Modeling and Simulating Bodies and Garments

Modeling and Simulating Bodies and Garments PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 1849962634
Category : Computers
Languages : en
Pages : 203

Get Book Here

Book Description
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.

Modeling and Simulating Bodies and Garments

Modeling and Simulating Bodies and Garments PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 1849962634
Category : Computers
Languages : en
Pages : 203

Get Book Here

Book Description
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.

Modeling and Simulating Bodies and Garments

Modeling and Simulating Bodies and Garments PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer
ISBN: 9781849962643
Category : Computers
Languages : en
Pages : 186

Get Book Here

Book Description
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.

Simulations, Serious Games and Their Applications

Simulations, Serious Games and Their Applications PDF Author: Yiyu Cai
Publisher: Springer Science & Business Media
ISBN: 9814560324
Category : Technology & Engineering
Languages : en
Pages : 262

Get Book Here

Book Description
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Computer Simulation

Computer Simulation PDF Author: Dragan Cvetković
Publisher: BoD – Books on Demand
ISBN: 9535132059
Category : Computers
Languages : en
Pages : 268

Get Book Here

Book Description
The first chapter provides an overview of the development of a novel agent-based simulation model of socio-environmental innovation diffusion. The second chapter shows the study about rendering of colours with three rendering engines. The third and fourth chapters are devoted to modelling clothes at different levels. The fifth chapter describes the modelling of computer simulation in the optimization of bioprocess technology. Chapters 6 and 7 formulate a physical model of deformation of steel and idea of constructing a scientific workshop focused on high-temperature processes. Chapter 8 formulates surrogate models. Chapter 9 shows computer simulation of high-frequency electromagnetic fields. Chapter 10 proposes the modelling of the task allocation problem by the use of Petri Nets. Chapter 11 presents various scenarios whose ranking is done according to defined criteria and weight coefficients.

Advances in Modeling and Simulation in Textile Engineering

Advances in Modeling and Simulation in Textile Engineering PDF Author: Nicholus Tayari Akankwasa
Publisher: Woodhead Publishing
ISBN: 0128229551
Category : Technology & Engineering
Languages : en
Pages : 468

Get Book Here

Book Description
Advances in Modeling and Simulation in Textile Engineering: New Concepts, Methods, and Applications explains the advanced principles and techniques that can be used to solve textile engineering problems using numerical modeling and simulation. The book draws on innovative research and industry practice to explain methods for the modeling of all of these processes, helping readers apply computational power to more areas of textile engineering. Experimental results are presented and linked closely to processes and methods of implementation. Diverse concepts such as heat transfer, fluid dynamics, three-dimensional motion, and multi-phase flow are addressed. Finally, tools, theoretical principles, and numerical models are extensively covered. Textile engineering involves complex processes which are not easily expressed numerically or simulated, such as fiber motion simulation, yarn to fiber formation, melt spinning technology, optimization of yarn production, textile machinery design and optimization, and modeling of textile/fabric reinforcements. - Provides new approaches and techniques to simulate a wide range of textile processes from geometry to manufacturing - Includes coverage of detailed mathematical methods for textiles, including neural networks, genetic algorithms, and the finite element method - Addresses modeling techniques for many different phenomena, including heat transfer, fluid dynamics and multi-phase flow

Digitising Enterprise in an Information Age

Digitising Enterprise in an Information Age PDF Author: David L. Olson
Publisher: CRC Press
ISBN: 1000432955
Category : Computers
Languages : en
Pages : 326

Get Book Here

Book Description
Digitising Enterprise in an Information Age is an effort that focuses on a very vast cluster of Enterprises and their digitising technology involvement and take us through the road map of the implementation process in them, some of them being ICT, Banking, Stock Markets, Textile Industry & ICT, Social Media, Software Quality Assurance, Information Systems Security and Risk Management, Employee Resource Planning etc. It delves on increased instances of cyber spamming and the threat that poses to e-Commerce and Banking and tools that help and Enterprise toward of such threats. To quote Confucius, “As the water shapes itself to the vessel that contains it, so does a wise man adapts himself to circumstances.” And the journey of evolution and progression will continue and institutions and enterprises will continue to become smarter and more and more technology savvy. Enterprises and businesses across all genre and spectrum are trying their level best to adopt to change and move on with the changing requirements of technology and as enterprises and companies upgrade and speed up their digital transformations and move their outdate heirloom systems to the cloud, archaic partners that don't keep up will be left behind. Note: T&F does not sell or distribute the Hardback in India, Pakistan, Nepal, Bhutan, Bangladesh and Sri Lanka.

Digital Fashion Innovations

Digital Fashion Innovations PDF Author: Abu Sadat Muhammad Sayem
Publisher: CRC Press
ISBN: 1000881210
Category : Business & Economics
Languages : en
Pages : 219

Get Book Here

Book Description
Digitalisation is becoming a standard practice in the fashion industry. Innovation in digital fashion is not just limited to computer-aided design (CAD) and manufacturing (CAM), rather it runs throughout the fashion supply chain, from product life cycle management and developing new business models that promote sustainability to connecting virtual and augmenting reality (VR/AR) with fashion for enhanced consumers experience through smart solutions. Digital Fashion Innovations: Advances in Design, Simulation, and Industry captures the state-of-art developments taking place in this multi-disciplinary field: Discusses digital fashion design and e-prototyping, including 2D/3D CAD, digital pattern cutting, virtual drape simulation and fit analysis. Covers digital human modelling and VR/AR technology. Details digital fashion business and promotion, including application of e-tools for supply chain, e-commerce, block chain technologies, big data, and artificial intelligence (AI). This interdisciplinary book will appeal to professionals working in textile and fashion technology, those developing AR and AI for clothing end uses, and anyone interested in the business of digital fashion and textile design. It will also be of interest to scientists and engineers working in anthropometry for a variety of disciplines, such as medical devices and ergonomics.

Handbook of Experimental Phenomenology

Handbook of Experimental Phenomenology PDF Author: Liliana Albertazzi
Publisher: John Wiley & Sons
ISBN: 1118329074
Category : Psychology
Languages : en
Pages : 736

Get Book Here

Book Description
While the scientific study of vision is well-advanced, a universal theory of qualitative visual appearances (texture, shape, colour and so on) is still lacking. This interdisciplinary handbook presents the work of leading researchers around the world who have taken up the challenge of defining and formalizing the field of ‘experimental phenomenology'. Presents and discusses a new perspective in vision science, and formalizes a field of study that will become increasingly significant to researchers in visual science and beyond The contributors are outstanding scholars in their fields with impeccable academic credentials, including Jan J. Koenderink, Irving Biederman, Donald Hoffmann, Steven Zucker and Nikos Logothetis Divided into five parts: Linking Psychophysics and Qualities; Qualities in Space, Time and Motion; Appearances; Measurement and Qualities; Science and Aesthetics of Appearances Each chapter will have the same structure consisting of: topic overview; historical roots; debate; new perspective; methods; results and recent developments

Advances in Modelling, Animation and Rendering

Advances in Modelling, Animation and Rendering PDF Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 9781852336547
Category : Computers
Languages : en
Pages : 574

Get Book Here

Book Description
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Advances in Modelling, Animation and Rendering

Advances in Modelling, Animation and Rendering PDF Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447101030
Category : Computers
Languages : en
Pages : 543

Get Book Here

Book Description
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.