More Games for Your ZX Spectrum

More Games for Your ZX Spectrum PDF Author: Graham Carter
Publisher:
ISBN: 9780907080992
Category : Computer games
Languages : en
Pages : 122

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Book Description

More Games for Your ZX Spectrum

More Games for Your ZX Spectrum PDF Author: Graham Carter
Publisher:
ISBN: 9780907080992
Category : Computer games
Languages : en
Pages : 122

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Book Description


A Guide to ZX Spectrum Adventure Games - 1982 - 1985

A Guide to ZX Spectrum Adventure Games - 1982 - 1985 PDF Author: Shaun McClure
Publisher:
ISBN:
Category :
Languages : en
Pages : 579

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Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

More Adventure Games for Your ZX Spectrum

More Adventure Games for Your ZX Spectrum PDF Author: Clive Gifford
Publisher:
ISBN: 9780863690730
Category : Computer adventure games
Languages : en
Pages : 127

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Book Description


A Guide to ZX Spectrum Games - 1982 To 1984

A Guide to ZX Spectrum Games - 1982 To 1984 PDF Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570

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Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

The Story of the Sinclair ZX Spectrum in Pixels

The Story of the Sinclair ZX Spectrum in Pixels PDF Author: Chris Wilkins
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232

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Book Description


Sinclair ZX Spectrum: A Visual Compendium

Sinclair ZX Spectrum: A Visual Compendium PDF Author: Clive Sinclair
Publisher:
ISBN: 9780993012938
Category :
Languages : en
Pages : 304

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Book Description


A Guide to ZX Spectrum Games - 1985 To 1986

A Guide to ZX Spectrum Games - 1985 To 1986 PDF Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781973411062
Category :
Languages : en
Pages : 790

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Book Description
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Spectacular Games For Your Zx Spectrum

Spectacular Games For Your Zx Spectrum PDF Author: Hal Renko
Publisher:
ISBN: 9780201146677
Category :
Languages : en
Pages :

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Book Description


Games for Your ZX Spectrum

Games for Your ZX Spectrum PDF Author: Peter Shaw
Publisher: Virgin Books Limited
ISBN: 9780907080848
Category : Computer games
Languages : en
Pages : 126

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Book Description


Spectrum Machine Language for the Absolute Beginner

Spectrum Machine Language for the Absolute Beginner PDF Author: William Tang
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244

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Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.