Author: Michael Desing
Publisher: Lulu.com
ISBN: 1304368300
Category : Games & Activities
Languages : en
Pages : 162
Book Description
You've just stepped into a world populated by military ants who defend their hill and queen from unending menace. Here, ladybugs operate a massive intelligence network, spiders dabble in sorcery, potato bugs wield the martial arts and mystical practices that defy natural laws; a wasp empire forces its tyrannical grip upon those in its shadow; centipede overlords rule from underground cities where gladiator pits set insect against insect; garter snakes of incredible wisdom hide in its far reaches, primeval lizards prowl its lost wilds, ancient artifacts lie hidden in its distant ruins, and cybernetic anomalies hard-wire innovative technologies into their carapaces, boosting their natural abilities. Fleas roam the countryside, picking through the scraps of the unending war and forging mechanical oddities. It has mosquito mercenaries and a fallen fly kingdom. It has a trashcan city, a desolate sandbox, and a deadly fire pit. It has a deep well with hidden secrets. It's a crazy place.
Michael T. Desing's Army Ants Roleplaying Game: Legacy Edition
Author: Michael Desing
Publisher: Lulu.com
ISBN: 1304368300
Category : Games & Activities
Languages : en
Pages : 162
Book Description
You've just stepped into a world populated by military ants who defend their hill and queen from unending menace. Here, ladybugs operate a massive intelligence network, spiders dabble in sorcery, potato bugs wield the martial arts and mystical practices that defy natural laws; a wasp empire forces its tyrannical grip upon those in its shadow; centipede overlords rule from underground cities where gladiator pits set insect against insect; garter snakes of incredible wisdom hide in its far reaches, primeval lizards prowl its lost wilds, ancient artifacts lie hidden in its distant ruins, and cybernetic anomalies hard-wire innovative technologies into their carapaces, boosting their natural abilities. Fleas roam the countryside, picking through the scraps of the unending war and forging mechanical oddities. It has mosquito mercenaries and a fallen fly kingdom. It has a trashcan city, a desolate sandbox, and a deadly fire pit. It has a deep well with hidden secrets. It's a crazy place.
Publisher: Lulu.com
ISBN: 1304368300
Category : Games & Activities
Languages : en
Pages : 162
Book Description
You've just stepped into a world populated by military ants who defend their hill and queen from unending menace. Here, ladybugs operate a massive intelligence network, spiders dabble in sorcery, potato bugs wield the martial arts and mystical practices that defy natural laws; a wasp empire forces its tyrannical grip upon those in its shadow; centipede overlords rule from underground cities where gladiator pits set insect against insect; garter snakes of incredible wisdom hide in its far reaches, primeval lizards prowl its lost wilds, ancient artifacts lie hidden in its distant ruins, and cybernetic anomalies hard-wire innovative technologies into their carapaces, boosting their natural abilities. Fleas roam the countryside, picking through the scraps of the unending war and forging mechanical oddities. It has mosquito mercenaries and a fallen fly kingdom. It has a trashcan city, a desolate sandbox, and a deadly fire pit. It has a deep well with hidden secrets. It's a crazy place.
Nordic Larp
Author:
Publisher:
ISBN: 9789163378560
Category : Acting games
Languages : en
Pages : 315
Book Description
Publisher:
ISBN: 9789163378560
Category : Acting games
Languages : en
Pages : 315
Book Description
The Magicians Tabletop Roleplaying Game System
Author: Catherine Gilbert
Publisher:
ISBN: 9781716249082
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Fillorian System is based on The Magicians by Lev Grossman and SYFY Tv Show. Fan-created, it leads you into a dnd-like system of its own as well as give you the base lore of the world created within this fantasy story.
Publisher:
ISBN: 9781716249082
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Fillorian System is based on The Magicians by Lev Grossman and SYFY Tv Show. Fan-created, it leads you into a dnd-like system of its own as well as give you the base lore of the world created within this fantasy story.
Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
The 71F Advantage
Author: National Defense University Press
Publisher: NDU Press
ISBN: 1907521658
Category : Psychology
Languages : en
Pages : 529
Book Description
Includes a foreword by Major General David A. Rubenstein. From the editor: "71F, or "71 Foxtrot," is the AOC (area of concentration) code assigned by the U.S. Army to the specialty of Research Psychology. Qualifying as an Army research psychologist requires, first of all, a Ph.D. from a research (not clinical) intensive graduate psychology program. Due to their advanced education, research psychologists receive a direct commission as Army officers in the Medical Service Corps at the rank of captain. In terms of numbers, the 71F AOC is a small one, with only 25 to 30 officers serving in any given year. However, the 71F impact is much bigger than this small cadre suggests. Army research psychologists apply their extensive training and expertise in the science of psychology and social behavior toward understanding, preserving, and enhancing the health, well being, morale, and performance of Soldiers and military families. As is clear throughout the pages of this book, they do this in many ways and in many areas, but always with a scientific approach. This is the 71F advantage: applying the science of psychology to understand the human dimension, and developing programs, policies, and products to benefit the person in military operations. This book grew out of the April 2008 biennial conference of U.S. Army Research Psychologists, held in Bethesda, Maryland. This meeting was to be my last as Consultant to the Surgeon General for Research Psychology, and I thought it would be a good idea to publish proceedings, which had not been done before. As Consultant, I'd often wished for such a document to help explain to people what it is that Army Research Psychologists "do for a living." In addition to our core group of 71Fs, at the Bethesda 2008 meeting we had several brand-new members, and a number of distinguished retirees, the "grey-beards" of the 71F clan. Together with longtime 71F colleagues Ross Pastel and Mark Vaitkus, I also saw an unusual opportunity to capture some of the history of the Army Research Psychology specialty while providing a representative sample of current 71F research and activities. It seemed to us especially important to do this at a time when the operational demands on the Army and the total force were reaching unprecedented levels, with no sign of easing, and with the Army in turn relying more heavily on research psychology to inform its programs for protecting the health, well being, and performance of Soldiers and their families."
