Author: Enrico Cicalò
Publisher: Springer Nature
ISBN: 3030410188
Category : Computers
Languages : en
Pages : 1151
Book Description
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
Icon Design Sketchbook with Icons Grid
Author: Character Designs
Publisher: Independently Published
ISBN: 9781093602692
Category :
Languages : en
Pages : 120
Book Description
Icon Design Sketchbook Grids Blueprint This icon design sketchbook can be used to visualize and draw your mobile application icons using proper mobile icon design grids from the notebook. This notebook is a great tool for graphic designers, web designers, web developers, entrepreneurs or anyone who loves designing icons for mobile or tablet applications. Each page contains four icon grids for you to design icons on top of them. Enjoy drawing and sketching icons, be creative. Specifications: White paper with 4 icon grids included on each page 118 Pages with layout to design icons Matte paperback cover Size at 8.5 x 11 in / 21.59 x 27.94 cm
Publisher: Independently Published
ISBN: 9781093602692
Category :
Languages : en
Pages : 120
Book Description
Icon Design Sketchbook Grids Blueprint This icon design sketchbook can be used to visualize and draw your mobile application icons using proper mobile icon design grids from the notebook. This notebook is a great tool for graphic designers, web designers, web developers, entrepreneurs or anyone who loves designing icons for mobile or tablet applications. Each page contains four icon grids for you to design icons on top of them. Enjoy drawing and sketching icons, be creative. Specifications: White paper with 4 icon grids included on each page 118 Pages with layout to design icons Matte paperback cover Size at 8.5 x 11 in / 21.59 x 27.94 cm
Space Planning Sketchbook for Interior Design Students
Author: Virginia I. Smith
Publisher:
ISBN: 9781312599857
Category :
Languages : en
Pages : 0
Book Description
As a student of interior design, interior architecture, or home and office decoration, learning how to plan the layout of an interior space is an important course in the study of interior design. Being an essential facet of the interior design course, space planning requires a sketchbook cum journal that is created specifically for this purpose. This design drawing book, with title blocks and notes sections, is a classroom tool that should be a part of a creative arts student's school supplies. It is a tool that can be used to illustrate design concepts and ideas from the early stages of the course through to its completion.
Publisher:
ISBN: 9781312599857
Category :
Languages : en
Pages : 0
Book Description
As a student of interior design, interior architecture, or home and office decoration, learning how to plan the layout of an interior space is an important course in the study of interior design. Being an essential facet of the interior design course, space planning requires a sketchbook cum journal that is created specifically for this purpose. This design drawing book, with title blocks and notes sections, is a classroom tool that should be a part of a creative arts student's school supplies. It is a tool that can be used to illustrate design concepts and ideas from the early stages of the course through to its completion.
Pixel Art Sketchbook 64x64 Grid
Author: Made By Sophie
Publisher: Independently Published
ISBN: 9781790597741
Category :
Languages : en
Pages : 101
Book Description
Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas
Publisher: Independently Published
ISBN: 9781790597741
Category :
Languages : en
Pages : 101
Book Description
Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas
Iconism
Author: Sandu Publications
Publisher: Gingko Press
ISBN: 9783943330526
Category :
Languages : en
Pages : 240
Book Description
Icons, pictograms, and symbols are an important part of how we communicate in our every day lives. Whether they're used for branding, interactive applications, or wayfinding signs, the designs must be informative and aesthetic. Iconism highlights the ingenuity of these symbols. The text is divided into four sections: Icon & Pictogram Collections, Visual Identity, Wayfinding, and Interaction Design.
Publisher: Gingko Press
ISBN: 9783943330526
Category :
Languages : en
Pages : 240
Book Description
Icons, pictograms, and symbols are an important part of how we communicate in our every day lives. Whether they're used for branding, interactive applications, or wayfinding signs, the designs must be informative and aesthetic. Iconism highlights the ingenuity of these symbols. The text is divided into four sections: Icon & Pictogram Collections, Visual Identity, Wayfinding, and Interaction Design.
Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination
Author: Enrico Cicalò
Publisher: Springer Nature
ISBN: 3030410188
Category : Computers
Languages : en
Pages : 1151
Book Description
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
Publisher: Springer Nature
ISBN: 3030410188
Category : Computers
Languages : en
Pages : 1151
Book Description
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
Basics Interactive Design: User Experience Design
Author: Gavin Allanwood
Publisher: Bloomsbury Publishing
ISBN: 1474238726
Category : Design
Languages : en
Pages : 184
Book Description
By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
Publisher: Bloomsbury Publishing
ISBN: 1474238726
Category : Design
Languages : en
Pages : 184
Book Description
By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
The Business of iPhone and iPad App Development
Author: Dave Wooldridge
Publisher: Apress
ISBN: 143023301X
Category : Computers
Languages : en
Pages : 463
Book Description
The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a “gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Publisher: Apress
ISBN: 143023301X
Category : Computers
Languages : en
Pages : 463
Book Description
The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a “gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Icon to Cartoon
Author: Sixten Ringbom
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 388
Book Description
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 388
Book Description
The Business of iPhone App Development
Author: Dave Wooldridge
Publisher: Apress
ISBN: 1430227346
Category : Business & Economics
Languages : en
Pages : 400
Book Description
The phenomenal success of the iPhone and the iPod touch has ushered in a “gold rush” for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creators—perfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer’s perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Publisher: Apress
ISBN: 1430227346
Category : Business & Economics
Languages : en
Pages : 400
Book Description
The phenomenal success of the iPhone and the iPod touch has ushered in a “gold rush” for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creators—perfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer’s perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
The Symbol at Your Door
Author: Nigel Hiscock
Publisher: Taylor & Francis
ISBN: 1351881361
Category : History
Languages : en
Pages : 442
Book Description
Is the display of number and geometry in medieval religious architecture evidence of intended symbolism? This book offers a new perspective in the retrieval of meaning from architecture in the Greek East and the Latin West, and challenges the view that geometry was merely an outcome of practical procedures by masons. Instead, it attributes intellectual meaning to it as understood by Christian Platonist thought and provides compelling evidence that the symbolism was often intended. In so doing, the book serves as a companion volume to The Wise Master Builder by the same author, which found the same system implicit in plans of cathedrals and abbeys. The present book explains how the architectural symbolism proposed could have been understood at the time, as supported by medieval texts and its context, since it is context that can confer specific meaning. The introduction locates the study in its critical context and summarizes Christian Platonism as it determined the meaning of number and geometry. The investigation opens with the recurrent symbolism of the dome and the cube as heaven and earth in the Byzantine world and moves to the duality of the temple and the body in the East and West as reflections of Plato's universal macrocosm and human microcosm. The study then examines each of the figures of Platonic geometry in the architecture of the West against the background of their mathematics and metaphysics, before proceeding to their synthesis with the circle, as seen in circular and polygonal structures, the divisions of circles in Christian art, and their display in window tracery, culminating in the rose window. In view of the multivalency of the symbolism, the investigation establishes systematic occurrences of it, which strongly suggest patterns of thought underlying systems of design. The book concludes with a series of test cases, which show the after-life of the same symbolism as it overlapped with the Renaissance.
Publisher: Taylor & Francis
ISBN: 1351881361
Category : History
Languages : en
Pages : 442
Book Description
Is the display of number and geometry in medieval religious architecture evidence of intended symbolism? This book offers a new perspective in the retrieval of meaning from architecture in the Greek East and the Latin West, and challenges the view that geometry was merely an outcome of practical procedures by masons. Instead, it attributes intellectual meaning to it as understood by Christian Platonist thought and provides compelling evidence that the symbolism was often intended. In so doing, the book serves as a companion volume to The Wise Master Builder by the same author, which found the same system implicit in plans of cathedrals and abbeys. The present book explains how the architectural symbolism proposed could have been understood at the time, as supported by medieval texts and its context, since it is context that can confer specific meaning. The introduction locates the study in its critical context and summarizes Christian Platonism as it determined the meaning of number and geometry. The investigation opens with the recurrent symbolism of the dome and the cube as heaven and earth in the Byzantine world and moves to the duality of the temple and the body in the East and West as reflections of Plato's universal macrocosm and human microcosm. The study then examines each of the figures of Platonic geometry in the architecture of the West against the background of their mathematics and metaphysics, before proceeding to their synthesis with the circle, as seen in circular and polygonal structures, the divisions of circles in Christian art, and their display in window tracery, culminating in the rose window. In view of the multivalency of the symbolism, the investigation establishes systematic occurrences of it, which strongly suggest patterns of thought underlying systems of design. The book concludes with a series of test cases, which show the after-life of the same symbolism as it overlapped with the Renaissance.