Author: Pinnacle Entertainment
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155
Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Deadlands Reloaded
Author: Pinnacle Entertainment
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155
Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155
Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Demographic Trends and Full Employment
Author: Robert A. Gordon
Publisher:
ISBN:
Category : Demography
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Demography
Languages : en
Pages : 204
Book Description
Beasts & Barbarians (S2p30002)
Author: Umberto Pignatelli
Publisher: Studio 2 Publishing
ISBN: 9788393179657
Category :
Languages : en
Pages : 346
Book Description
Publisher: Studio 2 Publishing
ISBN: 9788393179657
Category :
Languages : en
Pages : 346
Book Description
Shaintar
Author: Sean Patrick Fannon
Publisher: Studio 2 Publishing
ISBN: 9781935032007
Category : Fantasy games
Languages : en
Pages : 260
Book Description
Publisher: Studio 2 Publishing
ISBN: 9781935032007
Category : Fantasy games
Languages : en
Pages : 260
Book Description
Hellfrost
Author: Paul Wade-Williams
Publisher: Cubicle 7 Entertainment Limited
ISBN: 9781907204296
Category : Games
Languages : en
Pages : 128
Book Description
TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the GM with information of how to construct his own steads, villages, and towns. Organized with the GM's needs in mind, each realm covers basic socio-political information, important background, the nation's government and military, adventure hooks, as well as notes on the geography and major locales. Also covered in this volume are important organizations of less than savory reputation. Now your heroes can fight the cultists of the Ashen veil, who crave immortality through necromancy, defend remote settlements from the cannibalistic Cult of the Bear God, and confront the Seekers of the Black Key, who desire nothing less than to release the forces of the Abyss. The Hellfrost Gazetteer contains no rules information, making it a valuable resource regardless of your favoured roleplaying system. Hellfrost: Gazetteer is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Publisher: Cubicle 7 Entertainment Limited
ISBN: 9781907204296
Category : Games
Languages : en
Pages : 128
Book Description
TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the GM with information of how to construct his own steads, villages, and towns. Organized with the GM's needs in mind, each realm covers basic socio-political information, important background, the nation's government and military, adventure hooks, as well as notes on the geography and major locales. Also covered in this volume are important organizations of less than savory reputation. Now your heroes can fight the cultists of the Ashen veil, who crave immortality through necromancy, defend remote settlements from the cannibalistic Cult of the Bear God, and confront the Seekers of the Black Key, who desire nothing less than to release the forces of the Abyss. The Hellfrost Gazetteer contains no rules information, making it a valuable resource regardless of your favoured roleplaying system. Hellfrost: Gazetteer is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Mythras (Hardback)
Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
The Kerberos Club
Author: Benjamin Baugh
Publisher:
ISBN: 9781907204364
Category :
Languages : en
Pages : 0
Book Description
Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! "The Kerberos Club" is a "Wild Talents" sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. "The Kerberos Club" gives "Wild Talents" players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien-a world made more of both by the Strangeness that grips it and the dangers that threaten it. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
Publisher:
ISBN: 9781907204364
Category :
Languages : en
Pages : 0
Book Description
Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! "The Kerberos Club" is a "Wild Talents" sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. "The Kerberos Club" gives "Wild Talents" players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien-a world made more of both by the Strangeness that grips it and the dangers that threaten it. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
GURPS Lite
Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Broken Earth (Pathfinder)
Author: Matthew J. Hanson
Publisher: Sneak Attack Presss
ISBN: 9780985751456
Category :
Languages : en
Pages : 196
Book Description
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.
Publisher: Sneak Attack Presss
ISBN: 9780985751456
Category :
Languages : en
Pages : 196
Book Description
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.
Designs for the Pluriverse
Author: Arturo Escobar
Publisher: Duke University Press
ISBN: 0822371812
Category : Social Science
Languages : en
Pages : 300
Book Description
In Designs for the Pluriverse Arturo Escobar presents a new vision of design theory and practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth. Noting that most design—from consumer goods and digital technologies to built environments—currently serves capitalist ends, Escobar argues for the development of an “autonomous design” that eschews commercial and modernizing aims in favor of more collaborative and placed-based approaches. Such design attends to questions of environment, experience, and politics while focusing on the production of human experience based on the radical interdependence of all beings. Mapping autonomous design’s principles to the history of decolonial efforts of indigenous and Afro-descended people in Latin America, Escobar shows how refiguring current design practices could lead to the creation of more just and sustainable social orders.
Publisher: Duke University Press
ISBN: 0822371812
Category : Social Science
Languages : en
Pages : 300
Book Description
In Designs for the Pluriverse Arturo Escobar presents a new vision of design theory and practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth. Noting that most design—from consumer goods and digital technologies to built environments—currently serves capitalist ends, Escobar argues for the development of an “autonomous design” that eschews commercial and modernizing aims in favor of more collaborative and placed-based approaches. Such design attends to questions of environment, experience, and politics while focusing on the production of human experience based on the radical interdependence of all beings. Mapping autonomous design’s principles to the history of decolonial efforts of indigenous and Afro-descended people in Latin America, Escobar shows how refiguring current design practices could lead to the creation of more just and sustainable social orders.