Mecha Vs Kaiju

Mecha Vs Kaiju PDF Author: Johnathan Stanley Wright
Publisher: Wrightwerx
ISBN: 9781937013752
Category : Games & Activities
Languages : en
Pages : 176

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Book Description
Born in nuclear fire, they stride across the face of the world, unstoppable. They are the Kaiju -- giant monsters that have ravaged the nation of Japan for decades. Only one power can stand against these titans of destruction -- the mecha Assault Force! The giant robots of the M.A.F. stand ready to do battle against the monstrous might of the kaiju. Mecha vs Kaiju is a Fate Core role playing game inspired by Japanese "kaiju eiga" (monster movies) like Godzilla and Gamera, and robot anime like Gundam and Evangelion. Players become fearless mecha pilots based on anime archetypes and design giant robots with custom-made weapons and armor. Gamemasters will pit their players against monstrous kaiju capable of leveling cities. MvK features an intricate setting inspired by giant monster movies, military robot anime, and martial arts epics. Readers will uncover the secret history of Japan and use its wealth of story possibilities to inspire their own battles in the relentless, never-ending conflict of Mecha vs Kaiju!

Mecha Vs Kaiju

Mecha Vs Kaiju PDF Author: Johnathan Stanley Wright
Publisher: Wrightwerx
ISBN: 9781937013752
Category : Games & Activities
Languages : en
Pages : 176

Get Book Here

Book Description
Born in nuclear fire, they stride across the face of the world, unstoppable. They are the Kaiju -- giant monsters that have ravaged the nation of Japan for decades. Only one power can stand against these titans of destruction -- the mecha Assault Force! The giant robots of the M.A.F. stand ready to do battle against the monstrous might of the kaiju. Mecha vs Kaiju is a Fate Core role playing game inspired by Japanese "kaiju eiga" (monster movies) like Godzilla and Gamera, and robot anime like Gundam and Evangelion. Players become fearless mecha pilots based on anime archetypes and design giant robots with custom-made weapons and armor. Gamemasters will pit their players against monstrous kaiju capable of leveling cities. MvK features an intricate setting inspired by giant monster movies, military robot anime, and martial arts epics. Readers will uncover the secret history of Japan and use its wealth of story possibilities to inspire their own battles in the relentless, never-ending conflict of Mecha vs Kaiju!

The Comic Book Story of Video Games

The Comic Book Story of Video Games PDF Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
ISBN: 0399578919
Category : Comics & Graphic Novels
Languages : en
Pages : 192

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Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Moe Manifesto

Moe Manifesto PDF Author: Patrick W. Galbraith
Publisher: Tuttle Publishing
ISBN: 1462914136
Category : Young Adult Nonfiction
Languages : en
Pages : 368

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Book Description
Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga--not just in Japan but now throughout the world. In Japan, avid fans of manga comics, anime films and videogames use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore--like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based around the original manga and anime roles. Author Patrick Galbraith is the world's acknowledged expert on Moe and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the Moe phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how Moe is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal Moe relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of Moe, and current and future trends in the spread of Moe works and characters from Japan to other parts of the world. The Moe Manifesto provides an insider's look at the earliest Moe characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous Moe characters, many in color, and it is sure to delight manga and anime fans of every age.

Metl

Metl PDF Author: Scott Wilson
Publisher: Month9Books, LLC.
ISBN: 194867114X
Category : Fiction
Languages : en
Pages : 293

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Book Description
When technology is outlawed, the future looks a lot like the past.Thirteen-year-old Caden Aire spends his days working in the fields and his nights sleeping in a horse stable, all under the watch of Metl--Earth's mysterious and artificial second moon, a looming relic of humanity's lost era.But Caden's simple life changes when one night, a fiery red X suddenly appears on Metl's surface, and the same red Xs start glowing on his palms.Now Caden must find the only person who knows what's happening to him, but he doesn't have much time. Metl has started on an impact course with Earth, and to stop it, Caden will have to face both the unsettling truth about his world ... and about himself.

Game Anim

Game Anim PDF Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307

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Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

A Guide to Manga, Anime and Video Game Cosplay

A Guide to Manga, Anime and Video Game Cosplay PDF Author: Holly Swinyard
Publisher: White Owl
ISBN: 1526775700
Category : Crafts & Hobbies
Languages : en
Pages : 130

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Book Description
Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.

Action! Cartooning

Action! Cartooning PDF Author:
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806987392
Category : Art
Languages : en
Pages : 100

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Book Description
Written and illustrated by a former Marvel Comics' artist with brilliant hand-done images throughout, this graphic handbook to cartooning focuses on superheroes and their atmospheric world filled with speed and movement.

Coffee Life in Japan

Coffee Life in Japan PDF Author: Merry White
Publisher: Univ of California Press
ISBN: 0520271157
Category : Cooking
Languages : en
Pages : 237

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Book Description
This fascinating book—part ethnography, part memoir—traces Japan’s vibrant café society over one hundred and thirty years. Merry White traces Japan’s coffee craze from the turn of the twentieth century, when Japan helped to launch the Brazilian coffee industry, to the present day, as uniquely Japanese ways with coffee surface in Europe and America. White’s book takes up themes as diverse as gender, privacy, perfectionism, and urbanism. She shows how coffee and coffee spaces have been central to the formation of Japanese notions about the uses of public space, social change, modernity, and pleasure. White describes how the café in Japan, from its start in 1888, has been a place to encounter new ideas and experiments in thought, behavior, sexuality , dress, and taste. It is where a person can be socially, artistically, or philosophically engaged or politically vocal. It is also, importantly, an urban oasis, where one can be private in public.

Anime and the Visual Novel

Anime and the Visual Novel PDF Author: Dani Cavallaro
Publisher: McFarland
ISBN: 0786458186
Category : Performing Arts
Languages : en
Pages : 269

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Book Description
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.

Impeccable Scene Design for Game, Animation and Film

Impeccable Scene Design for Game, Animation and Film PDF Author: Weiye Yin
Publisher: Cypi Press
ISBN: 9780956288080
Category : Animation (Cinematography).
Languages : en
Pages : 0

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Book Description
Just as a landscape without a human element can be stark or impersonal, a character without an adequate setting deprives ones perception of context. Whether in animation, film or video game production, it takes a unique skill set to generate background art that compliments but does not compete with the actors employed or the creative output of character designers. Impeccable Scene Design presents in a cohesive manner the fundamental elements in the development of effective scene design, as well as the necessary tools and skill sets. Ranging from the basics of concept, perspective and composition to the key components that make up a scene: landscapes, environments, cityscapes, atmosphere and still objects - this book is a tremendous resource. Includes invaluable advice on client negotiation, tools and software that makes this title a must for students, teachers and practitioners alike.