Literature and Visual Technologies

Literature and Visual Technologies PDF Author: J. Murphet
Publisher: Springer
ISBN: 0230389996
Category : Literary Criticism
Languages : en
Pages : 228

Get Book Here

Book Description
This is the first major collection of essays specifically to address the impact of visual technologies on the production of literature in the twentieth-century. Literature and Visual Technologies investigates the manifold effects which a visual century has wrought upon literary conventions. From the influence of Mutoscope parlours on Joyce's fiction, to the interrelation between Peter Greenaway's A TV Dante , the collection consists of an integrated series of high-level intellectual engagements with a hundred years of cultural revolution, and covers the whole twentieth-century, from silent to digital film.

Literature and Visual Technologies

Literature and Visual Technologies PDF Author: J. Murphet
Publisher: Springer
ISBN: 0230389996
Category : Literary Criticism
Languages : en
Pages : 228

Get Book Here

Book Description
This is the first major collection of essays specifically to address the impact of visual technologies on the production of literature in the twentieth-century. Literature and Visual Technologies investigates the manifold effects which a visual century has wrought upon literary conventions. From the influence of Mutoscope parlours on Joyce's fiction, to the interrelation between Peter Greenaway's A TV Dante , the collection consists of an integrated series of high-level intellectual engagements with a hundred years of cultural revolution, and covers the whole twentieth-century, from silent to digital film.

Technologies of History

Technologies of History PDF Author: Steve F. Anderson
Publisher: UPNE
ISBN: 1611680085
Category : Psychology
Languages : en
Pages : 223

Get Book Here

Book Description
Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."

Culture, Technology and the Image

Culture, Technology and the Image PDF Author: Jeremy Pilcher
Publisher:
ISBN: 9781789381139
Category : Technology
Languages : en
Pages :

Get Book Here

Book Description


Refiguring Techniques in Digital Visual Research

Refiguring Techniques in Digital Visual Research PDF Author: Edgar Gómez Cruz
Publisher: Springer
ISBN: 3319612220
Category : Social Science
Languages : en
Pages : 160

Get Book Here

Book Description
This book interrogates how new digital-visual techniques and technologies are being used in emergent configurations of research and intervention. It discusses technological change and technological possibility; theoretical shifts toward processual paradigms; and a respectful ethics of responsibility. The contributors explore how new and evolving digital-visual technologies and techniques have been utilized in the development of research, and reflect on how such theory and practice might advance what is “knowable” in a world of smartphones, drones, and 360-degree cameras.

The Practice of Light

The Practice of Light PDF Author: Sean Cubitt
Publisher: MIT Press
ISBN: 0262027658
Category : Art
Languages : en
Pages : 369

Get Book Here

Book Description
An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess. Light is the condition of all vision, and the visual media are our most important explorations of this condition. The history of visual technologies reveals a centuries-long project aimed at controlling light. In this book, Sean Cubitt traces a genealogy of the dominant visual media of the twenty-first century—digital video, film, and photography—through a history of materials and practices that begins with the inventions of intaglio printing and oil painting. Attending to the specificities of inks and pigments, cathode ray tubes, color film, lenses, screens, and chips, Cubitt argues that we have moved from a hierarchical visual culture focused on semantic values to a more democratic but value-free numerical commodity. Cubitt begins with the invisibility of black, then builds from line to surface to volume and space. He describes Rembrandt's attempts to achieve pure black by tricking the viewer and the rise of geometry as a governing principle in visual technology, seen in Dürer, Hogarth, and Disney, among others. He finds the origins of central features of digital imaging in nineteenth-century printmaking; examines the clash between the physics and psychology of color; explores the representation of space in shadows, layers, and projection; discusses modes of temporal order in still photography, cinema, television, and digital video; and considers the implications of a political aesthetics of visual technology.

Cinematic Fictions

Cinematic Fictions PDF Author: David Seed
Publisher: Liverpool University Press
ISBN: 1846312124
Category : Performing Arts
Languages : en
Pages : 327

Get Book Here

Book Description
The phrase “cinematic fiction” generally has been accepted into critical discourse, but usually only in the context of postwar novels. This volume examines the influence of a particular medium, film, on another, the novel, in the first half of twentieth-century American literature. Offering new insights into classics such as The Great Gatsby and The Grapes of Wrath, as well as discussing critical writings on film and active participation in filmmaking by major writers such as William Faulkner, Cinematic Fictions will be compulsory reading for scholars of American film and literature alike.

