Author: Ken Uston
Publisher:
ISBN: 9781626548978
Category : Games & Activities
Languages : en
Pages : 130
Book Description
Since his creation in 1980, PAC-MAN(TM) has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere! Whether you're playing on a vintage machine or a modern gaming system, Mastering PAC-MAN is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies behind the game's main patterns and secrets to becoming a true Pac-Master: Basic patterns for battling monsters Strategies for slow & fast games Playing PUC-ONE(TM) Improvising your own patterns Hustling Portable PAC-MAN Head-To-Head(TM) PAC-MAN Eat-And-Run(TM) Mazeman(TM) From its initial publication, Mastering PAC-MAN set the standard for videogame guides. Now, back by popular demand, this detailed manual is available for a new generation and remains an essential addition to the library of every serious gamer and game collector. Readers interested in related titles from Ken Uston will also want to see: Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954), Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954).
Mastering Pac-Man
Author: Ken Uston
Publisher:
ISBN: 9781626548978
Category : Games & Activities
Languages : en
Pages : 130
Book Description
Since his creation in 1980, PAC-MAN(TM) has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere! Whether you're playing on a vintage machine or a modern gaming system, Mastering PAC-MAN is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies behind the game's main patterns and secrets to becoming a true Pac-Master: Basic patterns for battling monsters Strategies for slow & fast games Playing PUC-ONE(TM) Improvising your own patterns Hustling Portable PAC-MAN Head-To-Head(TM) PAC-MAN Eat-And-Run(TM) Mazeman(TM) From its initial publication, Mastering PAC-MAN set the standard for videogame guides. Now, back by popular demand, this detailed manual is available for a new generation and remains an essential addition to the library of every serious gamer and game collector. Readers interested in related titles from Ken Uston will also want to see: Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954), Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954).
Publisher:
ISBN: 9781626548978
Category : Games & Activities
Languages : en
Pages : 130
Book Description
Since his creation in 1980, PAC-MAN(TM) has taken the world by storm. This little yellow fellow launched a new genre of video games that appealed to boys, girls, men, and women. Over thirty years later, PAC-MAN is easily found in arcades, restaurants, bars, casinos, living rooms, and mobile devices everywhere! Whether you're playing on a vintage machine or a modern gaming system, Mastering PAC-MAN is the key to boosting your scores and conquering the game. In this fully illustrated and comprehensive guide, master gamer Ken Uston reveals his secrets to this timeless game. Learn the strategies behind the game's main patterns and secrets to becoming a true Pac-Master: Basic patterns for battling monsters Strategies for slow & fast games Playing PUC-ONE(TM) Improvising your own patterns Hustling Portable PAC-MAN Head-To-Head(TM) PAC-MAN Eat-And-Run(TM) Mazeman(TM) From its initial publication, Mastering PAC-MAN set the standard for videogame guides. Now, back by popular demand, this detailed manual is available for a new generation and remains an essential addition to the library of every serious gamer and game collector. Readers interested in related titles from Ken Uston will also want to see: Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954), Ken Uston on Blackjack (ISBN: 9781626548961), Million Dollar Blackjack (ISBN: 9781626548954).
How to Win at Pac-Man
Author: Kelli M. Gary
Publisher:
ISBN: 9780671453619
Category : Electronic toys
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9780671453619
Category : Electronic toys
Languages : en
Pages : 32
Book Description
Playing Ms. Pac-man to Win !
Author:
Publisher:
ISBN: 9780671457594
Category : Ms Pac-man (Game)
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9780671457594
Category : Ms Pac-man (Game)
Languages : en
Pages : 32
Book Description
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
How to Master the Video Games
Author: Tom Hirschfeld
Publisher:
ISBN: 9780553201642
Category : Video games
Languages : en
Pages : 196
Book Description
Publisher:
ISBN: 9780553201642
Category : Video games
Languages : en
Pages : 196
Book Description
Ken Uston's Guide to Buying and Beating the Home Video Games
Author: Ken Uston
Publisher: Signet
ISBN: 9780451119018
Category : Electronic games
Languages : en
Pages : 675
Book Description
Publisher: Signet
ISBN: 9780451119018
Category : Electronic games
Languages : en
Pages : 675
Book Description
Mastering Diabetes
Author: Cyrus Khambatta, PhD
Publisher: Penguin
ISBN: 059318999X
Category : Health & Fitness
Languages : en
Pages : 402
Book Description
The instant New York Times bestseller. A groundbreaking method to master all types of diabetes by reversing insulin resistance. Current medical wisdom advises that anyone suffering from diabetes or prediabetes should eat a low-carbohydrate, high-fat diet. But in this revolutionary book, Cyrus Khambatta, PhD, and Robby Barbaro, MPH, rely on a century of research to show that advice is misguided. While it may improve short-term blood glucose control, such a diet also increases the long-term risk for chronic diseases like cancer, high blood pressure, high cholesterol, chronic kidney disease, and fatty liver disease. The revolutionary solution is to eat a low-fat plant-based whole-food diet, the most powerful way to reverse insulin resistance in all types of diabetes: type 1, type 1.5, type 2, prediabetes, and gestational diabetes. As the creators of the extraordinary and effective Mastering Diabetes Method, Khambatta and Barbaro lay out a step-by-step plan proven to reverse insulin resistance-the root cause of blood glucose variability- while improving overall health and maximizing life expectancy. Armed with more than 800 scientific references and drawing on more than 36 years of personal experience living with type 1 diabetes themselves, the authors show how to eat large quantities of carbohydrate-rich whole foods like bananas, potatoes, and quinoa while decreasing blood glucose, oral medication, and insulin requirements. They also provide life-changing advice on intermittent fasting and daily exercise and offer tips on eating in tricky situations, such as restaurant meals and family dinners. Perhaps best of all: On the Mastering Diabetes Method, you will never go hungry. With more than 30 delicious, filling, and nutrient-dense recipes and backed by cutting-edge nutritional science, Mastering Diabetes will help you maximize your insulin sensitivity, attain your ideal body weight, improve your digestive health, gain energy, live an active life, and feel the best you've felt in years.
