Mastering Graphics Programming in 'C'

Mastering Graphics Programming in 'C' PDF Author: Sudhir Dawra
Publisher: Firewall Media
ISBN: 9788170085638
Category : C (Computer program language)
Languages : en
Pages : 310

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Book Description

Mastering Graphics Programming in 'C'

Mastering Graphics Programming in 'C' PDF Author: Sudhir Dawra
Publisher: Firewall Media
ISBN: 9788170085638
Category : C (Computer program language)
Languages : en
Pages : 310

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Book Description


Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++ PDF Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683926706
Category : Computers
Languages : en
Pages : 693

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Book Description
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java PDF Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683927346
Category : Computers
Languages : en
Pages : 626

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Book Description
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

2D Graphics Programming for Games

2D Graphics Programming for Games PDF Author: John Pile Jr.
Publisher: CRC Press
ISBN: 1466501901
Category : Computers
Languages : en
Pages : 240

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Book Description
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Fundamentals of Information Technology Including MS Office

Fundamentals of Information Technology Including MS Office PDF Author: Maidasani
Publisher: Firewall Media
ISBN: 9788131800379
Category : Electronic data processing
Languages : en
Pages : 430

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Book Description


TCP/IP & Distributed System

TCP/IP & Distributed System PDF Author: Vivek Acharya
Publisher: Firewall Media
ISBN: 9788170089322
Category : Computers
Languages : en
Pages : 504

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Straight To The Point - Microsoft PowerPoint 2003

Straight To The Point - Microsoft PowerPoint 2003 PDF Author: Dinesh Maidasani
Publisher: Firewall Media
ISBN: 9788131800454
Category :
Languages : en
Pages : 164

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Taxonomy of Database Management System

Taxonomy of Database Management System PDF Author: Aditya Kumar Gupta
Publisher: Firewall Media
ISBN: 9788131800065
Category :
Languages : en
Pages : 170

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Principles & Implementation of Datawarehousing

Principles & Implementation of Datawarehousing PDF Author: Rajiv Parida
Publisher: Firewall Media
ISBN: 9788170088516
Category :
Languages : en
Pages : 528

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Straight To The Point - Photoshop CS2

Straight To The Point - Photoshop CS2 PDF Author: Dinesh Maidasani
Publisher: Firewall Media
ISBN: 9788131800232
Category : Adobe Photoshop
Languages : en
Pages : 194

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Book Description