Visual Cultures in Science and Technology

Visual Cultures in Science and Technology PDF Author: Klaus Hentschel
Publisher:
ISBN: 0198717873
Category : Art
Languages : en
Pages : 523

Get Book Here

Book Description
This book aims to provide a synthesis of the history, generation, use, and transfer of images in scientific practice. It delves into the rich reservoir of case studies on visual representations in scientific and technological practice that have accumulated over the past couple of decades by historians, sociologists, and philosophers of science. The main aim is thus located on the meta-level. It adopts an integrative view of recurrently noted general features of visual cultures in science and technology, something hitherto unachieved and believed by many to be a mission impossible. By systematic comparison of numerous case studies, the purview broadens away from myopic microanalysis in search of overriding patterns. The many different disciplines and research areas involved encompass mathematics, technology, natural history, medicine, the geosciences, astronomy, chemistry, and physics. The chosen examples span the period from the Renaissance to the late 20th century. The broad range of visual representations in scientific practice is treated, as well as schooling in pattern recognition, design and implementation of visual devices, and a narrowing in on the special role of illustrators and image specialists.

On Line and On Paper

On Line and On Paper PDF Author: Kathryn Henderson
Publisher: MIT Press
ISBN: 9780262262996
Category : Technology & Engineering
Languages : en
Pages : 258

Get Book Here

Book Description
The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.

The New Visual Neurosciences

The New Visual Neurosciences PDF Author: John S. Werner
Publisher: MIT Press
ISBN: 0262019167
Category : Science
Languages : en
Pages : 1693

Get Book Here

Book Description
A comprehensive review of contemporary research in the vision sciences, reflecting the rapid advances of recent years. Visual science is the model system for neuroscience, its findings relevant to all other areas. This essential reference to contemporary visual neuroscience covers the extraordinary range of the field today, from molecules and cell assemblies to systems and therapies. It provides a state-of-the art companion to the earlier book The Visual Neurosciences (MIT Press, 2003). This volume covers the dramatic advances made in the last decade, offering new topics, new authors, and new chapters. The New Visual Neurosciences assembles groundbreaking research, written by international authorities. Many of the 112 chapters treat seminal topics not included in the earlier book. These new topics include retinal feature detection; cortical connectomics; new approaches to mid-level vision and spatiotemporal perception; the latest understanding of how multimodal integration contributes to visual perception; new theoretical work on the role of neural oscillations in information processing; and new molecular and genetic techniques for understanding visual system development. An entirely new section covers invertebrate vision, reflecting the importance of this research in understanding fundamental principles of visual processing. Another new section treats translational visual neuroscience, covering recent progress in novel treatment modalities for optic nerve disorders, macular degeneration, and retinal cell replacement. The New Visual Neurosciences is an indispensable reference for students, teachers, researchers, clinicians, and anyone interested in contemporary neuroscience. Associate Editors Marie Burns, Joy Geng, Mark Goldman, James Handa, Andrew Ishida, George R. Mangun, Kimberley McAllister, Bruno Olshausen, Gregg Recanzone, Mandyam Srinivasan, W.Martin Usrey, Michael Webster, David Whitney Sections Retinal Mechanisms and Processes Organization of Visual Pathways Subcortical Processing Processing in Primary Visual Cortex Brightness and Color Pattern, Surface, and Shape Objects and Scenes Time, Motion, and Depth Eye Movements Cortical Mechanisms of Attention, Cognition, and Multimodal Integration Invertebrate Vision Theoretical Perspectives Molecular and Developmental Processes Translational Visual Neuroscience

Digital Visual Culture

Digital Visual Culture PDF Author: Anna Bentkowska-Kafel
Publisher: Intellect Books
ISBN: 9781841502489
Category : Computer art
Languages : en
Pages : 0

Get Book Here

Book Description
Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in.