Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 259
Book Description
Mizuki Ryosuke escaped corporate life, certain death, defeated a Boss Ogre, and now lives with a new roommate--fairy girl Kessie! A dungeon appears in Omori City, and the local government asks him to help manage it. Mizuki reluctantly accepts, and with his skillbook in tow, the dungeon clearing proceeds as planned. When Mizuki and Kessie face their greatest trial yet, will the skillbook reveal its true form? And is there any truth to that weird conspiracy going around?
Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 259
Book Description
Mizuki Ryosuke escaped corporate life, certain death, defeated a Boss Ogre, and now lives with a new roommate--fairy girl Kessie! A dungeon appears in Omori City, and the local government asks him to help manage it. Mizuki reluctantly accepts, and with his skillbook in tow, the dungeon clearing proceeds as planned. When Mizuki and Kessie face their greatest trial yet, will the skillbook reveal its true form? And is there any truth to that weird conspiracy going around?
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 259
Book Description
Mizuki Ryosuke escaped corporate life, certain death, defeated a Boss Ogre, and now lives with a new roommate--fairy girl Kessie! A dungeon appears in Omori City, and the local government asks him to help manage it. Mizuki reluctantly accepts, and with his skillbook in tow, the dungeon clearing proceeds as planned. When Mizuki and Kessie face their greatest trial yet, will the skillbook reveal its true form? And is there any truth to that weird conspiracy going around?
Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 2
Author: Yuuki Kimikawa
Publisher: Airship
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the manga adaptation, also from Seven Seas. Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?
Publisher: Airship
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the manga adaptation, also from Seven Seas. Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?
Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 1
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 284
Book Description
Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 284
Book Description
Monster-filled dungeons have recently appeared in our world. When average office worker Mizuki Ryousuke gets transferred to the Japanese countryside, by the time he gets there, the office is gone and a dungeon's sitting in its place! He finds a number of odd things when he ventures inside, like a fairy about to be eaten by goblins and a mysterious skill book that allows him to turn skills--even overpowered ones--into cards so he can use them at will! Rumors of Mizuki and his broken skills spread, and requests for him to hunt down rare items in other dungeons pour in. Where will Mizuki's new career take him next?
Modern Dungeon Capture Starting with Broken Skills (Light Novel) Vol. 3
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
ISBN:
Category : Fiction
Languages : en
Pages : 231
Book Description
After recent events, former salaryman Mizuki Ryosuke finds himself the man of the hour! He starts an adventuring business and enters a partnership with the UK government, with Carol's help. Their condition? That he retrieves a broken skill left inside the Omori Dungeon known as "Excalibur." Mizuki's party determines its location, but they aren't the only people on the hunt and a certain familiar face comes to stand in their way. Unluckily for Mizuki, however, there are more threats on this expedition...
Publisher: Seven Seas Entertainment
ISBN:
Category : Fiction
Languages : en
Pages : 231
Book Description
After recent events, former salaryman Mizuki Ryosuke finds himself the man of the hour! He starts an adventuring business and enters a partnership with the UK government, with Carol's help. Their condition? That he retrieves a broken skill left inside the Omori Dungeon known as "Excalibur." Mizuki's party determines its location, but they aren't the only people on the hunt and a certain familiar face comes to stand in their way. Unluckily for Mizuki, however, there are more threats on this expedition...
Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 166
Book Description
Investment banker Mizuki was relegated to a company branch in the countryside, only to arrive and find it transformed into a dungeon--one connected to another world! While searching for survivors, he met the talkative fairy Kessie and obtained the mysterious Skillbook ability. Businessman Horinomiya hears about Mizuki's skillbook, and as part of his schemes as CEO, he convinces Mizuki to clear a dungeon for him. Horinomiya also sends a female adventurer named Carol, and she is so incredibly powerful that success seems all but guaranteed...until a monster worthy of being the last boss appears and causes chaos within the group! As her companions are defeated one by one, what will Carol do? With an impudent fairy and plenty of mysterious skills, Mizuki heads into an otherworldly dungeon in search of treasure! This former wage slave's roller-coaster fantasy adventure enters its second act!
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 166
Book Description
Investment banker Mizuki was relegated to a company branch in the countryside, only to arrive and find it transformed into a dungeon--one connected to another world! While searching for survivors, he met the talkative fairy Kessie and obtained the mysterious Skillbook ability. Businessman Horinomiya hears about Mizuki's skillbook, and as part of his schemes as CEO, he convinces Mizuki to clear a dungeon for him. Horinomiya also sends a female adventurer named Carol, and she is so incredibly powerful that success seems all but guaranteed...until a monster worthy of being the last boss appears and causes chaos within the group! As her companions are defeated one by one, what will Carol do? With an impudent fairy and plenty of mysterious skills, Mizuki heads into an otherworldly dungeon in search of treasure! This former wage slave's roller-coaster fantasy adventure enters its second act!
