Author: Ross Bertram
Publisher: Magic Limited-Lloyd E. Jones
ISBN: 9780915926244
Category : Card tricks
Languages : en
Pages : 163
Book Description
Includes magic tricks from magicians such as Dai Vernon, Paul Fox, Francis Carlyle and others.
Magic and Methods of Ross Bertram
Author: Ross Bertram
Publisher: Magic Limited-Lloyd E. Jones
ISBN: 9780915926244
Category : Card tricks
Languages : en
Pages : 163
Book Description
Includes magic tricks from magicians such as Dai Vernon, Paul Fox, Francis Carlyle and others.
Publisher: Magic Limited-Lloyd E. Jones
ISBN: 9780915926244
Category : Card tricks
Languages : en
Pages : 163
Book Description
Includes magic tricks from magicians such as Dai Vernon, Paul Fox, Francis Carlyle and others.
Magic and Methods of Ross Bertram
Author: Ross Bertram
Publisher:
ISBN:
Category :
Languages : en
Pages : 163
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 163
Book Description
Stars of Magic
Author: George Starke
Publisher:
ISBN: 9780981916682
Category : Magic tricks
Languages : en
Pages : 176
Book Description
If you have not read and learned the magic contained in this book you have no business calling yourself a close-up magician. The magic by John Scarne, Dai Vernon, Bert Allerton, S. Leo Horowitz, Emil Jarrow, Francis Carlyle, Dr. Jacob Daley, Tony Slydini, Ross Bertram, Nate Leipzig, and Max Malini helped shape the art of close-up magic as we know it.It has often been said that mastering the magic in this book will make you an accomplished close-up and sleight-of-hand artist. In many ways, it contains all the magic you need to build a professional caliber repertoire. Many have earned a living performing these routines and now you can too.Includes: 41 incredible routines by 11 incredible artists, a historical introduction and a bonus section with private correspondence related to the Stars Of Magic.
Publisher:
ISBN: 9780981916682
Category : Magic tricks
Languages : en
Pages : 176
Book Description
If you have not read and learned the magic contained in this book you have no business calling yourself a close-up magician. The magic by John Scarne, Dai Vernon, Bert Allerton, S. Leo Horowitz, Emil Jarrow, Francis Carlyle, Dr. Jacob Daley, Tony Slydini, Ross Bertram, Nate Leipzig, and Max Malini helped shape the art of close-up magic as we know it.It has often been said that mastering the magic in this book will make you an accomplished close-up and sleight-of-hand artist. In many ways, it contains all the magic you need to build a professional caliber repertoire. Many have earned a living performing these routines and now you can too.Includes: 41 incredible routines by 11 incredible artists, a historical introduction and a bonus section with private correspondence related to the Stars Of Magic.
The Magician and the Cardsharp
Author: Karl Johnson
Publisher: Macmillan + ORM
ISBN: 1466833041
Category : Biography & Autobiography
Languages : en
Pages : 381
Book Description
A famous magician's journey to find the greatest cardsharp ever evokes the forgotten world of magic where Americans found escape during the Great Depression It has the nostalgic quality of an old-fashioned fable, but Karl Johnson's The Magician and the Cardsharp is a true story that lovingly re-creates the sparkle of a vanished world. Here, set against the backdrop of America struggling through the Depression, is the world of magic, a realm of stars, sleight of hand, and sin where dreams could be realized - or stolen away. Following the Crash of '29, Dai Vernon, known by magicians as "the man who fooled Houdini," is tramping down Midwestern backroads, barely making ends meet. While swapping secrets with a Mexican gambler, he hears of a guy he doesn't quite believe is real - a legendary mystery man who deals perfectly from the center of the deck and who locals call the greatest cardsharp of all time. Determined to find the reclusive genius, Vernon sets out on a journey through America's shady, slick, and sinful side - from mob-run Kansas City through railroad towns that looked sleepy only in the daytime. Does he find the sharp? Well, Karl Johnson did - after years of research into Vernon's colorful quest, research that led him to places he never knew existed. Johnson takes us to the cardsharp's doorstep and shows us how he bestowed on Vernon the greatest secret in magic. The Magician and the Cardsharp is a unique and endlessly entertaining piece of history that reveals the artistry and obsession of a special breed of American showmen.
