Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
The Book of Legendary Lands
Author: Umberto Eco
Publisher:
ISBN: 9780857052964
Category : Art and literature
Languages : en
Pages : 0
Book Description
In the tradition of his books On Beauty and On Ugliness and The Infinity of Lists, Umberto Eco presents an enthralling illustrated tour of the fabled places that have awed and eluded us through the ages. "Eco is one of the most influential thinkers of our time" Los Angeles Times From the epic poems of Homer to contemporary science fiction, from the Holy Scriptures to modern mythology and fairy tale, literature and art are full of illusory places we have at some time believed are real, and onto which we have projected our dreams, ideals and fears. Umberto Eco leads us on an illuminating journey through these legendary lands - Atlantis, Thule and Hyperborea, the Earth's interior and the Land of Cockaigne - and explores utopias and dystopias where our imagination can confront concepts that are too incredible, or too challenging, for our limited real world. In The Book of Legendary Lands the author's text is accompanied by several hundred carefully assembled works of art and literature; the result is a beautifully illustrated volume with broad and enduring appeal. Translated from Italian by Alastair McEwen
Publisher:
ISBN: 9780857052964
Category : Art and literature
Languages : en
Pages : 0
Book Description
In the tradition of his books On Beauty and On Ugliness and The Infinity of Lists, Umberto Eco presents an enthralling illustrated tour of the fabled places that have awed and eluded us through the ages. "Eco is one of the most influential thinkers of our time" Los Angeles Times From the epic poems of Homer to contemporary science fiction, from the Holy Scriptures to modern mythology and fairy tale, literature and art are full of illusory places we have at some time believed are real, and onto which we have projected our dreams, ideals and fears. Umberto Eco leads us on an illuminating journey through these legendary lands - Atlantis, Thule and Hyperborea, the Earth's interior and the Land of Cockaigne - and explores utopias and dystopias where our imagination can confront concepts that are too incredible, or too challenging, for our limited real world. In The Book of Legendary Lands the author's text is accompanied by several hundred carefully assembled works of art and literature; the result is a beautifully illustrated volume with broad and enduring appeal. Translated from Italian by Alastair McEwen
Black Maestro
Author: Joe Drape
Publisher: Harper Collins
ISBN: 0060537299
Category : Biography & Autobiography
Languages : en
Pages : 292
Book Description
The life of Jimmy Winkfield is an exuberant epic: the seventeenth child of Kentucky sharecroppers, he was the last black jockey to win the Kentucky Derby, and survived the Ku Klux Klan, the Bolshevik Revolution in Russia, and the Nazis, and died a wealthy landowner in a French chateau. Jimmy Winkfield is surely the oddest and most invisible witness to some of the greatest historical events of the 20th century. His life is one of adventure and history, of travels around the world. Winkfield, a black jockey, won the Kentucky Derby in 1901 and 1902. He was the last African American to win that race, and actually closed out an era in which black jockeys dominated the event. (The legacy had its roots in slavery, when plantation owners left the care, training and racing of horses to their slaves. In the first Kentucky Derby, in 1875, 13 of the 15 riders were African Americans. So was the winning jockey. And, over the first 28 years the Derby was run, 15 of the winning riders were African American. ) Jimmy Winkfield went from being the youngest of 17 in a family of sharecroppers, to racing for $8 a month, and eventually $1000 per race. But in 1903 Winkfield lost his third attempt, and his racing life faltered. He found himself under tremendous economic pressure–and racial pressure at the same time, from the KKK. Anxious about racial riots and protests, Winkfield accepted an offer to race in Russia, where he found refuge from the KKK and became a star again. A few years later, he became the Tsar's rider, until the Bolsheviks chased him out along with 200 of the Tsar's horses. In order to save them, Winkfield drove the horses through a nasty Eastern European winter, eating some of them along the way to stave off starvation. He arrived in France with these beloved horses, became a gentleman, married, rode and made a lot of money. Then came the Nazis, who drove him and his family back to Aitken, S.C., where he resumed a humble life as a $15 a day horse groomer. After the War he returned to France and resumed his position, farm and estate. He came for a visit to Louisville in 1961 as a guest of Sports Illustrated and, ironically, was not allowed in the door of the Brown Hotel.
