Author: Consumer Guide
Publisher:
ISBN: 9780881767742
Category : Video games
Languages : en
Pages : 64
Book Description
More Strategies for Nintendo Games
Author: Consumer Guide
Publisher: Crescent
ISBN: 9780517695777
Category : Nintendo (Games)
Languages : en
Pages : 64
Book Description
Be a winner! From the editors of Consumer Guides comes a full-color, fully illustrated edition filled with hints, tips and strategies for mastering top Nintendo games.
Publisher: Crescent
ISBN: 9780517695777
Category : Nintendo (Games)
Languages : en
Pages : 64
Book Description
Be a winner! From the editors of Consumer Guides comes a full-color, fully illustrated edition filled with hints, tips and strategies for mastering top Nintendo games.
More Strategies for Nintendo Games
Author: Consumer Guide
Publisher:
ISBN: 9780881767742
Category : Video games
Languages : en
Pages : 64
Book Description
Publisher:
ISBN: 9780881767742
Category : Video games
Languages : en
Pages : 64
Book Description
Compute
Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 446
Book Description
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 446
Book Description
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2476
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 2476
Book Description
The Big Book of Nintendo Games
Author: Steven A. Schwartz
Publisher:
ISBN: 9780874552577
Category : Games & Activities
Languages : en
Pages : 482
Book Description
Publisher:
ISBN: 9780874552577
Category : Games & Activities
Languages : en
Pages : 482
Book Description
25 Essential Skills & Strategies for the Professional Behavior Analyst
Author: Jon S. Bailey
Publisher: Taylor & Francis
ISBN: 0415800676
Category : Business & Economics
Languages : en
Pages : 342
Book Description
Jon Bailey and Mary Burch present five basic skills and strategy areas that behavior analysts need to acquire. This book is organized around those five basic skill and strategy areas, with a total of 25 specific skills presented within those areas. No behavior analyst, whether seasoned or beginning, should skip this book.
Publisher: Taylor & Francis
ISBN: 0415800676
Category : Business & Economics
Languages : en
Pages : 342
Book Description
Jon Bailey and Mary Burch present five basic skills and strategy areas that behavior analysts need to acquire. This book is organized around those five basic skill and strategy areas, with a total of 25 specific skills presented within those areas. No behavior analyst, whether seasoned or beginning, should skip this book.
Digital Television Standardization and Strategies
Author: Katharina Grimme
Publisher: Artech House
ISBN: 9781580532976
Category : Computers
Languages : en
Pages : 312
Book Description
This unique book analyses the standardization and technology adoption of digital broadcasting. You are provided with an historic perspective on industry standardization of TV technology, revealing that the open, committee led DVB Group is much more successful than earlier standardization approaches. It covers the most recent developments in the European, US and Japanese audio-visual sectors.
Publisher: Artech House
ISBN: 9781580532976
Category : Computers
Languages : en
Pages : 312
Book Description
This unique book analyses the standardization and technology adoption of digital broadcasting. You are provided with an historic perspective on industry standardization of TV technology, revealing that the open, committee led DVB Group is much more successful than earlier standardization approaches. It covers the most recent developments in the European, US and Japanese audio-visual sectors.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Strategies for Nintendo Games
Author: Rh Value Publishing
Publisher: Crescent
ISBN: 9780517032084
Category : Games
Languages : en
Pages : 128
Book Description
Insider tips and high-powered strategies for more than 35 of the hottest Nintendo games.
Publisher: Crescent
ISBN: 9780517032084
Category : Games
Languages : en
Pages : 128
Book Description
Insider tips and high-powered strategies for more than 35 of the hottest Nintendo games.
Designing Games for Ethics: Models, Techniques and Frameworks
Author: Schrier, Karen
Publisher: IGI Global
ISBN: 160960122X
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Publisher: IGI Global
ISBN: 160960122X
Category : Games & Activities
Languages : en
Pages : 406
Book Description
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.