Author: Linda Booth Sweeney
Publisher: Chelsea Green Publishing
ISBN: 1603582584
Category : Business & Economics
Languages : en
Pages : 258
Book Description
DVD contains videos illustrating good practice in introducing and running 30 games.
The Systems Thinking Playbook
Author: Linda Booth Sweeney
Publisher: Chelsea Green Publishing
ISBN: 1603582584
Category : Business & Economics
Languages : en
Pages : 258
Book Description
DVD contains videos illustrating good practice in introducing and running 30 games.
Publisher: Chelsea Green Publishing
ISBN: 1603582584
Category : Business & Economics
Languages : en
Pages : 258
Book Description
DVD contains videos illustrating good practice in introducing and running 30 games.
The Ravens of Thri Sahashri
Author:
Publisher:
ISBN: 9781472816344
Category : Card games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781472816344
Category : Card games
Languages : en
Pages : 0
Book Description
Secret Saturdays
Author: Torrey Maldonado
Publisher: Penguin
ISBN: 0142417475
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
An urban novel with the power and intensity of Walter Dean Myers's books Sean is Justin's best friend - or at least Justin thought he was. But lately Sean has been acting differently. He's been telling lies, getting into trouble at school, hanging out with a tougher crowd, even getting into fights. When Justin finally discovers that Sean's been secretly going to visit his father in prison and is dealing with the shame of that, Justin wants to do something to help before his friend spirals further out of control. But will trying to save Sean jeopardize their friendship? Should Justin risk losing his best friend in order to save him?
Publisher: Penguin
ISBN: 0142417475
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
An urban novel with the power and intensity of Walter Dean Myers's books Sean is Justin's best friend - or at least Justin thought he was. But lately Sean has been acting differently. He's been telling lies, getting into trouble at school, hanging out with a tougher crowd, even getting into fights. When Justin finally discovers that Sean's been secretly going to visit his father in prison and is dealing with the shame of that, Justin wants to do something to help before his friend spirals further out of control. But will trying to save Sean jeopardize their friendship? Should Justin risk losing his best friend in order to save him?
Origin Story
Author: David Christian
Publisher: Little, Brown Spark
ISBN: 0316392022
Category : History
Languages : en
Pages : 315
Book Description
This New York Times bestseller "elegantly weaves evidence and insights . . . into a single, accessible historical narrative" (Bill Gates) and presents a captivating history of the universe -- from the Big Bang to dinosaurs to mass globalization and beyond. Most historians study the smallest slivers of time, emphasizing specific dates, individuals, and documents. But what would it look like to study the whole of history, from the big bang through the present day -- and even into the remote future? How would looking at the full span of time change the way we perceive the universe, the earth, and our very existence? These were the questions David Christian set out to answer when he created the field of "Big History," the most exciting new approach to understanding where we have been, where we are, and where we are going. In Origin Story, Christian takes readers on a wild ride through the entire 13.8 billion years we've come to know as "history." By focusing on defining events (thresholds), major trends, and profound questions about our origins, Christian exposes the hidden threads that tie everything together -- from the creation of the planet to the advent of agriculture, nuclear war, and beyond. With stunning insights into the origin of the universe, the beginning of life, the emergence of humans, and what the future might bring, Origin Story boldly reframes our place in the cosmos.
Publisher: Little, Brown Spark
ISBN: 0316392022
Category : History
Languages : en
Pages : 315
Book Description
This New York Times bestseller "elegantly weaves evidence and insights . . . into a single, accessible historical narrative" (Bill Gates) and presents a captivating history of the universe -- from the Big Bang to dinosaurs to mass globalization and beyond. Most historians study the smallest slivers of time, emphasizing specific dates, individuals, and documents. But what would it look like to study the whole of history, from the big bang through the present day -- and even into the remote future? How would looking at the full span of time change the way we perceive the universe, the earth, and our very existence? These were the questions David Christian set out to answer when he created the field of "Big History," the most exciting new approach to understanding where we have been, where we are, and where we are going. In Origin Story, Christian takes readers on a wild ride through the entire 13.8 billion years we've come to know as "history." By focusing on defining events (thresholds), major trends, and profound questions about our origins, Christian exposes the hidden threads that tie everything together -- from the creation of the planet to the advent of agriculture, nuclear war, and beyond. With stunning insights into the origin of the universe, the beginning of life, the emergence of humans, and what the future might bring, Origin Story boldly reframes our place in the cosmos.
