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Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 9780792380740
Category : Computers
Languages : en
Pages : 338
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Book Description
Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.
Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 9780792380740
Category : Computers
Languages : en
Pages : 338
Get Book Here
Book Description
Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.
Author: Sorel Reisman
Publisher: IGI Global
ISBN: 9781878289223
Category : Computers
Languages : en
Pages : 634
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Book Description
Multimedia computing (MMC) is becoming an increasingly popular technology. The widespread use of personal computers, together with significant scientific and economic breakthroughs in multimedia technology have begun to make multimedia a practical paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s into one that is more compatible with the digital electronic world of the next century. Although the field of multimedia computing is more than 30 years old, the rapidly changing personal computing industry has become obsessed with a set of technologies, products and practices that falls under the rubric of multimedia computing. As the industry continues to race toward the 21st century, it is becoming more and more difficult for people who are interested, but not directly involved in the development of MMC to identify and understand the important and key issues that underlie this topic. Multimedia Computing: Preparing for the 21st Century addresses the modern environment of MMC by providing you with a contemporary and extensive source book for issues surrounding MMC today and trends and issues related to the next generation of end user computing utilizing the technologies of multimedia.
Author: Christopher Maxwell
Publisher: Murphy & Moore Publishing
ISBN: 9781639870127
Category : Computers
Languages : en
Pages : 239
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Book Description
Multimedia can be defined as a form of communication that employs different content forms such as text, images, animations, audio, or video into a single presentation. Video podcasts, audio slideshows, animated shows, and movies are some of the popular examples of multimedia. It can be recorded for playback on computers, smartphones, laptops, and other electronic devices, either on-demand or for live streaming. There are several applications of multimedia in the 21st century such as in creative industries, commercial purposes, entertainment, educational technology, social work, language communication, journalism, engineering, mathematical and scientific research, medicine, virtual reality, and augmented reality. This book brings forth some of the most innovative concepts and elucidates the unexplored aspects of multimedia in the 21st century. Its aim is to present researches that have transformed this discipline and aided its advancement. This book will serve as a reference to a broad spectrum of readers.
Author: Syed, Mahbubur Rahman
Publisher: IGI Global
ISBN: 1599049546
Category : Computers
Languages : en
Pages : 1966
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Book Description
"This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.
Author: Ronghuai Huang
Publisher: Springer
ISBN: 9811366438
Category : Education
Languages : en
Pages : 248
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Book Description
The aim of this book is to prepare students with knowledge and skills to understand the organizational needs and requirements of educational technology. Students should be able to use and manage both existing and emerging technologies effectively and be able to apply associated pedagogies to suit the environment, but also evaluate and manage technological advances of future and the requisite pedagogical shifts to achieve efficiency and effectiveness. The demand of educational technology has been rising steadily, primarily due to the fact that e-learning is a huge and significantly expanding world-wide industry. Commercial e-learning companies, training departments in large companies and organizations, computer software companies and educational institutions the world over employ large numbers of educational technology specialists. There is a strong demand for technologists who understand educational theories and for instructional designers and teachers who understand technologies. This book is targeted towards those who are looking for career in educational technology, instructional design, or media and information systems, or may want to continue their studies in graduate programs in learning and instructional technology, and those who are interested in becoming teacher in K-12 setting but need background in educational technology. This book will also act as a valuable resource in teacher education programs where primary focus on mainstream education and requires an authentic resource in instructional design and educational technology. Keeping in mind the varied needs of the organizations, employees and potential students, this book adopts a competency approach to learning and assessment. The themes and topics take a multi-disciplinary approach, and are aimed at preparing students for competent and innovative educational technology professionals.
Author: David Hillman
Publisher: Cengage Learning
ISBN: 9780827384989
Category : Multimedia systems
Languages : en
Pages : 0
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Book Description
Learn how to make a multimedia project or Internet site come to life with this state-of-the-art resource. Discover how to integrate text, graphics, audio, video and animation through design and authoring tools, using the core fundamentals and technology that create powerful and successful multimedia products. If you wish to develop and deliver multimedia products, this book is for you! This book also has an Online Companion resource at www.mmta.delmar.com to keep you up-to-date!
Author:
Publisher:
ISBN:
Category : Communication in education
Languages : en
Pages : 292
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Book Description
Author: Mahbubur Rahman Syed
Publisher:
ISBN:
Category :
Languages : en
Pages :
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Book Description
Author: Raghvendra Kumar
Publisher: Springer Nature
ISBN: 9811638284
Category : Technology & Engineering
Languages : en
Pages : 242
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Book Description
This book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IoT applications. This is a second volume by editors which provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data, and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IoT, and smart computing techniques. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.
Author: Kyle Baldwin
Publisher:
ISBN: 9781682856871
Category : Computers
Languages : en
Pages : 0
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Book Description
Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.