Publisher: Macmillan + ORM
ISBN: 1466833041
Category : Biography & Autobiography
Languages : en
Pages : 381
Book Description
A famous magician's journey to find the greatest cardsharp ever evokes the forgotten world of magic where Americans found escape during the Great Depression It has the nostalgic quality of an old-fashioned fable, but Karl Johnson's The Magician and the Cardsharp is a true story that lovingly re-creates the sparkle of a vanished world. Here, set against the backdrop of America struggling through the Depression, is the world of magic, a realm of stars, sleight of hand, and sin where dreams could be realized - or stolen away. Following the Crash of '29, Dai Vernon, known by magicians as "the man who fooled Houdini," is tramping down Midwestern backroads, barely making ends meet. While swapping secrets with a Mexican gambler, he hears of a guy he doesn't quite believe is real - a legendary mystery man who deals perfectly from the center of the deck and who locals call the greatest cardsharp of all time. Determined to find the reclusive genius, Vernon sets out on a journey through America's shady, slick, and sinful side - from mob-run Kansas City through railroad towns that looked sleepy only in the daytime. Does he find the sharp? Well, Karl Johnson did - after years of research into Vernon's colorful quest, research that led him to places he never knew existed. Johnson takes us to the cardsharp's doorstep and shows us how he bestowed on Vernon the greatest secret in magic. The Magician and the Cardsharp is a unique and endlessly entertaining piece of history that reveals the artistry and obsession of a special breed of American showmen.
Tricks
Author: David Ben
Publisher:
ISBN: 9780974468105
Category : Magic
Languages : en
Pages : 175
Book Description
Cards. Wonder. Roses. Cell Phones. Sleight of Hand. Hot Coffee. Matchbooks. Miracles. Finger Rings. Wands. Credit Cards. Bottlecaps. Astonishment. Coins. Cigarette Papers. Bafflement. Laptop Computers. Postage Stamps. Sugar Packets. Secrets. These are the things David Ben's Tricks is made of. Tricks contains material for all skill-levels, from technically demanding renditions of the "Cards to Pocket" and "Open Travelers" to self-working "Faux Automata" using cellular phones and laptop computers. In between, close up miracles, parlor tricks and stage effects abound. Standout effects include "Postage Prediction," a no-nonsense mental effect with postage stamps; "Bad Habits," an improved, logical version of the "Cigarette Through Quarter" plot; and "Matchless Psychometry," an up-to-date version of Annemann's classic "Pseudo-Psychometry."Ben has also revealed the inner-workings behind selections from his acclaimed theatrical productions The Conjuror and The Conjuror's Suite. Tricks also includes the performance scripts for these effects - giving the reader a complete view of how a seasoned professional develops material for the real world.Within these pages you will gain insight into a host of miracles that David Ben has made his living with for the last 20 years. Detailed are not only the rudiments of each effect, but also the select secrets only available to a working professional who has performed a trick hundreds, if not thousands, of times. Inside, you'll find the tricks behind Tricks.
Publisher:
ISBN: 9780974468105
Category : Magic
Languages : en
Pages : 175
Book Description
Cards. Wonder. Roses. Cell Phones. Sleight of Hand. Hot Coffee. Matchbooks. Miracles. Finger Rings. Wands. Credit Cards. Bottlecaps. Astonishment. Coins. Cigarette Papers. Bafflement. Laptop Computers. Postage Stamps. Sugar Packets. Secrets. These are the things David Ben's Tricks is made of. Tricks contains material for all skill-levels, from technically demanding renditions of the "Cards to Pocket" and "Open Travelers" to self-working "Faux Automata" using cellular phones and laptop computers. In between, close up miracles, parlor tricks and stage effects abound. Standout effects include "Postage Prediction," a no-nonsense mental effect with postage stamps; "Bad Habits," an improved, logical version of the "Cigarette Through Quarter" plot; and "Matchless Psychometry," an up-to-date version of Annemann's classic "Pseudo-Psychometry."Ben has also revealed the inner-workings behind selections from his acclaimed theatrical productions The Conjuror and The Conjuror's Suite. Tricks also includes the performance scripts for these effects - giving the reader a complete view of how a seasoned professional develops material for the real world.Within these pages you will gain insight into a host of miracles that David Ben has made his living with for the last 20 years. Detailed are not only the rudiments of each effect, but also the select secrets only available to a working professional who has performed a trick hundreds, if not thousands, of times. Inside, you'll find the tricks behind Tricks.
How the Mind Explains Behavior
Author: Bertram F. Malle
Publisher: MIT Press
ISBN: 9780262250351
Category : Psychology
Languages : en
Pages : 340
Book Description
In this provocative monograph, Bertram Malle describes behavior explanations as having a dual nature—as being both cognitive and social acts—and proposes a comprehensive theoretical model that integrates the two aspects. When people try to understand puzzling human behavior, they construct behavior explanations, which are a fundamental tool of social cognition. But, Malle argues, behavior explanations exist not only in the mind; they are also overt verbal actions used for social purposes. When people explain their own behavior or the behavior of others, they are using the explanation to manage a social interaction—by offering clarification, trying to save face, or casting blame. Malle's account makes clear why these two aspects of behavior explanation exist and why they are closely linked; along the way, he illustrates the astonishingly sophisticated and subtle patterns of folk behavior explanations. Malle begins by reviewing traditional attribution theories and their simplified portrayal of behavior explanation. A more realistic portrayal, he argues, must be grounded in the nature, function, and origins of the folk theory of mind—the conceptual framework underlying people's grasp of human behavior and its connection to the mind. Malle then presents a theory of behavior explanations, focusing first on their conceptual structure and then on their psychological construction. He applies this folk-conceptual theory to a number of questions, including the communicative functions of behavior explanations, and the differences in explanations given for self and others as well as for individuals and groups. Finally, he highlights the strengths of the folk-conceptual theory of explanation over traditional attribution theory and points to future research applications.
