Author: Moffatt W
Publisher: Scholar's Choice
ISBN: 9781297313615
Category :
Languages : en
Pages : 192
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Memorable Chess Games, Brilliants and Miniatures, with Notes, Queries and Answers - Scholar's Choice Edition
Author: Moffatt W
Publisher: Scholar's Choice
ISBN: 9781297313615
Category :
Languages : en
Pages : 192
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Scholar's Choice
ISBN: 9781297313615
Category :
Languages : en
Pages : 192
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Memorable Chess Games, Brilliants and Miniatures, with Notes, Queries and Answers
Author: W. Moffatt
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 200
Book Description
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Memorable Chess Games, Brilliants and Miniatures, With Notes, Queries and Answers
Author: Moffatt W
Publisher: Legare Street Press
ISBN: 9781019451519
Category :
Languages : en
Pages : 0
Book Description
For chess enthusiasts of all skill levels, Memorable Chess Games offers a collection of brilliant games along with notes, queries, and answers to enhance your knowledge and appreciation of the game. From classic matches to lesser-known gems, Moffatt provides insightful commentary that will challenge and entertain players of all backgrounds. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Legare Street Press
ISBN: 9781019451519
Category :
Languages : en
Pages : 0
Book Description
For chess enthusiasts of all skill levels, Memorable Chess Games offers a collection of brilliant games along with notes, queries, and answers to enhance your knowledge and appreciation of the game. From classic matches to lesser-known gems, Moffatt provides insightful commentary that will challenge and entertain players of all backgrounds. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Into the Odd
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Play 1...d6 Against Everything
Author: Erik Zude
Publisher: New In Chess
ISBN: 9056917455
Category : Games & Activities
Languages : en
Pages : 207
Book Description
All the average club player needs is a small and manageable chess opening repertoire. They don’t have time and energy to study hundreds of pages of chess opening theory. And why would they? Amateur games are rarely decided in the opening. Understanding structures and finding tactics are much more important. Renowned German chess trainers Erik Zude and Jörg Hickl have created an ideal club player’s repertoire for Black. This compact manual presents a set of lines that is conveniently limited in scope, yet varied, solid and complete. The core repertoire is based on lines that the authors have successfully played at (grand)master level for decades: the Antoshin variation of the Philidor Defence against 1.e4 and the Old-Indian Defence against 1.d4. There is only a limited number of plans, ideas and structures that you need to learn, and very few forcing variations. After an initial phase in which Black may at first sight look slightly passive, you will develop your position with a sequence of strong standard moves and start your highly effective counterplay. Zude and Hickl provide common sense guidance, explain all typical characteristics and give practical examples. If you have an Elo rating between 1400 and 2200, you don’t need to look further because you can Play 1..d6 Against Everything!
Publisher: New In Chess
ISBN: 9056917455
Category : Games & Activities
Languages : en
Pages : 207
Book Description
All the average club player needs is a small and manageable chess opening repertoire. They don’t have time and energy to study hundreds of pages of chess opening theory. And why would they? Amateur games are rarely decided in the opening. Understanding structures and finding tactics are much more important. Renowned German chess trainers Erik Zude and Jörg Hickl have created an ideal club player’s repertoire for Black. This compact manual presents a set of lines that is conveniently limited in scope, yet varied, solid and complete. The core repertoire is based on lines that the authors have successfully played at (grand)master level for decades: the Antoshin variation of the Philidor Defence against 1.e4 and the Old-Indian Defence against 1.d4. There is only a limited number of plans, ideas and structures that you need to learn, and very few forcing variations. After an initial phase in which Black may at first sight look slightly passive, you will develop your position with a sequence of strong standard moves and start your highly effective counterplay. Zude and Hickl provide common sense guidance, explain all typical characteristics and give practical examples. If you have an Elo rating between 1400 and 2200, you don’t need to look further because you can Play 1..d6 Against Everything!
Chess
Author: Logan Donovan
Publisher: CreateSpace
ISBN: 9781515071426
Category :
Languages : en
Pages : 164
Book Description
Amaze Your Friends - Master the Ancient Game of Chess! The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy can improve your game overnight. You'll go from newbie to aspiring grandmaster in just a few moves. Don't wait - get the information you need to take your game to the next level - right away! What is chess? Where did it come from? The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy is the book for you. You'll learn how chess began in India, traveled to Persia and Europe, and became a global game! How do you get started? What do you need to know to win? This inspiring book teaches you many chess openings: Ruy Lopez Italian Game Sicilian Defense French Defense Caro-Kann Defense Pirc Defense Queen's Gambit English Opening Alekhine's Defense Modern Defense King's Indian Defense King's Indian Attack The Dutch Defense What do you do in the heat of battle? How do you win more than you lose? You'll learn many chess tactics in The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy, such as forks and pins. Don't let your opponents take your knights, bishops, rooks, and queens! Learn how to use these pieces to put your opponents in impossible positions! What can you do to ensure you win the battle and the war? This book teaches you the core principles of chess strategy: King safety Center control Pawn structure Piece quality How do you avoid traps and win more games? How do you win chess competitions? This book explains how to play for draws and keep your opponents from using this against you. There's a special chapter on tournament rules, using chess clocks, and recording your moves. You'll even find over 10 Essential Tips to get you started! Order The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy today, and become the chess player you've always wanted to be!You'll be so glad you did!
