Meta Quest 2 Beginners Handbook (2023)

Meta Quest 2 Beginners Handbook (2023) PDF Author: Michelle Haley
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
This comprehensive book provides users with a thorough introduction to the world of virtual reality gaming using the Oculus Quest 2 headset. Written by a team of experienced VR experts, the book covers alot; from setting up the headset and navigating the interface to selecting and downloading games and mastering the device's various features. The book is designed to be accessible to users of all levels, whether they are new to virtual reality or experienced gamers looking to expand their horizons. It includes clear, step-by-step instructions and helpful tips and tricks throughout, as well as detailed explanations of all of the key features and functions of the Oculus Quest 2. In addition to providing practical guidance for users, the book also explores the wider context of virtual reality gaming and its potential to transform the way we play and interact with technology. It includes how to work and create a workspace in virtual reality; how to create and join an oculus party, etc. This is an essential resource for anyone looking to get the most out of their Oculus Quest 2 headset, whether for personal entertainment or professional use. Its clear and informative style makes it a go-to reference for anyone interested in the exciting world of virtual reality gaming.

Meta Quest 2 Beginners Handbook (2023)

Meta Quest 2 Beginners Handbook (2023) PDF Author: Michelle Haley
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

Get Book

Book Description
This comprehensive book provides users with a thorough introduction to the world of virtual reality gaming using the Oculus Quest 2 headset. Written by a team of experienced VR experts, the book covers alot; from setting up the headset and navigating the interface to selecting and downloading games and mastering the device's various features. The book is designed to be accessible to users of all levels, whether they are new to virtual reality or experienced gamers looking to expand their horizons. It includes clear, step-by-step instructions and helpful tips and tricks throughout, as well as detailed explanations of all of the key features and functions of the Oculus Quest 2. In addition to providing practical guidance for users, the book also explores the wider context of virtual reality gaming and its potential to transform the way we play and interact with technology. It includes how to work and create a workspace in virtual reality; how to create and join an oculus party, etc. This is an essential resource for anyone looking to get the most out of their Oculus Quest 2 headset, whether for personal entertainment or professional use. Its clear and informative style makes it a go-to reference for anyone interested in the exciting world of virtual reality gaming.

The Future Internet

The Future Internet PDF Author: Bernard Marr
Publisher: John Wiley & Sons
ISBN: 1119882893
Category : Business & Economics
Languages : en
Pages : 279

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Book Description
A sneak peek at the future of the internet, from one of the web’s most prescient voices In The Future Internet: How the Metaverse, Web3, and NFTs Will Transform Business & Society, acclaimed futurist, author, and digital strategist Bernard Marr delivers a compelling and engaging discussion of the technologies driving the impending—and ongoing—transformation of the internet, including blockchain, augmented reality (AR), and more. In the book, you’ll explore the risks and opportunities presented by these game-changing techs and how they might impact you, your organisation, and community. The author explains how various sectors will be revolutionised by the future internet, as industries like sports, retail, energy, healthcare, education, and others feel the effects of paradigm-shifting developments in society and technology. He also discusses: Strategies for individuals seeking to leverage the coming changes in technology, employment, and culture The potential impact of the unprecedented combination of blockchain and AR technologies Techniques for getting in on the ground floor of a new internet that places a heavy premium on participation and immersive experiences An essential and incisive exploration of what our tomorrows might bring, The Future Internet is perfect for executives, managers, and other business leaders doing their best to get a head start on tomorrow’s digital economy.

Meta Quest 3 Complete User Guide

Meta Quest 3 Complete User Guide PDF Author: Ryan Russo
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Embark on a journey through the cutting-edge world of virtual reality with "Meta Quest 3 Complete User Guide" This comprehensive guide is your key to unlocking the full potential of the Meta Quest 3, the latest marvel in VR technology. Designed for both beginners and seasoned VR enthusiasts, this book delves deep into every aspect of the Meta Quest 3. From the moment you unbox your device to mastering its advanced features, you'll be guided step-by-step through a seamless and enriching experience. Inside, you'll discover: Detailed Set-Up Instructions: Get started with ease and confidence. Learn how to perfectly configure your headset for the most immersive experiences. In-Depth Hardware Analysis: Understand the sophisticated technology behind the Meta Quest 3, from its powerful Snapdragon XR2 Gen 2 chipset to its stunning "4K+ Infinite Display." Comprehensive Software Guide: Navigate the user-friendly interface with expertise. From downloading games to customizing settings, every feature is explored and explained. Expert Tips and Tricks: Uncover the secrets to optimizing your VR experience. From enhancing gameplay to maximizing comfort, this guide has it all. Health and Safety Protocols: Enjoy VR responsibly with our essential health and safety guidelines. Learn how to use the Meta Quest 3 without compromising your well-being. Troubleshooting Common Issues: Overcome technical hiccups with ease. Our troubleshooting tips will ensure your VR adventures are never halted by minor setbacks. Future Outlook: Glimpse into the future of VR and the evolving role of the Meta Quest 3 in the ever-expanding metaverse. This book is more than just a user guide; it's a comprehensive companion to one of the most exciting technological advancements in recent years. Whether you're exploring virtual worlds, playing immersive games, or utilizing VR for education and business, this book is designed to enhance your experience and deepen your understanding of the Meta Quest 3. What are you still waiting for Dive into "Meta Quest 3 Complete User Guide" and transform the way you interact with virtual reality. Your journey into the next dimension awaits! Grab Your Copy Now!!!➡️

Mastering Oculus Rift Development

Mastering Oculus Rift Development PDF Author: Jack Donovan
Publisher: Packt Publishing Ltd
ISBN: 1786461781
Category : Computers
Languages : en
Pages : 299

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Book Description
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Relic Quest

Relic Quest PDF Author: Stephen L. Moore
Publisher: RAM Publishing
ISBN: 9780981899190
Category : Metal detectors
Languages : en
Pages : 0

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Book Description
Relic Quest is a must-have reference book for the relic hunter that teaches the basics of metal detectors and searchcoils, hunting techniques, proper research and recovery methods. It contains practical advice for how to locate productive relic sites and how to perform field reconnaissance of a site. Areas of hunting focus include Civil War, American Revolution, Texas Revolution, the Colonial Period, frontier wars, old home sites and even underwater relic hunting advice.

The Metaverse: And How It Will Revolutionize Everything

The Metaverse: And How It Will Revolutionize Everything PDF Author: Matthew Ball
Publisher: Liveright Publishing
ISBN: 1324092041
Category : Technology & Engineering
Languages : en
Pages : 293

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Book Description
INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.

A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games PDF Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0

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Book Description


XR Development with Unity

XR Development with Unity PDF Author: Anna Braun
Publisher: Packt Publishing Ltd
ISBN: 1805120042
Category : Computers
Languages : en
Pages : 284

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Book Description
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 387

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Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

2021 Guide to Oculus Quest 2

2021 Guide to Oculus Quest 2 PDF Author: Harris Miller
Publisher:
ISBN:
Category :
Languages : en
Pages : 44

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Book Description
You can Make the most of your Oculus Quest 2 if only you can make the decision to buy this bookThis extensive and comprehensive guide shows you how to fully harness all operations of the new oculus quest 2In this book, you will learn; How to set your new oculus quest 2. How to operate the device. How to maintain it. This book also includes an honest review about this new oculus quest 2 and some of the pros and cons of owning this device.Just scroll up and hit the BUY NOW WITH 1-CLICK BUTTON