Modern Dungeon Capture Starting with Broken Skills (Manga) Vol. 2
Author: Yuuki Kimikawa
Publisher: Seven Seas
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the original light novels, also from Seven Seas! Is this another world? No, it's modern-day Japan! Four years have passed since dungeons suddenly appeared all over the world, sparking conflict over the resources hidden within. Then one fateful day, a financial securities salaryman named Mizuki, who was relegated to an office branch in the countryside, arrives at his new workplace to find it transformed into one of those very dungeons. Entering to search for anyone who might be stuck inside, Mizuki realizes the dungeon is straight out of a video game! During his search, he comes across a fairy and, using his new mysterious skill book, saves her from being roasted alive by goblins. The former wage slave's adventure begins now, as he sets out to clear modern dungeons with his skill book and his partner from another world!
Publisher: Seven Seas
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this fantasy adventure tale, an office worker finally escapes the daily grind...when dungeons appear on Earth and he's saved by a swordswoman and a pixie! And don't miss the original light novels, also from Seven Seas! Is this another world? No, it's modern-day Japan! Four years have passed since dungeons suddenly appeared all over the world, sparking conflict over the resources hidden within. Then one fateful day, a financial securities salaryman named Mizuki, who was relegated to an office branch in the countryside, arrives at his new workplace to find it transformed into one of those very dungeons. Entering to search for anyone who might be stuck inside, Mizuki realizes the dungeon is straight out of a video game! During his search, he comes across a fairy and, using his new mysterious skill book, saves her from being roasted alive by goblins. The former wage slave's adventure begins now, as he sets out to clear modern dungeons with his skill book and his partner from another world!
emeth: Island of Golems
Author: Souki Tsukishima
Publisher: Cross Infinite World
ISBN: 1945341173
Category : Fiction
Languages : en
Pages : 429
Book Description
No one ever believed that the orphan Cliff would actually be able to pull off building a golem and bringing the iron giant to life. That’s because the only people who can do it live in luxury far from the abandoned subway in the slums that Cliff calls home. But all that changes when his slumbering iron giant activates and fends off the army in hot pursuit of the mysterious girl Lovel. Now Cliff finds himself drawn deep into the conspiracies surrounding the island of golems and their Tamers!
Publisher: Cross Infinite World
ISBN: 1945341173
Category : Fiction
Languages : en
Pages : 429
Book Description
No one ever believed that the orphan Cliff would actually be able to pull off building a golem and bringing the iron giant to life. That’s because the only people who can do it live in luxury far from the abandoned subway in the slums that Cliff calls home. But all that changes when his slumbering iron giant activates and fends off the army in hot pursuit of the mysterious girl Lovel. Now Cliff finds himself drawn deep into the conspiracies surrounding the island of golems and their Tamers!
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The Night Circus
Author: Erin Morgenstern
Publisher: Anchor
ISBN: 0385534647
Category : Fiction
Languages : en
Pages : 389
Book Description
#1 NATIONAL BESTSELLER • Two starcrossed magicians engage in a deadly game of cunning in the spellbinding novel that captured the world's imagination. • "Part love story, part fable ... defies both genres and expectations." —The Boston Globe The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazements. It is called Le Cirque des Rêves, and it is only open at night. But behind the scenes, a fierce competition is underway: a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them both, this is a game in which only one can be left standing. Despite the high stakes, Celia and Marco soon tumble headfirst into love, setting off a domino effect of dangerous consequences, and leaving the lives of everyone, from the performers to the patrons, hanging in the balance.
Publisher: Anchor
ISBN: 0385534647
Category : Fiction
Languages : en
Pages : 389
Book Description
#1 NATIONAL BESTSELLER • Two starcrossed magicians engage in a deadly game of cunning in the spellbinding novel that captured the world's imagination. • "Part love story, part fable ... defies both genres and expectations." —The Boston Globe The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazements. It is called Le Cirque des Rêves, and it is only open at night. But behind the scenes, a fierce competition is underway: a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them both, this is a game in which only one can be left standing. Despite the high stakes, Celia and Marco soon tumble headfirst into love, setting off a domino effect of dangerous consequences, and leaving the lives of everyone, from the performers to the patrons, hanging in the balance.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.