all those interested in and working in those areas.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
IoT Based Smart Applications
Author: Nidhi Sindhwani
Publisher: Springer Nature
ISBN: 3031045246
Category : Technology & Engineering
Languages : en
Pages : 406
Book Description
This book provides insights into IoT, its applications, and various implementation techniques. The authors first discuss the IoT design methodology to define the domain model. They then cover various connection methodologies used in IoT such as Ethernet, Wi-Fi, low powered wide area network (LPWAN), Bluetooth, RFID, cellular, and satellite, and more, along with their challenges. An example is made on the designing process using Arduino, which offers smart, connected, and secure elements; they also illustrate the integration of IoT with Blockchain, cloud, machine learning, big data, embedded software, sensors, etc. The book going on to cover the future of IoT in various sectors and how IoT will continue to be game-changing technology.
Publisher: Springer Nature
ISBN: 3031045246
Category : Technology & Engineering
Languages : en
Pages : 406
Book Description
This book provides insights into IoT, its applications, and various implementation techniques. The authors first discuss the IoT design methodology to define the domain model. They then cover various connection methodologies used in IoT such as Ethernet, Wi-Fi, low powered wide area network (LPWAN), Bluetooth, RFID, cellular, and satellite, and more, along with their challenges. An example is made on the designing process using Arduino, which offers smart, connected, and secure elements; they also illustrate the integration of IoT with Blockchain, cloud, machine learning, big data, embedded software, sensors, etc. The book going on to cover the future of IoT in various sectors and how IoT will continue to be game-changing technology.
Dictionary of Computer Networking
Author:
Publisher: Excel Books India
ISBN: 9350620359
Category :
Languages : en
Pages : 473
Book Description
Publisher: Excel Books India
ISBN: 9350620359
Category :
Languages : en
Pages : 473
Book Description