Author: Annie Jose
Publisher: Ratna Sagar
ISBN: 9788183325790
Category :
Languages : en
Pages : 720
Book Description
The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.
My Big Bk. of Comp. Maths 0
Author: Annie Jose
Publisher: Ratna Sagar
ISBN: 9788183325790
Category :
Languages : en
Pages : 720
Book Description
The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.
Publisher: Ratna Sagar
ISBN: 9788183325790
Category :
Languages : en
Pages : 720
Book Description
The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.
Mathematics for Computer Graphics
Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 9781846280344
Category : Computers
Languages : en
Pages : 268
Book Description
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Publisher: Springer Science & Business Media
ISBN: 9781846280344
Category : Computers
Languages : en
Pages : 268
Book Description
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
My Big Bk. of Comp. Maths 1
Author: Annie Jose
Publisher: Ratna Sagar
ISBN: 9788170708049
Category :
Languages : en
Pages : 136
Book Description
The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.
Publisher: Ratna Sagar
ISBN: 9788170708049
Category :
Languages : en
Pages : 136
Book Description
The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.
The Math Book
Author: Clifford A. Pickover
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402757969
Category : Mathematics
Languages : en
Pages : 532
Book Description
This book covers 250 milestones in mathematical history, beginning millions of years ago with ancient "ant odometers" and moving through time to our modern-day quest for new dimensions.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402757969
Category : Mathematics
Languages : en
Pages : 532
Book Description
This book covers 250 milestones in mathematical history, beginning millions of years ago with ancient "ant odometers" and moving through time to our modern-day quest for new dimensions.
Concrete Mathematics
Author: Ronald L. Graham
Publisher: Addison-Wesley Professional
ISBN: 0134389980
Category : Computers
Languages : en
Pages : 811
Book Description
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Publisher: Addison-Wesley Professional
ISBN: 0134389980
Category : Computers
Languages : en
Pages : 811
Book Description
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Fundamentals of Discrete Math for Computer Science
Author: Tom Jenkyns
Publisher: Springer Science & Business Media
ISBN: 1447140699
Category : Computers
Languages : en
Pages : 424
Book Description
This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.
Publisher: Springer Science & Business Media
ISBN: 1447140699
Category : Computers
Languages : en
Pages : 424
Book Description
This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.
The Big Book of Math for Minecrafters
Author: Sky Pony Press
Publisher: Sky Pony
ISBN: 9781510737594
Category : Juvenile Nonfiction
Languages : en
Pages : 384
Book Description
Boys and girls, what can make learning math fun? Learning it with Minecraft! Almost 400 pages of questions and lessons. This kid-friendly workbook features well-loved video game characters and concepts to reinforce the development of first through fourth grade math skills laid out in the national Common Core State Standards. Colorfully illustrated puzzles and high-interest, engaging word problems use beloved items from the Overworld like diamond swords, suits of armor, zombies, and magical potions to encourage math practice in even the most reluctant of students. The curriculum-based content covered here includes lessons in: Geometric shapes Telling time Counting money Word problems Understanding fractions and place values Multiplication and division up to one hundred And so much more! Skip to the pages that suit your child’s needs and learning style or start at the beginning and advance page by page—it’s up to you! As the workbook progresses, the problems become more challenging so that learners of all levels can enjoy an exciting, skill-building math adventure. The Big Book of Math for Minecrafters is as fun as it is educational. It's just what your little learner needs to get ahead academically!
Publisher: Sky Pony
ISBN: 9781510737594
Category : Juvenile Nonfiction
Languages : en
Pages : 384
Book Description
Boys and girls, what can make learning math fun? Learning it with Minecraft! Almost 400 pages of questions and lessons. This kid-friendly workbook features well-loved video game characters and concepts to reinforce the development of first through fourth grade math skills laid out in the national Common Core State Standards. Colorfully illustrated puzzles and high-interest, engaging word problems use beloved items from the Overworld like diamond swords, suits of armor, zombies, and magical potions to encourage math practice in even the most reluctant of students. The curriculum-based content covered here includes lessons in: Geometric shapes Telling time Counting money Word problems Understanding fractions and place values Multiplication and division up to one hundred And so much more! Skip to the pages that suit your child’s needs and learning style or start at the beginning and advance page by page—it’s up to you! As the workbook progresses, the problems become more challenging so that learners of all levels can enjoy an exciting, skill-building math adventure. The Big Book of Math for Minecrafters is as fun as it is educational. It's just what your little learner needs to get ahead academically!