Publisher: Harper Collins
ISBN: 0060537299
Category : Biography & Autobiography
Languages : en
Pages : 292
Book Description
The life of Jimmy Winkfield is an exuberant epic: the seventeenth child of Kentucky sharecroppers, he was the last black jockey to win the Kentucky Derby, and survived the Ku Klux Klan, the Bolshevik Revolution in Russia, and the Nazis, and died a wealthy landowner in a French chateau. Jimmy Winkfield is surely the oddest and most invisible witness to some of the greatest historical events of the 20th century. His life is one of adventure and history, of travels around the world. Winkfield, a black jockey, won the Kentucky Derby in 1901 and 1902. He was the last African American to win that race, and actually closed out an era in which black jockeys dominated the event. (The legacy had its roots in slavery, when plantation owners left the care, training and racing of horses to their slaves. In the first Kentucky Derby, in 1875, 13 of the 15 riders were African Americans. So was the winning jockey. And, over the first 28 years the Derby was run, 15 of the winning riders were African American. ) Jimmy Winkfield went from being the youngest of 17 in a family of sharecroppers, to racing for $8 a month, and eventually $1000 per race. But in 1903 Winkfield lost his third attempt, and his racing life faltered. He found himself under tremendous economic pressure–and racial pressure at the same time, from the KKK. Anxious about racial riots and protests, Winkfield accepted an offer to race in Russia, where he found refuge from the KKK and became a star again. A few years later, he became the Tsar's rider, until the Bolsheviks chased him out along with 200 of the Tsar's horses. In order to save them, Winkfield drove the horses through a nasty Eastern European winter, eating some of them along the way to stave off starvation. He arrived in France with these beloved horses, became a gentleman, married, rode and made a lot of money. Then came the Nazis, who drove him and his family back to Aitken, S.C., where he resumed a humble life as a $15 a day horse groomer. After the War he returned to France and resumed his position, farm and estate. He came for a visit to Louisville in 1961 as a guest of Sports Illustrated and, ironically, was not allowed in the door of the Brown Hotel.
Big Juice
Author: John Long
Publisher: Rowman & Littlefield
ISBN: 0762777451
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
The best and newest big-wave surfing stories from the sport’s insiders More than a decade ago, John Long published his now classic The Big Drop, an unprecedented look at the larger-than-life frontier of big wave surfing. Since then, the sport has exploded in popularity. The big wave bar keeps rising as extreme surfers continue to seek out, surf, and survive a ride on the elusive 100-foot wave. The incredible stories of a new generation of thrill-seeking, death-defying surfers and stunning, full-color photography of monster waves fill the pages of this new collection by John Long and former surfing pro Sam George. A powerful, contemporary look at the men and women who live and breathe for the next big wave and the bigger, more dangerous challenge, The Big Juice presents a rich history of characters, controversies, heroism, humor, and tragedy that define the sport. With contributions from: - Ben Marcus, author of The Surfing Handbook and The Art of Stand Up Paddling - Chris Dixon, writer, Surfer magazine - Kimball Taylor, writer, ESPN - Bruce Jenkins, author of North Shore Chronicles; writer, Sports Illustrated - Drew Kampion, former editor of Surfer, Surfing, Wind Surf, and Wind Tracks magazines; author of The Book of Waves: Form and Beauty on the Ocean - James Hollmer-Cross, writer, Surfing magazine . . . and big-wave surfers: - Laird Hamilton - Dave Kalama - Evan Slater - Shane Dorian - Greg Noll- and more
Publisher: Rowman & Littlefield
ISBN: 0762777451
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
The best and newest big-wave surfing stories from the sport’s insiders More than a decade ago, John Long published his now classic The Big Drop, an unprecedented look at the larger-than-life frontier of big wave surfing. Since then, the sport has exploded in popularity. The big wave bar keeps rising as extreme surfers continue to seek out, surf, and survive a ride on the elusive 100-foot wave. The incredible stories of a new generation of thrill-seeking, death-defying surfers and stunning, full-color photography of monster waves fill the pages of this new collection by John Long and former surfing pro Sam George. A powerful, contemporary look at the men and women who live and breathe for the next big wave and the bigger, more dangerous challenge, The Big Juice presents a rich history of characters, controversies, heroism, humor, and tragedy that define the sport. With contributions from: - Ben Marcus, author of The Surfing Handbook and The Art of Stand Up Paddling - Chris Dixon, writer, Surfer magazine - Kimball Taylor, writer, ESPN - Bruce Jenkins, author of North Shore Chronicles; writer, Sports Illustrated - Drew Kampion, former editor of Surfer, Surfing, Wind Surf, and Wind Tracks magazines; author of The Book of Waves: Form and Beauty on the Ocean - James Hollmer-Cross, writer, Surfing magazine . . . and big-wave surfers: - Laird Hamilton - Dave Kalama - Evan Slater - Shane Dorian - Greg Noll- and more
