Author: Brian Jordan
Publisher: Marimba Books
ISBN: 9781603490016
Category : African American children
Languages : en
Pages : 0
Book Description
Brian's older brother thinks he's too small to play ball with them, but he shows them he's not.
I Told You I Can Play!
Author: Brian Jordan
Publisher: Marimba Books
ISBN: 9781603490016
Category : African American children
Languages : en
Pages : 0
Book Description
Brian's older brother thinks he's too small to play ball with them, but he shows them he's not.
Publisher: Marimba Books
ISBN: 9781603490016
Category : African American children
Languages : en
Pages : 0
Book Description
Brian's older brother thinks he's too small to play ball with them, but he shows them he's not.
The Last Lecture
Author: Randy Pausch
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0
Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
The Cat in the Hat.
Author: Dr. Seuss
Publisher:
ISBN: 0307930440
Category : Juvenile Fiction
Languages : en
Pages : 73
Book Description
Two children sitting at home on a rainy day are visited by the cat who shows them some tricks and games.
Publisher:
ISBN: 0307930440
Category : Juvenile Fiction
Languages : en
Pages : 73
Book Description
Two children sitting at home on a rainy day are visited by the cat who shows them some tricks and games.
The Ideal Team Player
Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 195
Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 195
Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
You Can’t Say You Can’t Play
Author: Vivian Gussin Paley
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Publisher: Harvard University Press
ISBN: 0674417615
Category : Education
Languages : en
Pages : 95
Book Description
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Be Kind
Author: Pat Zietlow Miller
Publisher:
ISBN: 1626723214
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
A thoughtful picture book illustrating the power of small acts of kindness, from the award-winning author of Sophie's Squash.
Publisher:
ISBN: 1626723214
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
A thoughtful picture book illustrating the power of small acts of kindness, from the award-winning author of Sophie's Squash.
I Told You I Wasn't Perfect
Author: Denny McLain
Publisher: Triumph Books
ISBN: 1617491470
Category : Sports & Recreation
Languages : en
Pages : 425
Book Description
In 1968, 24-year old Denny McLain turned the baseball world upside down by winning 31 games for the Detroit Tigers. McLain was also a musician. After he won both the MVP and Cy Young Awards in '68, he cut two albums for Capitol Records and played the Hammond organ in a three-week stint in Las Vegas. But winning games and performing on stage were never enough for McLain. He was driven by an insatiable thirst for attention and adventure and in 1969, flying back from a dental appointment in Detroit that he could have rescheduled, Denny arrived 20 minutes after he was supposed to have thrown out the first pitch of the All-Star Game in Washington, D.C. McLain recounts his fabulous success in one of baseball's most exciting eras, as well as his rapid fall from glory, two prison stints, and a horrific personal tragedy. It's one of the most compelling baseball memoirs to come along in a generation.
Publisher: Triumph Books
ISBN: 1617491470
Category : Sports & Recreation
Languages : en
Pages : 425
Book Description
In 1968, 24-year old Denny McLain turned the baseball world upside down by winning 31 games for the Detroit Tigers. McLain was also a musician. After he won both the MVP and Cy Young Awards in '68, he cut two albums for Capitol Records and played the Hammond organ in a three-week stint in Las Vegas. But winning games and performing on stage were never enough for McLain. He was driven by an insatiable thirst for attention and adventure and in 1969, flying back from a dental appointment in Detroit that he could have rescheduled, Denny arrived 20 minutes after he was supposed to have thrown out the first pitch of the All-Star Game in Washington, D.C. McLain recounts his fabulous success in one of baseball's most exciting eras, as well as his rapid fall from glory, two prison stints, and a horrific personal tragedy. It's one of the most compelling baseball memoirs to come along in a generation.
Littell's Living Age
Author: Eliakim Littell
Publisher:
ISBN:
Category :
Languages : en
Pages : 844
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 844
Book Description
High School Hero
Author: Nick Boorman
Publisher: Page Publishing Inc
ISBN: 1644240823
Category : Juvenile Fiction
Languages : en
Pages : 99
Book Description
Gunnar Bale is just a freshman at Slayton High School, but he has high aspirations to be the big man on campus. Gunnar plays for his high school's soccer team and is preparing for his top personal goal, making the varsity hockey team. Gunnar is accompanied by great friends and talented adversaries. Does Gunnar have what it takes to play for the best high school hockey team in the state? Can Gunnar survive the social pressures of the teenage wasteland he is dropped into? Strap in for the wild ride!
Publisher: Page Publishing Inc
ISBN: 1644240823
Category : Juvenile Fiction
Languages : en
Pages : 99
Book Description
Gunnar Bale is just a freshman at Slayton High School, but he has high aspirations to be the big man on campus. Gunnar plays for his high school's soccer team and is preparing for his top personal goal, making the varsity hockey team. Gunnar is accompanied by great friends and talented adversaries. Does Gunnar have what it takes to play for the best high school hockey team in the state? Can Gunnar survive the social pressures of the teenage wasteland he is dropped into? Strap in for the wild ride!