Discrete Mathematics
Author: Oscar Levin
Publisher: Createspace Independent Publishing Platform
ISBN: 9781534970748
Category :
Languages : en
Pages : 342
Book Description
This gentle introduction to discrete mathematics is written for first and second year math majors, especially those who intend to teach. The text began as a set of lecture notes for the discrete mathematics course at the University of Northern Colorado. This course serves both as an introduction to topics in discrete math and as the "introduction to proof" course for math majors. The course is usually taught with a large amount of student inquiry, and this text is written to help facilitate this. Four main topics are covered: counting, sequences, logic, and graph theory. Along the way proofs are introduced, including proofs by contradiction, proofs by induction, and combinatorial proofs. The book contains over 360 exercises, including 230 with solutions and 130 more involved problems suitable for homework. There are also Investigate! activities throughout the text to support active, inquiry based learning. While there are many fine discrete math textbooks available, this text has the following advantages: It is written to be used in an inquiry rich course. It is written to be used in a course for future math teachers. It is open source, with low cost print editions and free electronic editions.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781534970748
Category :
Languages : en
Pages : 342
Book Description
This gentle introduction to discrete mathematics is written for first and second year math majors, especially those who intend to teach. The text began as a set of lecture notes for the discrete mathematics course at the University of Northern Colorado. This course serves both as an introduction to topics in discrete math and as the "introduction to proof" course for math majors. The course is usually taught with a large amount of student inquiry, and this text is written to help facilitate this. Four main topics are covered: counting, sequences, logic, and graph theory. Along the way proofs are introduced, including proofs by contradiction, proofs by induction, and combinatorial proofs. The book contains over 360 exercises, including 230 with solutions and 130 more involved problems suitable for homework. There are also Investigate! activities throughout the text to support active, inquiry based learning. While there are many fine discrete math textbooks available, this text has the following advantages: It is written to be used in an inquiry rich course. It is written to be used in a course for future math teachers. It is open source, with low cost print editions and free electronic editions.
25+ Big Book of Creative Math Projects
Author: Jim Bennett
Publisher: Lulu.com
ISBN: 0359341462
Category : Education
Languages : en
Pages : 180
Book Description
This is collection of over 25 fun, creative projects for teaching math grades 3-8. Each lesson plan is complete with handout masters and answer keys. Students will have fun learning math as they build a rubber band race car, create a math journal, go on a treasure hunt, learn from Bible math. These are just a few of the fun, hands-on projects that were developed and refined in the classroom by an award-winning teacher. These projects will engage students and promote their understanding of the math concepts as well as provide exciting memorable experiences. Students never forget doing these creative math projects! This is a publication of Integer Jim's Math Squad -- mathsquad.com.
Publisher: Lulu.com
ISBN: 0359341462
Category : Education
Languages : en
Pages : 180
Book Description
This is collection of over 25 fun, creative projects for teaching math grades 3-8. Each lesson plan is complete with handout masters and answer keys. Students will have fun learning math as they build a rubber band race car, create a math journal, go on a treasure hunt, learn from Bible math. These are just a few of the fun, hands-on projects that were developed and refined in the classroom by an award-winning teacher. These projects will engage students and promote their understanding of the math concepts as well as provide exciting memorable experiences. Students never forget doing these creative math projects! This is a publication of Integer Jim's Math Squad -- mathsquad.com.
Geometric Algebra for Computer Science
Author: Leo Dorst
Publisher: Elsevier
ISBN: 0080553109
Category : Juvenile Nonfiction
Languages : en
Pages : 664
Book Description
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
Publisher: Elsevier
ISBN: 0080553109
Category : Juvenile Nonfiction
Languages : en
Pages : 664
Book Description
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA