Author: David N. L. Levy
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 136
Book Description
How to Use Computers to Improve Your Chess
Author: Christian Kongsted
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0
Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Publisher: Gambit Publications
ISBN: 9781904600022
Category : Computer chess
Languages : en
Pages : 0
Book Description
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Openings for Amateurs
Author: Pete Tamburro
Publisher:
ISBN: 9781936277506
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice of openings reflecting his focus on ideas over memorization.
Publisher:
ISBN: 9781936277506
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice of openings reflecting his focus on ideas over memorization.
More Chess and Computers
Author: David N. L. Levy
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 136
Book Description
All About Chess and Computers
Author: D. Levy
Publisher: Springer Science & Business Media
ISBN: 3642855385
Category : Computers
Languages : en
Pages : 309
Book Description
For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.
Publisher: Springer Science & Business Media
ISBN: 3642855385
Category : Computers
Languages : en
Pages : 309
Book Description
For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.
The New Chess Computer Book
Author: T. D. Harding
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329
Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329
Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
Computer Games I
Author: David N.L. Levy
Publisher: Springer Science & Business Media
ISBN: 1461387167
Category : Computers
Languages : en
Pages : 460
Book Description
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Publisher: Springer Science & Business Media
ISBN: 1461387167
Category : Computers
Languages : en
Pages : 460
Book Description
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
I Don’T Know What I’M Doing
Author: Alain Haim
Publisher: Balboa Press
ISBN: 1982205229
Category : Biography & Autobiography
Languages : en
Pages : 196
Book Description
A retired radiologist who worked in the field forty years, author Alain Haim suddenly found the inspiration and desire to write. His quest to write led him on an inner adventure. In I Don’t Know What I’m Doing, he offers a look at his varied life experiences, including ruminations on his day-to-day, routine activities. From the antics of his apartment tenants, to his travels with his wife, his adult children’s excursions, to ordinary trips to the shopping mall, this memoir chronicles life from the eyes of a retired professional, husband, and father. Haim shares a world of observation about human beings, philosophy, science, music, travel, chess, and the creative act of writing. Haim, who came to the United States from Bolivia more than forty-six years ago, reflects on a plethora of subjects and ideas that have formed the man he is today. He narrates his unending story in I Don’t Know What I’m Doing.
Publisher: Balboa Press
ISBN: 1982205229
Category : Biography & Autobiography
Languages : en
Pages : 196
Book Description
A retired radiologist who worked in the field forty years, author Alain Haim suddenly found the inspiration and desire to write. His quest to write led him on an inner adventure. In I Don’t Know What I’m Doing, he offers a look at his varied life experiences, including ruminations on his day-to-day, routine activities. From the antics of his apartment tenants, to his travels with his wife, his adult children’s excursions, to ordinary trips to the shopping mall, this memoir chronicles life from the eyes of a retired professional, husband, and father. Haim shares a world of observation about human beings, philosophy, science, music, travel, chess, and the creative act of writing. Haim, who came to the United States from Bolivia more than forty-six years ago, reflects on a plethora of subjects and ideas that have formed the man he is today. He narrates his unending story in I Don’t Know What I’m Doing.
Theories of Human Learning
Author: Guy R. Lefrançois
Publisher: Cambridge University Press
ISBN: 1108484638
Category : Education
Languages : en
Pages : 571
Book Description
Mrs Gribbin invites you to join her as she explores the changing landscape of learning theories and their implications.
Publisher: Cambridge University Press
ISBN: 1108484638
Category : Education
Languages : en
Pages : 571
Book Description
Mrs Gribbin invites you to join her as she explores the changing landscape of learning theories and their implications.
