Icarus

Icarus PDF Author: Deon Meyer
Publisher: Open Road + Grove/Atlantic
ISBN: 080219091X
Category : Fiction
Languages : en
Pages : 387

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Book Description
This series featuring South African detective Benny Griessel “is one of the high points of contemporary crime fiction” and “Icarus is his best yet” (The Guardian). When a plastic-wrapped corpse is found amidst the sand dunes north of Cape Town, it doesn’t take long for the police to identify the body as Ernst Richter—the tech whiz behind MyAlibi, an Internet service that provides unfaithful partners with sophisticated cover stories to hide their affairs. The murder quickly becomes the subject of fierce media speculation, with questions swirling about potential motives and perpetrators. Maybe it was one of MyAlibi’s countless jilted spouses, or perhaps an aggrieved client. With a spotlight shining on the investigation, detective Benny Griessel’s boss wants him on the case—and he won’t take no for an answer. Before the week is out, a connection to a storied family winery comes to light and adds another layer of tension. But Griessel will have to make sure his suspicions are beyond the shadow of a doubt—or it might be his head on the chopping block. “Meyer . . . has long been hailed as South Africa’s greatest crime writer. Icarus places him firmly in the top international league.” —The Times (London) “Meyer has perfected structure and pace, reveals and red herrings, chapter beats, plot and subplot but he enriches the story with fascinating detail.” —The Sunday Times “A meticulously crafted portrait of modern-day South Africa, Icarus is a spellbinding tour de force.” —New York Journal of Books

Icarus

Icarus PDF Author: Deon Meyer
Publisher: Open Road + Grove/Atlantic
ISBN: 080219091X
Category : Fiction
Languages : en
Pages : 387

Get Book Here

Book Description
This series featuring South African detective Benny Griessel “is one of the high points of contemporary crime fiction” and “Icarus is his best yet” (The Guardian). When a plastic-wrapped corpse is found amidst the sand dunes north of Cape Town, it doesn’t take long for the police to identify the body as Ernst Richter—the tech whiz behind MyAlibi, an Internet service that provides unfaithful partners with sophisticated cover stories to hide their affairs. The murder quickly becomes the subject of fierce media speculation, with questions swirling about potential motives and perpetrators. Maybe it was one of MyAlibi’s countless jilted spouses, or perhaps an aggrieved client. With a spotlight shining on the investigation, detective Benny Griessel’s boss wants him on the case—and he won’t take no for an answer. Before the week is out, a connection to a storied family winery comes to light and adds another layer of tension. But Griessel will have to make sure his suspicions are beyond the shadow of a doubt—or it might be his head on the chopping block. “Meyer . . . has long been hailed as South Africa’s greatest crime writer. Icarus places him firmly in the top international league.” —The Times (London) “Meyer has perfected structure and pace, reveals and red herrings, chapter beats, plot and subplot but he enriches the story with fascinating detail.” —The Sunday Times “A meticulously crafted portrait of modern-day South Africa, Icarus is a spellbinding tour de force.” —New York Journal of Books

Adventures of a Baseball Fan

Adventures of a Baseball Fan PDF Author: Candy L. Vandyke
Publisher: AuthorHouse
ISBN: 1452023344
Category : Sports & Recreation
Languages : en
Pages : 266

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Book Description
After seeing her first baseball game at Fenway Park in Boston, in 2002, Candy became captivated by the game of baseball. Over the next couple of years, that passion drew her to ballparks all around the Northeast. The aspiration to see each team in person enticed her to venture further and further to ballparks in the Midwest and Southeast. Eventually, the yearning to visit every Major League baseball park became a mission. Traveling with a friend, family member, or alone, Candy spent her vacations over the next few years fulfilling that dream. Candy's adventures, at times, incorporated two games in two days, in two different states; five games in five days, in four different states; and two games in two different stadiums, in the same day. In total, she saw over 70 games in 36 different ballparks, as well as two spring training stadiums, all while meeting wonderful people, seeing some unique game situations and visiting amazing sites along the way. Her adventures were not without some tears, fears and unspeakable joys, however. The culmination, a dream realized and, truly, an adventure of a lifetime!