Publisher: MIT Press
ISBN: 9780262250351
Category : Psychology
Languages : en
Pages : 340
Book Description
In this provocative monograph, Bertram Malle describes behavior explanations as having a dual nature—as being both cognitive and social acts—and proposes a comprehensive theoretical model that integrates the two aspects. When people try to understand puzzling human behavior, they construct behavior explanations, which are a fundamental tool of social cognition. But, Malle argues, behavior explanations exist not only in the mind; they are also overt verbal actions used for social purposes. When people explain their own behavior or the behavior of others, they are using the explanation to manage a social interaction—by offering clarification, trying to save face, or casting blame. Malle's account makes clear why these two aspects of behavior explanation exist and why they are closely linked; along the way, he illustrates the astonishingly sophisticated and subtle patterns of folk behavior explanations. Malle begins by reviewing traditional attribution theories and their simplified portrayal of behavior explanation. A more realistic portrayal, he argues, must be grounded in the nature, function, and origins of the folk theory of mind—the conceptual framework underlying people's grasp of human behavior and its connection to the mind. Malle then presents a theory of behavior explanations, focusing first on their conceptual structure and then on their psychological construction. He applies this folk-conceptual theory to a number of questions, including the communicative functions of behavior explanations, and the differences in explanations given for self and others as well as for individuals and groups. Finally, he highlights the strengths of the folk-conceptual theory of explanation over traditional attribution theory and points to future research applications.
The Dai Vernon Book of Magic
Author: Lewis Ganson
Publisher:
ISBN: 9781079018325
Category :
Languages : en
Pages : 240
Book Description
This book is a classic of magic and includes Dai Vernon's linking rings moves and cups and balls routine. It uses high quality B&W photos throughout to show many of the moves. Each routine ends with an outline of the routine, which is great for practicing from. Highly Recommended.CONTENTS IN BRIEF INCLUDEForeword: How the Book Came To Be, and Some Introductory Remarks by Dai VernonIntroduction: About Writing the Book, by Lewis GansonB&W Photo of "The Professor"Chapter 1: The Background to a Legend. Biographical notes on the magical life of Dai VernonChapter 2: The Vernon Touch. Lots of anecdotes about other magicians such as Nate Leipzig, Malini, and others.Chapter 3: A Chinese Classic. Routine for Coins Through the Table.Chapter 4: Penetration of Thought. Chapter 5: Three Ball Transposition. Chapter 6: Application of the Tenkai Palm. Chapter 7: The Linking Rings. Chapter 8: Seven Card Monte. Chapter 10: Expansion of Texture: Copper & Silver placed in hanky.Chapter 11: The Challenge. Chapter 12: Dai Vernon's Double Lift: with a well covered get ready.Chapter 13: The Cups & Balls. Dai Vernon's routine is a must study for effectiveness and routining. Chapter 14: Nate Leipzig's Card Stab.Chapter 15: Tips on Knots.Chapter 16: Six Card Repeat.Chapter 17: Free and Unlimited Coinage of Silver.Chapter 18: Mental Spell.Chapter 19: Pot Pourri. Chapter 20: Ball, Cone, and Handkerchief. Chapter 21: The Last Trick of Dr. Jacob Daley: Four Ace Transposition packet trick.Chapter 22: Paul Rosini's Impromptu Thimble Routine.Chapter 23: Vernon Poker Demonstration (Thanks to Jay Marshall). Chapter 24: The Thumb Tie: a full routine.
