Author: Charlie Cullen
Publisher: CRC Press
ISBN: 0429590822
Category : Computers
Languages : en
Pages : 487
Book Description
Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects, including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier. Learn Audio Electronics with Arduino provides all the theoretical knowledge needed to design, analyse, and build audio circuits for amplification and filtering, with additional topics like C programming being introduced in a practical context for Arduino control. The reader will learn how these circuits work and also how to build them, allowing them to progress to more advanced audio circuits in the future. Beginning with electrical fundamentals and control systems, DC circuit theory is then combined with an introduction to C programming to build Arduino-based systems for audio (tone sequencer) and MIDI (drum controller) output. The second half of the book begins with AC circuit theory to allow analogue audio circuits for amplification and filtering to be analysed, simulated, and built. These circuits are then combined with Arduino control in the final project – an Arduino-controlled two-band equalizer amplifier. Building on high-school physics and mathematics in an accessible way, Learn Audio Electronics with Arduino is suitable for readers of all levels. An ideal tool for those studying audio electronics, including as a component within other fields of study, such as computer science, human-computer interaction, acoustics, music technology, and electronics engineering.
Learn Audio Electronics with Arduino
Learn Electronics with Arduino
Author: Jody Culkin
Publisher: Maker Media, Inc.
ISBN: 1680453718
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programming Filled with detailed full-color illustrations that make concepts and procedures easy to follow An accessible introduction to microcontrollers and physical computing Step-by-step instructions for projects that teach fundamental skills Includes a variety of Arduino-based projects using digital and analog input and output
Publisher: Maker Media, Inc.
ISBN: 1680453718
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programming Filled with detailed full-color illustrations that make concepts and procedures easy to follow An accessible introduction to microcontrollers and physical computing Step-by-step instructions for projects that teach fundamental skills Includes a variety of Arduino-based projects using digital and analog input and output
Learn Electronics with Arduino
Author: Don Wilcher
Publisher: Apress
ISBN: 1430242671
Category : Computers
Languages : en
Pages : 268
Book Description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Publisher: Apress
ISBN: 1430242671
Category : Computers
Languages : en
Pages : 268
Book Description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Arduino Music and Audio Projects
Author: Mike Cook
Publisher: Apress
ISBN: 1484217217
Category : Computers
Languages : en
Pages : 467
Book Description
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. “Grumpy Mike” Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output. /divIf you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
Publisher: Apress
ISBN: 1484217217
Category : Computers
Languages : en
Pages : 467
Book Description
This book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. “Grumpy Mike” Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you’ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you’ll learn about signal processing with the Arduino Uno and the Due — how to create effects like delay, echo, pitch changes, and realtime backwards audio output. /divIf you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike’s grand tour with Arduino Music and Sound Projects.
Digital Electronics with Arduino
Author: Bob Dukish
Publisher: BPB Publications
ISBN: 9389423767
Category : Computers
Languages : en
Pages : 217
Book Description
A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. Ê We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARNÊ You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.Ê TABLE OF CONTENTSÊÊ 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project
Publisher: BPB Publications
ISBN: 9389423767
Category : Computers
Languages : en
Pages : 217
Book Description
A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. Ê We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARNÊ You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.Ê TABLE OF CONTENTSÊÊ 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project
Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition
Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1260012212
Category : Technology & Engineering
Languages : en
Pages : 305
Book Description
This hands-on guide will teach you all you need to know to bring your electronic inventions to life! This fully updated guide shows, step-by-step, how to disassemble, tweak, and re-purpose everyday devices for use in your own electronics creations. Written in the clear, easy-to-follow style that Dr. Simon Monk is famous for, this expanded edition includes coverage of both Arduino AND Raspberry Pi. Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, demonstrates each technique through fun DIY projects. Packed with full-color illustrations, photos, and diagrams, the book gets you up and running on your own projects right away. You will discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, FM transmitters, and more. • Contains start-to-finish hacks for both Arduino AND Raspberry Pi! • Features new coverage of ready-made modules available online • Offers tips on working with Simon’s hacking electronics kit
Publisher: McGraw Hill Professional
ISBN: 1260012212
Category : Technology & Engineering
Languages : en
Pages : 305
Book Description
This hands-on guide will teach you all you need to know to bring your electronic inventions to life! This fully updated guide shows, step-by-step, how to disassemble, tweak, and re-purpose everyday devices for use in your own electronics creations. Written in the clear, easy-to-follow style that Dr. Simon Monk is famous for, this expanded edition includes coverage of both Arduino AND Raspberry Pi. Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, demonstrates each technique through fun DIY projects. Packed with full-color illustrations, photos, and diagrams, the book gets you up and running on your own projects right away. You will discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, FM transmitters, and more. • Contains start-to-finish hacks for both Arduino AND Raspberry Pi! • Features new coverage of ready-made modules available online • Offers tips on working with Simon’s hacking electronics kit
Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Arduino Cookbook
Author: Michael Margolis
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313876
Category : Computers
Languages : en
Pages : 725
Book Description
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular for building a variety of objects that interact with the physical world. These recipes provide solutions for the most common problems and questions Arduino users have.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449313876
Category : Computers
Languages : en
Pages : 725
Book Description
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular for building a variety of objects that interact with the physical world. These recipes provide solutions for the most common problems and questions Arduino users have.
TinyML
Author: Pete Warden
Publisher: O'Reilly Media
ISBN: 1492052019
Category : Computers
Languages : en
Pages : 504
Book Description
Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size
Publisher: O'Reilly Media
ISBN: 1492052019
Category : Computers
Languages : en
Pages : 504
Book Description
Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size
Practical Audio Electronics
Author: Kevin Robinson
Publisher: CRC Press
ISBN: 1000032434
Category : Technology & Engineering
Languages : en
Pages : 442
Book Description
Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.
Publisher: CRC Press
ISBN: 1000032434
Category : Technology & Engineering
Languages : en
Pages : 442
Book Description
Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongside the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.