Mage Knight 2.0 Starter Set

Mage Knight 2.0 Starter Set PDF Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :

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Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.

Mage Knight 2.0 Starter Set

Mage Knight 2.0 Starter Set PDF Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :

Get Book Here

Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.

Gaming as Culture

Gaming as Culture PDF Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233

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Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

The Life-Changing Magic of Not Giving a F*ck

The Life-Changing Magic of Not Giving a F*ck PDF Author: Sarah Knight
Publisher: Voracious
ISBN: 0316270733
Category : Humor
Languages : en
Pages : 160

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Book Description
The "genius" national bestseller on the art of caring less and getting more -- from the author of Calm the F*ck Down and F*ck No (Cosmopolitan). Are you stressed out, overbooked, and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? It's time to stop giving a f*ck. This brilliant, hilarious, and practical parody of Marie Kondo's bestseller The Life-Changing Magic of Tidying Up explains how to rid yourself of unwanted obligations, shame, and guilt -- and give your f*cks instead to people and things that make you happy. The easy-to-use, two-step NotSorry Method for mental decluttering will help you unleash the power of not giving a f*ck about: Family drama Having a "bikini body" Iceland Co-workers' opinions, pets, and children And other bullsh*t! And it will free you to spend your time, energy, and money on the things that really matter. So what are you waiting for? Stop giving a f*ck and start living your best life today! Discover more of the magic of not giving a f*ck with The Life-Changing Magic of Not Giving a F*ck Journal.

What's OLD is NEW Starter Kit

What's OLD is NEW Starter Kit PDF Author: Russ Morrissey
Publisher: Lulu.com
ISBN: 1365158640
Category : Games & Activities
Languages : en
Pages : 46

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Book Description
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!

Computer Gaming World

Computer Gaming World PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 880

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Book Description


Magic Tree House Books 17-20: the Mystery of the Enchanted Dog

Magic Tree House Books 17-20: the Mystery of the Enchanted Dog PDF Author: Mary Pope Osborne
Publisher: Random House Childrens Books
ISBN: 0375858113
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!

The Official Collector's Guide to Mage Knight

The Official Collector's Guide to Mage Knight PDF Author: Scott Hungerford
Publisher: Wizkids
ISBN: 9781590410455
Category : Games & Activities
Languages : en
Pages : 244

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Book Description


Dinosaurs Before Dark Graphic Novel

Dinosaurs Before Dark Graphic Novel PDF Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 0593174682
Category : Juvenile Fiction
Languages : en
Pages : 177

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Book Description
The #1 bestselling chapter book is now a graphic novel! Magic. Mystery. Time-travel. Get whisked back in time in the magic tree house with Jack and Annie! Where did the tree house come from? Before Jack and Annie can find out, the mysterious tree house whisks them to the prehistoric past. Now they have to figure out how to get home. Can they do it before dark...or will they become a dinosaur's dinner? For the first time in graphic novel--live the adventure again in the very first Magic Tree House book, with new art from comic artists Kelly and Nichole Matthews!

The Iapetus High Fantasy Role Playing Game

The Iapetus High Fantasy Role Playing Game PDF Author: Edmund Sim
Publisher: Lulu.com
ISBN: 1435719026
Category :
Languages : en
Pages : 196

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Book Description


Light & Dark: The Awakening of the Mageknight

Light & Dark: The Awakening of the Mageknight PDF Author: D. M. Fife
Publisher: Daniel M. Fife
ISBN: 0985324716
Category : Fiction
Languages : en
Pages : 347

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Book Description
Danny Firoth is an average thirteen-year-old who finds himself at the beginning of his eighth-grade year, struggling with some of the more common concerns that plague a boy of his age: bullies, homework, and his mother. Sabrina Drake is the new girl. She is beautiful and spellbinding but carries a fantastic secret. Accepted into the White Rock Academy of Illumination, a school for young Squires destined to become Knights of the Light and battle the forces of the Dark with magical weapons called Bondeds, Danny joins his five closest friends in the training of their lives. Honed in the techniques of blade work by an Elvin swordmaster and educated by a colorful assortment of knightly instructors, Danny and his friends are placed on the path to becoming knighted members of the Light. However, the Dark may have other plans as they unveil a sinister plot in this fantastic tale of dragon-riding adventure, sword-wielding action, and coming-of-age drama.