After Digital
Author: James A. Anderson
Publisher: Oxford University Press
ISBN: 0199357803
Category : Psychology
Languages : en
Pages : 401
Book Description
Current computer technology doubles in in power roughly every two years, an increase called "Moore's Law." This constant increase is predicted to come to an end soon. Digital technology will change. Although digital computers dominate today's world, there are alternative ways to "compute" which might be better and more efficient than digital computation. After Digital looks at where the field of computation began and where it might be headed, and offers predictions about a collaborative future relationship between human cognition and mechanical computation. James A. Anderson, a pioneer of biologically inspired neural nets, presents two different kinds of computation-digital and analog--and gives examples of their history, function, and limitations. A third, the brain, falls somewhere in between these two forms, and is suggested as a computer architecture that is more capable of performing some specific important cognitive tasks-perception, reasoning, and intuition, for example- than a digital computer, even though the digital computer is constructed from far faster and more reliable basic elements. Anderson discusses the essentials of brain hardware, in particular, the cerebral cortex, and how cortical structure can influence the form taken by the computational operations underlying cognition. Topics include association, understanding complex systems through analogy, formation of abstractions, the biology of number and its use in arithmetic and mathematics, and computing across scales of organization. These applications, of great human interest, also form the goals of genuine artificial intelligence. After Digital will appeal to a broad cognitive science community, including computer scientists, philosophers, psychologists, and neuroscientists, as well as the curious science layreader, and will help to understand and shape future developments in computation.
Publisher: Oxford University Press
ISBN: 0199357803
Category : Psychology
Languages : en
Pages : 401
Book Description
Current computer technology doubles in in power roughly every two years, an increase called "Moore's Law." This constant increase is predicted to come to an end soon. Digital technology will change. Although digital computers dominate today's world, there are alternative ways to "compute" which might be better and more efficient than digital computation. After Digital looks at where the field of computation began and where it might be headed, and offers predictions about a collaborative future relationship between human cognition and mechanical computation. James A. Anderson, a pioneer of biologically inspired neural nets, presents two different kinds of computation-digital and analog--and gives examples of their history, function, and limitations. A third, the brain, falls somewhere in between these two forms, and is suggested as a computer architecture that is more capable of performing some specific important cognitive tasks-perception, reasoning, and intuition, for example- than a digital computer, even though the digital computer is constructed from far faster and more reliable basic elements. Anderson discusses the essentials of brain hardware, in particular, the cerebral cortex, and how cortical structure can influence the form taken by the computational operations underlying cognition. Topics include association, understanding complex systems through analogy, formation of abstractions, the biology of number and its use in arithmetic and mathematics, and computing across scales of organization. These applications, of great human interest, also form the goals of genuine artificial intelligence. After Digital will appeal to a broad cognitive science community, including computer scientists, philosophers, psychologists, and neuroscientists, as well as the curious science layreader, and will help to understand and shape future developments in computation.
I, Warbot
Author: Kenneth Payne
Publisher: Oxford University Press
ISBN: 0197644104
Category : History
Languages : en
Pages : 241
Book Description
Artificial Intelligence is going to war. Intelligent weapon systems are here today, and many more are on the way tomorrow. Already, they're reshaping conflict--from the chaos of battle, with pilotless drones, robot tanks and unmanned submersibles, to the headquarters far from the action, where generals and politicians use technology to weigh up what to do. AI changes how we fight, and even how likely it is that we will. In battle, warbots will be faster, more agile and more deadly than today's crewed weapons. New tactics and concepts will emerge, with spoofing and swarming to fool and overwhelm enemies. Strategies are changing too. When will an intelligent machine escalate, and how can it be deterred? Can robots predict the future? And what happens to the 'art of war' as machines themselves become creative? Autonomous warfare makes many people uneasy. An international campaign against 'killer robots' hopes to ban AI from conflict. But the genie is out--AI weapons are too useful for states to outlaw. Still, crafting sensible rules for warbots is possible. This fascinating book shows how it might be done.
Publisher: Oxford University Press
ISBN: 0197644104
Category : History
Languages : en
Pages : 241
Book Description
Artificial Intelligence is going to war. Intelligent weapon systems are here today, and many more are on the way tomorrow. Already, they're reshaping conflict--from the chaos of battle, with pilotless drones, robot tanks and unmanned submersibles, to the headquarters far from the action, where generals and politicians use technology to weigh up what to do. AI changes how we fight, and even how likely it is that we will. In battle, warbots will be faster, more agile and more deadly than today's crewed weapons. New tactics and concepts will emerge, with spoofing and swarming to fool and overwhelm enemies. Strategies are changing too. When will an intelligent machine escalate, and how can it be deterred? Can robots predict the future? And what happens to the 'art of war' as machines themselves become creative? Autonomous warfare makes many people uneasy. An international campaign against 'killer robots' hopes to ban AI from conflict. But the genie is out--AI weapons are too useful for states to outlaw. Still, crafting sensible rules for warbots is possible. This fascinating book shows how it might be done.