Publisher: Penguin
ISBN: 059318999X
Category : Health & Fitness
Languages : en
Pages : 402
Book Description
The instant New York Times bestseller. A groundbreaking method to master all types of diabetes by reversing insulin resistance. Current medical wisdom advises that anyone suffering from diabetes or prediabetes should eat a low-carbohydrate, high-fat diet. But in this revolutionary book, Cyrus Khambatta, PhD, and Robby Barbaro, MPH, rely on a century of research to show that advice is misguided. While it may improve short-term blood glucose control, such a diet also increases the long-term risk for chronic diseases like cancer, high blood pressure, high cholesterol, chronic kidney disease, and fatty liver disease. The revolutionary solution is to eat a low-fat plant-based whole-food diet, the most powerful way to reverse insulin resistance in all types of diabetes: type 1, type 1.5, type 2, prediabetes, and gestational diabetes. As the creators of the extraordinary and effective Mastering Diabetes Method, Khambatta and Barbaro lay out a step-by-step plan proven to reverse insulin resistance-the root cause of blood glucose variability- while improving overall health and maximizing life expectancy. Armed with more than 800 scientific references and drawing on more than 36 years of personal experience living with type 1 diabetes themselves, the authors show how to eat large quantities of carbohydrate-rich whole foods like bananas, potatoes, and quinoa while decreasing blood glucose, oral medication, and insulin requirements. They also provide life-changing advice on intermittent fasting and daily exercise and offer tips on eating in tricky situations, such as restaurant meals and family dinners. Perhaps best of all: On the Mastering Diabetes Method, you will never go hungry. With more than 30 delicious, filling, and nutrient-dense recipes and backed by cutting-edge nutritional science, Mastering Diabetes will help you maximize your insulin sensitivity, attain your ideal body weight, improve your digestive health, gain energy, live an active life, and feel the best you've felt in years.
Pure Invention
Author: Matt Alt
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Publisher: Crown
ISBN: 1984826719
Category : Social Science
Languages : en
Pages : 369
Book Description
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Don't Unplug
Author: Chris Dancy
Publisher: Macmillan + ORM
ISBN: 1250154189
Category : Self-Help
Languages : en
Pages : 230
Book Description
Chris Dancy, the world's most connected person, inspires readers with practical advice to live a happier and healthier life using technology In 2002, Chris Dancy was overweight, unemployed, and addicted to technology. He chain-smoked cigarettes, popped pills, and was angry and depressed. But when he discovered that his mother kept a record of almost every detail of his childhood, an idea began to form. Could knowing the status of every aspect of his body and how his lifestyle affected his health help him learn to take care of himself? By harnessing the story of his life, could he learn to harness his own bad habits? With a little tech know-how combined with a healthy dose of reality, every app, sensor, and data point in Dancy's life was turned upside down and examined. Now he's sharing what he knows. That knowledge includes the fact that changing the color of his credit card helps him to use it less often, and that nostalgia is a trigger for gratitude for him. A modern-day story of rebirth and redemption, Chris' wisdom and insight will show readers how to improve their lives by paying attention to the relationship between how we move, what we eat, who we spend time with, and how it all makes us feel. But Chris has done all the hard work: Don't Unplug shows us how we too can transform our lives.
Publisher: Macmillan + ORM
ISBN: 1250154189
Category : Self-Help
Languages : en
Pages : 230
Book Description
Chris Dancy, the world's most connected person, inspires readers with practical advice to live a happier and healthier life using technology In 2002, Chris Dancy was overweight, unemployed, and addicted to technology. He chain-smoked cigarettes, popped pills, and was angry and depressed. But when he discovered that his mother kept a record of almost every detail of his childhood, an idea began to form. Could knowing the status of every aspect of his body and how his lifestyle affected his health help him learn to take care of himself? By harnessing the story of his life, could he learn to harness his own bad habits? With a little tech know-how combined with a healthy dose of reality, every app, sensor, and data point in Dancy's life was turned upside down and examined. Now he's sharing what he knows. That knowledge includes the fact that changing the color of his credit card helps him to use it less often, and that nostalgia is a trigger for gratitude for him. A modern-day story of rebirth and redemption, Chris' wisdom and insight will show readers how to improve their lives by paying attention to the relationship between how we move, what we eat, who we spend time with, and how it all makes us feel. But Chris has done all the hard work: Don't Unplug shows us how we too can transform our lives.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!