John Jennings

John Jennings PDF Author: Donna-lyn Washington
Publisher: Univ. Press of Mississippi
ISBN: 1496829409
Category : Biography & Autobiography
Languages : en
Pages : 168

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Book Description
John Jennings (b. 1970) is perhaps best known for his collaboration with Damian Duffy on the New York Times bestseller and Eisner Award–winning graphic novel adaptation of Octavia Butler’s Kindred. However, Jennings is also a graphic designer and comic book scholar who, throughout his career, has conducted several interviews that shed light on the importance of Black Speculative narratives. The most enlightening of his interviews are brought together in John Jennings: Conversations. As a collective these interviews explore folklore, systemic racism, his Mississippi roots, and the phrase Jennings cocreated, the Ethnogothic. Jennings discusses the necessity for black heroes, not just for the sake of diversity, but for inclusiveness, touching on the conventions he has cofounded, such as the Schomburg Center’s Black Comic Book Festival in Harlem. He addresses the struggle to be financially compensated for work, and he speaks at length about how being a professor informs his craft where he continues to examine black stereotypes in popular culture with courses of his own design. As a group the interviews in John Jennings: Conversations give a picture of a black man forging a way where comic books have afforded him a means to carve out an important space for people of color.

Roads Were Not Built for Cars

Roads Were Not Built for Cars PDF Author: Carlton Reid
Publisher: Island Press
ISBN: 1610916891
Category : Architecture
Languages : en
Pages : 374

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Book Description
In Roads Were Not Built for Cars, Carlton Reid reveals the pivotal—and largely unrecognized—role that bicyclists played in the development of modern roadways. Reid introduces readers to cycling personalities, such as Henry Ford, and the cycling advocacy groups that influenced early road improvements, literally paving the way for the motor car. When the bicycle morphed from the vehicle of rich transport progressives in the 1890s to the “poor man’s transport” in the 1920s, some cyclists became ardent motorists and were all too happy to forget their cycling roots. But, Reid explains, many motor pioneers continued cycling, celebrating the shared links between transport modes that are now seen as worlds apart. In this engaging and meticulously researched book, Carlton Reid encourages us all to celebrate those links once again.

8-Bit Apocalypse

8-Bit Apocalypse PDF Author: Alex Rubens
Publisher: Abrams
ISBN: 1468316451
Category : Social Science
Languages : en
Pages : 186

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Book Description
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

Design Essentials for the Motion Media Artist

Design Essentials for the Motion Media Artist PDF Author: Angie Taylor
Publisher: Taylor & Francis
ISBN: 1136136851
Category : Computers
Languages : en
Pages : 395

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Book Description
Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.

Who Would I Be If I Weren't so Afraid?

Who Would I Be If I Weren't so Afraid? PDF Author: Ginger Grancagnolo Ed.D. D.Min.
Publisher: BalboaPress
ISBN: 1452539111
Category : Body, Mind & Spirit
Languages : en
Pages : 224

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Book Description
Having found the answer to the question posed by her book, Who Would I Be If I Weren't So Afraid?, Ginger Grancagnolo, Ed D, teaches us how to do the same thing ourselves. The author describes seemingly endless years that she has spent struggling with paralyzing fear to help others comfort our own insecurities and anxieties. Through comprehensive analyses of the different kinds of relationships in which we engage and of the various models through which we define ourselves, she emphasizes that even the most fearful among us can escape from the psychological obstacles that prevent us from leading healthy lives. The simple exercises that she provides enable us to regain our self-worth and to discover the tools we need in facing intimidating environments. Who Would I Be If I Weren't So Afraid? is beneficial to anyone who knows what it is like to be a victim of fear.

Social Game Design

Social Game Design PDF Author: Tim Fields
Publisher: CRC Press
ISBN: 0240817672
Category : Computers
Languages : en
Pages : 264

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Book Description
What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.

US Black Engineer & IT

US Black Engineer & IT PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 56

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Book Description


Mobile & Social Game Design

Mobile & Social Game Design PDF Author: Tim Fields
Publisher: CRC Press
ISBN: 1466598697
Category : Computers
Languages : en
Pages : 226

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Book Description
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des