Intersections in Simulation and Gaming: Disruption and Balance

Intersections in Simulation and Gaming: Disruption and Balance PDF Author: Anjum Naweed
Publisher: Springer Nature
ISBN: 9813295821
Category : Computers
Languages : en
Pages : 142

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Book Description
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.

Intersections in Simulation and Gaming: Disruption and Balance

Intersections in Simulation and Gaming: Disruption and Balance PDF Author: Anjum Naweed
Publisher: Springer Nature
ISBN: 9813295821
Category : Computers
Languages : en
Pages : 142

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Book Description
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.

Simulation for Participatory Education

Simulation for Participatory Education PDF Author: M. Laura Angelini
Publisher: Springer Nature
ISBN: 3031210115
Category : Education
Languages : en
Pages : 476

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Book Description
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

Modern Approaches to the Visualization of Landscapes

Modern Approaches to the Visualization of Landscapes PDF Author: Dennis Edler
Publisher: Springer Nature
ISBN: 3658309563
Category : Social Science
Languages : en
Pages : 553

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Book Description
The volume deals with the effects of digitization on spatial and especially landscape construction processes and their visualization. A focus lies on the generation mechanisms of 'landscapes' with digital tools of cartography and geomatics, including possibilities to model and visualize non-visual stimuli, but also spatial-temporal changes of physical space. Another focus is on how virtual spaces have already become part of the social and individual construction of landscape. Potentials of combining modern media of spatial visualization and (constructivist) landscape research are discussed.

Intersections in Simulation and Gaming

Intersections in Simulation and Gaming PDF Author: Anjum Naweed
Publisher: Springer
ISBN: 3319787950
Category : Computers
Languages : en
Pages : 419

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Book Description
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Intersections in Simulation and Gaming

Intersections in Simulation and Gaming PDF Author: Anjum Naweed
Publisher:
ISBN: 9789813295834
Category : Game theory
Languages : en
Pages :

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Book Description
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Simulations, Serious Games and Their Applications

Simulations, Serious Games and Their Applications PDF Author: Yiyu Cai
Publisher: Springer Science & Business Media
ISBN: 9814560324
Category : Technology & Engineering
Languages : en
Pages : 262

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Book Description
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds PDF Author: L.A. Annetta
Publisher: Springer Science & Business Media
ISBN: 9460913296
Category : Education
Languages : en
Pages : 281

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Book Description
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Gaming Rhythms

Gaming Rhythms PDF Author: Tom Apperley
Publisher: Lulu.com
ISBN: 908160211X
Category : Computers
Languages : en
Pages : 169

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Book Description
"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Robust Intelligence and Trust in Autonomous Systems

Robust Intelligence and Trust in Autonomous Systems PDF Author: Ranjeev Mittu
Publisher: Springer
ISBN: 148997668X
Category : Computers
Languages : en
Pages : 277

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Book Description
This volume explores the intersection of robust intelligence (RI) and trust in autonomous systems across multiple contexts among autonomous hybrid systems, where hybrids are arbitrary combinations of humans, machines and robots. To better understand the relationships between artificial intelligence (AI) and RI in a way that promotes trust between autonomous systems and human users, this book explores the underlying theory, mathematics, computational models, and field applications. It uniquely unifies the fields of RI and trust and frames it in a broader context, namely the effective integration of human-autonomous systems. A description of the current state of the art in RI and trust introduces the research work in this area. With this foundation, the chapters further elaborate on key research areas and gaps that are at the heart of effective human-systems integration, including workload management, human computer interfaces, team integration and performance, advanced analytics, behavior modeling, training, and, lastly, test and evaluation. Written by international leading researchers from across the field of autonomous systems research, Robust Intelligence and Trust in Autonomous Systems dedicates itself to thoroughly examining the challenges and trends of systems that exhibit RI, the fundamental implications of RI in developing trusted relationships with present and future autonomous systems, and the effective human systems integration that must result for trust to be sustained. Contributing authors: David W. Aha, Jenny Burke, Joseph Coyne, M.L. Cummings, Munjal Desai, Michael Drinkwater, Jill L. Drury, Michael W. Floyd, Fei Gao, Vladimir Gontar, Ayanna M. Howard, Mo Jamshidi, W.F. Lawless, Kapil Madathil, Ranjeev Mittu, Arezou Moussavi, Gari Palmer, Paul Robinette, Behzad Sadrfaridpour, Hamed Saeidi, Kristin E. Schaefer, Anne Selwyn, Ciara Sibley, Donald A. Sofge, Erin Solovey, Aaron Steinfeld, Barney Tannahill, Gavin Taylor, Alan R. Wagner, Yue Wang, Holly A. Yanco, Dan Zwillinger.