Publisher: CreateSpace
ISBN: 9781515071426
Category :
Languages : en
Pages : 164
Book Description
Amaze Your Friends - Master the Ancient Game of Chess! The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy can improve your game overnight. You'll go from newbie to aspiring grandmaster in just a few moves. Don't wait - get the information you need to take your game to the next level - right away! What is chess? Where did it come from? The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy is the book for you. You'll learn how chess began in India, traveled to Persia and Europe, and became a global game! How do you get started? What do you need to know to win? This inspiring book teaches you many chess openings: Ruy Lopez Italian Game Sicilian Defense French Defense Caro-Kann Defense Pirc Defense Queen's Gambit English Opening Alekhine's Defense Modern Defense King's Indian Defense King's Indian Attack The Dutch Defense What do you do in the heat of battle? How do you win more than you lose? You'll learn many chess tactics in The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy, such as forks and pins. Don't let your opponents take your knights, bishops, rooks, and queens! Learn how to use these pieces to put your opponents in impossible positions! What can you do to ensure you win the battle and the war? This book teaches you the core principles of chess strategy: King safety Center control Pawn structure Piece quality How do you avoid traps and win more games? How do you win chess competitions? This book explains how to play for draws and keep your opponents from using this against you. There's a special chapter on tournament rules, using chess clocks, and recording your moves. You'll even find over 10 Essential Tips to get you started! Order The Complete Guide to Chess - Master: Chess Tactics, Chess Openings and Chess Strategy today, and become the chess player you've always wanted to be!You'll be so glad you did!
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Lost Enlightenment
Author: S. Frederick Starr
Publisher: Princeton University Press
ISBN: 0691165858
Category : History
Languages : en
Pages : 694
Book Description
The forgotten story of Central Asia's enlightenment—its rise, fall, and enduring legacy In this sweeping and richly illustrated history, S. Frederick Starr tells the fascinating but largely unknown story of Central Asia's medieval enlightenment through the eventful lives and astonishing accomplishments of its greatest minds—remarkable figures who built a bridge to the modern world. Because nearly all of these figures wrote in Arabic, they were long assumed to have been Arabs. In fact, they were from Central Asia—drawn from the Persianate and Turkic peoples of a region that today extends from Kazakhstan southward through Afghanistan, and from the easternmost province of Iran through Xinjiang, China. Lost Enlightenment recounts how, between the years 800 and 1200, Central Asia led the world in trade and economic development, the size and sophistication of its cities, the refinement of its arts, and, above all, in the advancement of knowledge in many fields. Central Asians achieved signal breakthroughs in astronomy, mathematics, geology, medicine, chemistry, music, social science, philosophy, and theology, among other subjects. They gave algebra its name, calculated the earth's diameter with unprecedented precision, wrote the books that later defined European medicine, and penned some of the world's greatest poetry. One scholar, working in Afghanistan, even predicted the existence of North and South America—five centuries before Columbus. Rarely in history has a more impressive group of polymaths appeared at one place and time. No wonder that their writings influenced European culture from the time of St. Thomas Aquinas down to the scientific revolution, and had a similarly deep impact in India and much of Asia. Lost Enlightenment chronicles this forgotten age of achievement, seeks to explain its rise, and explores the competing theories about the cause of its eventual demise. Informed by the latest scholarship yet written in a lively and accessible style, this is a book that will surprise general readers and specialists alike.
Publisher: Princeton University Press
ISBN: 0691165858
Category : History
Languages : en
Pages : 694
Book Description
The forgotten story of Central Asia's enlightenment—its rise, fall, and enduring legacy In this sweeping and richly illustrated history, S. Frederick Starr tells the fascinating but largely unknown story of Central Asia's medieval enlightenment through the eventful lives and astonishing accomplishments of its greatest minds—remarkable figures who built a bridge to the modern world. Because nearly all of these figures wrote in Arabic, they were long assumed to have been Arabs. In fact, they were from Central Asia—drawn from the Persianate and Turkic peoples of a region that today extends from Kazakhstan southward through Afghanistan, and from the easternmost province of Iran through Xinjiang, China. Lost Enlightenment recounts how, between the years 800 and 1200, Central Asia led the world in trade and economic development, the size and sophistication of its cities, the refinement of its arts, and, above all, in the advancement of knowledge in many fields. Central Asians achieved signal breakthroughs in astronomy, mathematics, geology, medicine, chemistry, music, social science, philosophy, and theology, among other subjects. They gave algebra its name, calculated the earth's diameter with unprecedented precision, wrote the books that later defined European medicine, and penned some of the world's greatest poetry. One scholar, working in Afghanistan, even predicted the existence of North and South America—five centuries before Columbus. Rarely in history has a more impressive group of polymaths appeared at one place and time. No wonder that their writings influenced European culture from the time of St. Thomas Aquinas down to the scientific revolution, and had a similarly deep impact in India and much of Asia. Lost Enlightenment chronicles this forgotten age of achievement, seeks to explain its rise, and explores the competing theories about the cause of its eventual demise. Informed by the latest scholarship yet written in a lively and accessible style, this is a book that will surprise general readers and specialists alike.