Publisher:
ISBN: 9781079018325
Category :
Languages : en
Pages : 240
Book Description
This book is a classic of magic and includes Dai Vernon's linking rings moves and cups and balls routine. It uses high quality B&W photos throughout to show many of the moves. Each routine ends with an outline of the routine, which is great for practicing from. Highly Recommended.CONTENTS IN BRIEF INCLUDEForeword: How the Book Came To Be, and Some Introductory Remarks by Dai VernonIntroduction: About Writing the Book, by Lewis GansonB&W Photo of "The Professor"Chapter 1: The Background to a Legend. Biographical notes on the magical life of Dai VernonChapter 2: The Vernon Touch. Lots of anecdotes about other magicians such as Nate Leipzig, Malini, and others.Chapter 3: A Chinese Classic. Routine for Coins Through the Table.Chapter 4: Penetration of Thought. Chapter 5: Three Ball Transposition. Chapter 6: Application of the Tenkai Palm. Chapter 7: The Linking Rings. Chapter 8: Seven Card Monte. Chapter 10: Expansion of Texture: Copper & Silver placed in hanky.Chapter 11: The Challenge. Chapter 12: Dai Vernon's Double Lift: with a well covered get ready.Chapter 13: The Cups & Balls. Dai Vernon's routine is a must study for effectiveness and routining. Chapter 14: Nate Leipzig's Card Stab.Chapter 15: Tips on Knots.Chapter 16: Six Card Repeat.Chapter 17: Free and Unlimited Coinage of Silver.Chapter 18: Mental Spell.Chapter 19: Pot Pourri. Chapter 20: Ball, Cone, and Handkerchief. Chapter 21: The Last Trick of Dr. Jacob Daley: Four Ace Transposition packet trick.Chapter 22: Paul Rosini's Impromptu Thimble Routine.Chapter 23: Vernon Poker Demonstration (Thanks to Jay Marshall). Chapter 24: The Thumb Tie: a full routine.
Breaking Badlands
Author: Scott Reintgen
Publisher: Crown Books for Young Readers
ISBN: 0593307208
Category : Juvenile Fiction
Languages : en
Pages : 353
Book Description
Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories. "Literally and literarily hilarious." -Kirkus Reviews, Starred Review! "Reintgen is a masterly storyteller." -School Library Journal, Starred Review! Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands. Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what's going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?
Publisher: Crown Books for Young Readers
ISBN: 0593307208
Category : Juvenile Fiction
Languages : en
Pages : 353
Book Description
Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories. "Literally and literarily hilarious." -Kirkus Reviews, Starred Review! "Reintgen is a masterly storyteller." -School Library Journal, Starred Review! Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands. Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what's going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Magic
Author: Joshua Jay
Publisher: Workman Publishing
ISBN: 0761149872
Category : Games & Activities
Languages : en
Pages : 290
Book Description
"Finally, a book that brings the art of magic into the 21st century!"—Rick Merrill, 2006 World Champion of Magic "Every 10 or 20 years a book comes along that introduces a whole new generation to the art and craft of magic. This is it!"—Stan Allen, Editor-in-Chief of Magic Magazine The Book: A book of powerful secrets. How to master the art of direction. Perfect the Sid Lorraine force, essential to card tricks. Harness PATEO to read minds. Learn skills like the false transfer, palm switch, big-action-covers-the-small-action, and more. Above all, how to create an emotional hook so that, in the fleeting moment when an effect occurs, magic truly happens, revealing the world to be a place of boundless wonder. Dazzle your friends. Impress a date like never before. Confound your kids, or better yet, confound your parents. Magic shows you how to master over 100 effects that are simple to learn and guaranteed to astonish. The DVD: Included with Magic is an entertaining 132-minute DVD featuring 35 effects performed and taught in great detail, with particular emphasis on rhythm and action and the nuances of timing and direction. The author: Joshua Jay was crowned champion at the World Magic Seminar in 1998, when he was still a teenager. He's performed and lectured in over 50 countries, is a headliner at the Magic Castle in Hollywood, and writes a monthly column in MAGIC, the leading magazine for magicians. His website is www.joshuajay.com.
Publisher: Workman Publishing
ISBN: 0761149872
Category : Games & Activities
Languages : en
Pages : 290
Book Description
"Finally, a book that brings the art of magic into the 21st century!"—Rick Merrill, 2006 World Champion of Magic "Every 10 or 20 years a book comes along that introduces a whole new generation to the art and craft of magic. This is it!"—Stan Allen, Editor-in-Chief of Magic Magazine The Book: A book of powerful secrets. How to master the art of direction. Perfect the Sid Lorraine force, essential to card tricks. Harness PATEO to read minds. Learn skills like the false transfer, palm switch, big-action-covers-the-small-action, and more. Above all, how to create an emotional hook so that, in the fleeting moment when an effect occurs, magic truly happens, revealing the world to be a place of boundless wonder. Dazzle your friends. Impress a date like never before. Confound your kids, or better yet, confound your parents. Magic shows you how to master over 100 effects that are simple to learn and guaranteed to astonish. The DVD: Included with Magic is an entertaining 132-minute DVD featuring 35 effects performed and taught in great detail, with particular emphasis on rhythm and action and the nuances of timing and direction. The author: Joshua Jay was crowned champion at the World Magic Seminar in 1998, when he was still a teenager. He's performed and lectured in over 50 countries, is a headliner at the Magic Castle in Hollywood, and writes a monthly column in MAGIC, the leading magazine for magicians. His website is www.joshuajay.com.