Publisher: NDU Press
ISBN: 1907521658
Category : Psychology
Languages : en
Pages : 529
Book Description
Includes a foreword by Major General David A. Rubenstein. From the editor: "71F, or "71 Foxtrot," is the AOC (area of concentration) code assigned by the U.S. Army to the specialty of Research Psychology. Qualifying as an Army research psychologist requires, first of all, a Ph.D. from a research (not clinical) intensive graduate psychology program. Due to their advanced education, research psychologists receive a direct commission as Army officers in the Medical Service Corps at the rank of captain. In terms of numbers, the 71F AOC is a small one, with only 25 to 30 officers serving in any given year. However, the 71F impact is much bigger than this small cadre suggests. Army research psychologists apply their extensive training and expertise in the science of psychology and social behavior toward understanding, preserving, and enhancing the health, well being, morale, and performance of Soldiers and military families. As is clear throughout the pages of this book, they do this in many ways and in many areas, but always with a scientific approach. This is the 71F advantage: applying the science of psychology to understand the human dimension, and developing programs, policies, and products to benefit the person in military operations. This book grew out of the April 2008 biennial conference of U.S. Army Research Psychologists, held in Bethesda, Maryland. This meeting was to be my last as Consultant to the Surgeon General for Research Psychology, and I thought it would be a good idea to publish proceedings, which had not been done before. As Consultant, I'd often wished for such a document to help explain to people what it is that Army Research Psychologists "do for a living." In addition to our core group of 71Fs, at the Bethesda 2008 meeting we had several brand-new members, and a number of distinguished retirees, the "grey-beards" of the 71F clan. Together with longtime 71F colleagues Ross Pastel and Mark Vaitkus, I also saw an unusual opportunity to capture some of the history of the Army Research Psychology specialty while providing a representative sample of current 71F research and activities. It seemed to us especially important to do this at a time when the operational demands on the Army and the total force were reaching unprecedented levels, with no sign of easing, and with the Army in turn relying more heavily on research psychology to inform its programs for protecting the health, well being, and performance of Soldiers and their families."
Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
ISBN: 0262019841
Category : Design
Languages : en
Pages : 235
Book Description
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
Publisher: MIT Press
ISBN: 0262019841
Category : Design
Languages : en
Pages : 235
Book Description
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
Global Climate Change Impacts in the United States
Author: U.S. Global Change Research Program
Publisher: Cambridge University Press
ISBN: 0521144078
Category : Business & Economics
Languages : en
Pages : 193
Book Description
Summarizes the science of climate change and impacts on the United States, for the public and policymakers.
Publisher: Cambridge University Press
ISBN: 0521144078
Category : Business & Economics
Languages : en
Pages : 193
Book Description
Summarizes the science of climate change and impacts on the United States, for the public and policymakers.
Partnership for the Americas: Western Hemisphere Strategy and U.S. Southern Command
Author: James G. Stavridis
Publisher: NDU Press
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description
Since its creation in 1963, United States Southern Command has been led by 30 senior officers representing all four of the armed forces. None has undertaken his leadership responsibilities with the cultural sensitivity and creativity demonstrated by Admiral Jim Stavridis during his tenure in command. Breaking with tradition, Admiral Stavridis discarded the customary military model as he organized the Southern Command Headquarters. In its place he created an organization designed not to subdue adversaries, but instead to build durable and enduring partnerships with friends. His observation that it is the business of Southern Command to launch "ideas not missiles" into the command's area of responsibility gained strategic resonance throughout the Caribbean and Central and South America, and at the highest levels in Washington, DC.
Publisher: NDU Press
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description
Since its creation in 1963, United States Southern Command has been led by 30 senior officers representing all four of the armed forces. None has undertaken his leadership responsibilities with the cultural sensitivity and creativity demonstrated by Admiral Jim Stavridis during his tenure in command. Breaking with tradition, Admiral Stavridis discarded the customary military model as he organized the Southern Command Headquarters. In its place he created an organization designed not to subdue adversaries, but instead to build durable and enduring partnerships with friends. His observation that it is the business of Southern Command to launch "ideas not missiles" into the command's area of responsibility gained strategic resonance throughout the Caribbean and Central and South America, and at the highest levels in Washington, DC.
Into the Odd
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Night of the Necromancer
Author: Jonathan Green
Publisher: Wizard Books
ISBN: 9781848311183
Category : Children's stories
Languages : en
Pages : 383
Book Description
Death is not the end...You are a knightly warrior, returning to your ancestral castle having been away for a number of years fighting a crusade against the forces of darkness in the Mauristatian principality of Bathoria. You are just within sight of home when you are struck down by a band of murderers. Driven by the need to know why you have been killed, and on whose orders, you rise again as a ghost. This is where your adventure begins, as you set out to solve the mystery of your own murder. All that follows occurs during the course of one night.
Publisher: Wizard Books
ISBN: 9781848311183
Category : Children's stories
Languages : en
Pages : 383
Book Description
Death is not the end...You are a knightly warrior, returning to your ancestral castle having been away for a number of years fighting a crusade against the forces of darkness in the Mauristatian principality of Bathoria. You are just within sight of home when you are struck down by a band of murderers. Driven by the need to know why you have been killed, and on whose orders, you rise again as a ghost. This is where your adventure begins, as you set out to solve the mystery of your own murder. All that follows occurs during the course of one night.