Rethinking Gamification
Author: Mathias Fuchs
Publisher: Meson Press Eg
ISBN: 9783957960009
Category : Aufsatzsammlung
Languages : en
Pages : 346
Book Description
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Publisher: Meson Press Eg
ISBN: 9783957960009
Category : Aufsatzsammlung
Languages : en
Pages : 346
Book Description
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
The Climate Change Playbook
Author: Dennis Meadows
Publisher: Chelsea Green Publishing
ISBN: 1603586768
Category : Business & Economics
Languages : en
Pages : 193
Book Description
"The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences--whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Publisher: Chelsea Green Publishing
ISBN: 1603586768
Category : Business & Economics
Languages : en
Pages : 193
Book Description
"The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences--whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Making Mathematics Come to Life
Author: Oleg A. Ivanov
Publisher: American Mathematical Soc.
ISBN: 0821848089
Category : Mathematics
Languages : en
Pages : 349
Book Description
``It is difficult to define the genre of the book. It is not a problem book, nor a textbook, nor a `book for reading about mathematics'. It is most of all reminiscent of a good lecture course, from which a thoughtful student comes away with more than was actually spoken about in the lectures.'' --from the Preface by A. S. Merkurjev If you are acquainted with mathematics at least to the extent of a standard high school curriculum and like it enough to want to learn more, and if, in addition, you are prepared to do some serious work, then you should start studying this book. An understanding of the material of the book requires neither a developed ability to reason abstractly nor skill in using the refined techniques of mathematical analysis. In each chapter elementary problems are considered, accompanied by theoretical material directly related to them. There are over 300 problems in the book, most of which are intended to be solved by the reader. In those places in the book where it is natural to introduce concepts outside the high school syllabus, the corresponding definitions are given with examples. And in order to bring out the meaning of such concepts clearly, appropriate (but not too many) theorems are proved concerning them. Unfortunately, what is sometimes studied at school under the name ``mathematics'' resembles real mathematics not any closer than a plucked flower gathering dust in a herbarium or pressed between the pages of a book resembles that same flower in the meadow besprinkled with dewdrops sparkling in the light of the rising sun.
Publisher: American Mathematical Soc.
ISBN: 0821848089
Category : Mathematics
Languages : en
Pages : 349
Book Description
``It is difficult to define the genre of the book. It is not a problem book, nor a textbook, nor a `book for reading about mathematics'. It is most of all reminiscent of a good lecture course, from which a thoughtful student comes away with more than was actually spoken about in the lectures.'' --from the Preface by A. S. Merkurjev If you are acquainted with mathematics at least to the extent of a standard high school curriculum and like it enough to want to learn more, and if, in addition, you are prepared to do some serious work, then you should start studying this book. An understanding of the material of the book requires neither a developed ability to reason abstractly nor skill in using the refined techniques of mathematical analysis. In each chapter elementary problems are considered, accompanied by theoretical material directly related to them. There are over 300 problems in the book, most of which are intended to be solved by the reader. In those places in the book where it is natural to introduce concepts outside the high school syllabus, the corresponding definitions are given with examples. And in order to bring out the meaning of such concepts clearly, appropriate (but not too many) theorems are proved concerning them. Unfortunately, what is sometimes studied at school under the name ``mathematics'' resembles real mathematics not any closer than a plucked flower gathering dust in a herbarium or pressed between the pages of a book resembles that same flower in the meadow besprinkled with dewdrops sparkling in the light of the rising sun.
Murder at the Margin
Author: Marshall Jevons
Publisher: Princeton University Press
ISBN: 0691259348
Category : Fiction
Languages : en
Pages : 224
Book Description
Professor and amateur sleuth Henry Spearman uses economics to try to solve a murder while on a Caribbean vacation Cinnamon Bay seems like the ideal Caribbean getaway. But for Harvard economist and amateur detective Henry Spearman it offers an unexpected and decidedly different diversion: murder. With the police at a loss, Spearman investigates on his own, following a rather different set of laws—those of economics. Theorizing and hypothesizing, Spearman sets himself on the killer’s trail as it winds from the perfect beaches and manicured lawns of a resort to the bustling old port of Charlotte Amalie to the perilous hiking trails of a dense forest. Can Spearman crack the case using economics—and before it’s too late?
Publisher: Princeton University Press
ISBN: 0691259348
Category : Fiction
Languages : en
Pages : 224
Book Description
Professor and amateur sleuth Henry Spearman uses economics to try to solve a murder while on a Caribbean vacation Cinnamon Bay seems like the ideal Caribbean getaway. But for Harvard economist and amateur detective Henry Spearman it offers an unexpected and decidedly different diversion: murder. With the police at a loss, Spearman investigates on his own, following a rather different set of laws—those of economics. Theorizing and hypothesizing, Spearman sets himself on the killer’s trail as it winds from the perfect beaches and manicured lawns of a resort to the bustling old port of Charlotte Amalie to the perilous hiking trails of a dense forest. Can Spearman crack the case using economics—and before it’s too late?
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.