Avengers Epic Collection
Author: Roy Thomas
Publisher: Marvel Entertainment
ISBN: 1302520644
Category : Comics & Graphic Novels
Languages : en
Pages : 507
Book Description
Collects Avengers (1963) #77-97; Incredible Hulk (1968) #140. Roy Thomas’ epic run continues with the origin of the Black Panther, the debut of the Lady Liberators, the return of the Squadron Sinister and the all-time classic Kree/Skrull War! Caught in a cosmic crossfire, Earth has become the staging ground for a conflict of star-spanning proportions! Two eternal intergalactic enemies — the merciless Kree and the shape-shifting Skrulls — have gone to war, and our planet is situated on the front lines! Can Earth’s Mightiest Heroes bring about an end to the fighting before humanity becomes a casualty of war? And what good are even a dozen super-powered champions against the vast military machines of two of the greatest empires in the cosmos?
Publisher: Marvel Entertainment
ISBN: 1302520644
Category : Comics & Graphic Novels
Languages : en
Pages : 507
Book Description
Collects Avengers (1963) #77-97; Incredible Hulk (1968) #140. Roy Thomas’ epic run continues with the origin of the Black Panther, the debut of the Lady Liberators, the return of the Squadron Sinister and the all-time classic Kree/Skrull War! Caught in a cosmic crossfire, Earth has become the staging ground for a conflict of star-spanning proportions! Two eternal intergalactic enemies — the merciless Kree and the shape-shifting Skrulls — have gone to war, and our planet is situated on the front lines! Can Earth’s Mightiest Heroes bring about an end to the fighting before humanity becomes a casualty of war? And what good are even a dozen super-powered champions against the vast military machines of two of the greatest empires in the cosmos?
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The Playbook
Author: Barney Stinson
Publisher: Simon and Schuster
ISBN: 147110463X
Category : Humor
Languages : en
Pages : 137
Book Description
It. Is. On. From the pen of the prolific (and bestselling) author Barney Stinson comes the indispensable guide for every Bro looking to score with The Ladies. Featuring the famous plays including: -The Lorenzo Von Matterhorn -Mrs. Stinsfire -The Ted Mosby -The Time Traveller -The 'SNASA' -The Scuba Diver -The 'He's Not Coming' … and other greatest hits from Barney Stinson's secretPlaybookof legendary moves. So suit up and get ready to be schooled in awsomeness.
Publisher: Simon and Schuster
ISBN: 147110463X
Category : Humor
Languages : en
Pages : 137
Book Description
It. Is. On. From the pen of the prolific (and bestselling) author Barney Stinson comes the indispensable guide for every Bro looking to score with The Ladies. Featuring the famous plays including: -The Lorenzo Von Matterhorn -Mrs. Stinsfire -The Ted Mosby -The Time Traveller -The 'SNASA' -The Scuba Diver -The 'He's Not Coming' … and other greatest hits from Barney Stinson's secretPlaybookof legendary moves. So suit up and get ready to be schooled in awsomeness.
The Game Master's Book of Legendary Dragons
Author: Aaron Hübrich
Publisher: Game Master Series
ISBN: 1956403051
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
Publisher: Game Master Series
ISBN: 1956403051
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
The Sand Sea
Author: Michael McClellan
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1058
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1058
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.
Epic
Author: Conor Kostick
Publisher: The O'Brien Press
ISBN: 1847174191
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.
Publisher: The O'Brien Press
ISBN: 1847174191
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not just a computer game, it's a matter of life and death. If you lose, you lose everything; if you win, the world is yours for the taking. Seeking revenge for the unjust treatment of his parents, Erik subverts the rules of the game, and he and his friends are drawn into a world of power-hungry, dangerous players. Now they must fight the ultimate masters of the game -- The Committee. But what Erik doesn't know is that The Committee has a sinister, deadly secret, and challenging it could destroy the whole world of Epic.