Multimedia and Animation

Multimedia and Animation PDF Author: Atul P. Godse
Publisher: Technical Publications
ISBN: 9333223355
Category : Computers
Languages : en
Pages : 218

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Book Description
The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in - depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with multimedia and animation, multimedia systems, elements of multimedia and animation and their use. It discusses the background of color theory, sketching and illustration, storyboarding and different tools for animation. It describes the process of multimedia project development. It discusses the requirement of human resources and their skill levels, hardware and software tools, graphics, authoring tools and things involved in planning, costing, designing, producing, delivering, evaluating and testing multimedia projects. It also explains the various image file formats, the concept of morphing, types of animations, principles of animation, animation techniques, animation file formats, animation for Web, animation tools for World Wide Web and professional development tools.

Multimedia and Animation

Multimedia and Animation PDF Author: Atul P. Godse
Publisher: Technical Publications
ISBN: 9333223355
Category : Computers
Languages : en
Pages : 218

Get Book Here

Book Description
The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in - depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with multimedia and animation, multimedia systems, elements of multimedia and animation and their use. It discusses the background of color theory, sketching and illustration, storyboarding and different tools for animation. It describes the process of multimedia project development. It discusses the requirement of human resources and their skill levels, hardware and software tools, graphics, authoring tools and things involved in planning, costing, designing, producing, delivering, evaluating and testing multimedia projects. It also explains the various image file formats, the concept of morphing, types of animations, principles of animation, animation techniques, animation file formats, animation for Web, animation tools for World Wide Web and professional development tools.

Computer Graphics, Multimedia and Animation, Second Edition

Computer Graphics, Multimedia and Animation, Second Edition PDF Author: Malay K. Pakhira
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120341279
Category : Computers
Languages : en
Pages : 412

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Book Description
This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures. Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.

Guide to Computer Animation

Guide to Computer Animation PDF Author: Marcia Kuperberg
Publisher: CRC Press
ISBN: 1136134867
Category : Art
Languages : en
Pages : 264

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Book Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Guide to Computer Animation

Guide to Computer Animation PDF Author: Marcia Kuperberg
Publisher: Taylor & Francis
ISBN: 1136134859
Category : Art
Languages : en
Pages : 265

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Book Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Exploring Multimedia for Designers

Exploring Multimedia for Designers PDF Author: Ray Villalobos
Publisher: Course Technology
ISBN: 9781418001032
Category : Digital media
Languages : en
Pages : 0

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Book Description
Exploring Multimedia for Designers covers the essential concepts and technologies of text, graphics, animation, audio, and video and how they are interwoven to create multimedia products. This user-friendly book introduces the essential concepts and technologies without heavy technical complexities. Every reader will receive a solid introduction to the field of multimedia - - including design principles, storyboarding, comp development, motion graphics, animation principles, camera moves, and storytelling techniques.

Designing Interface Animation

Designing Interface Animation PDF Author: Val Head
Publisher: Rosenfeld Media
ISBN: 1933820160
Category : Computers
Languages : en
Pages : 241

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Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Fantasy/Animation

Fantasy/Animation PDF Author: Christopher Holliday
Publisher: Routledge
ISBN: 1351681419
Category : Performing Arts
Languages : en
Pages : 310

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Book Description
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Animation in China

Animation in China PDF Author: Sean Macdonald
Publisher: Routledge
ISBN: 1317382161
Category : Performing Arts
Languages : en
Pages : 272

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Book Description
By the turn of the 21st century, animation production has grown to thousands of hours a year in the People’s Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People’s Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.

Multimedia Artist and Animator

Multimedia Artist and Animator PDF Author: Ellen Labrecque
Publisher: Cherry Lake
ISBN: 1634711637
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Readers will learn what it takes to succeed as a multimedia artist and animator. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Learning with Animation

Learning with Animation PDF Author: Richard Lowe
Publisher: Cambridge University Press
ISBN: 0521851890
Category : Business & Economics
Languages : en
Pages : 403

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Book Description
This book explores the effectiveness of electronic-based learning materials by a team of international experts.