Author: Elizabeth Cooke
Publisher: Archway Publishing
ISBN: 1480821055
Category : Fiction
Languages : en
Pages : 202
Book Description
In the 1970s, international financier Saul Mammon is king. Hes enigmatic, charismatic, and, one could argue, evil. Nobody plays the game like Saul. His obsessive motivations are practically erotic in nature. He got what he wanted when he wanted it without even trying, but a sensational life lived so precariously on edge can never last. He was once a young boy in New York, born to a modest family, with dreams of climbing the gilded ladder to riches and fame. He achieves all this and more with direct connection to leaders not only in the United States but also in the Soviet Union, Paris, and beyond. His only daughter, Sara, watches from the sidelines as her father inches ever closer to the world of power and deceit. Sauls brilliance and dark side eventually lead to his mysterious death and a rapid cover-up. Perhaps it was inevitable that such an ambitious man would fall, but Sara is haunted by questions, most of which will never be answered. Based on a true story, the rise and fall of Saul Mammon shows what happens when ambition turns malicious and when money is never enough.
How to Game People Without Even Trying
Author: Elizabeth Cooke
Publisher: Archway Publishing
ISBN: 1480821055
Category : Fiction
Languages : en
Pages : 202
Book Description
In the 1970s, international financier Saul Mammon is king. Hes enigmatic, charismatic, and, one could argue, evil. Nobody plays the game like Saul. His obsessive motivations are practically erotic in nature. He got what he wanted when he wanted it without even trying, but a sensational life lived so precariously on edge can never last. He was once a young boy in New York, born to a modest family, with dreams of climbing the gilded ladder to riches and fame. He achieves all this and more with direct connection to leaders not only in the United States but also in the Soviet Union, Paris, and beyond. His only daughter, Sara, watches from the sidelines as her father inches ever closer to the world of power and deceit. Sauls brilliance and dark side eventually lead to his mysterious death and a rapid cover-up. Perhaps it was inevitable that such an ambitious man would fall, but Sara is haunted by questions, most of which will never be answered. Based on a true story, the rise and fall of Saul Mammon shows what happens when ambition turns malicious and when money is never enough.
Publisher: Archway Publishing
ISBN: 1480821055
Category : Fiction
Languages : en
Pages : 202
Book Description
In the 1970s, international financier Saul Mammon is king. Hes enigmatic, charismatic, and, one could argue, evil. Nobody plays the game like Saul. His obsessive motivations are practically erotic in nature. He got what he wanted when he wanted it without even trying, but a sensational life lived so precariously on edge can never last. He was once a young boy in New York, born to a modest family, with dreams of climbing the gilded ladder to riches and fame. He achieves all this and more with direct connection to leaders not only in the United States but also in the Soviet Union, Paris, and beyond. His only daughter, Sara, watches from the sidelines as her father inches ever closer to the world of power and deceit. Sauls brilliance and dark side eventually lead to his mysterious death and a rapid cover-up. Perhaps it was inevitable that such an ambitious man would fall, but Sara is haunted by questions, most of which will never be answered. Based on a true story, the rise and fall of Saul Mammon shows what happens when ambition turns malicious and when money is never enough.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1578202221
Category : Performing Arts
Languages : en
Pages : 480
Book Description
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Publisher: CRC Press
ISBN: 1578202221
Category : Performing Arts
Languages : en
Pages : 480
Book Description
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Mobile Game Engines
Author: Jason Brownlee
Publisher: Jason Brownlee
ISBN:
Category : Computers
Languages : en
Pages : 210
Book Description
This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Publisher: Jason Brownlee
ISBN:
Category : Computers
Languages : en
Pages : 210
Book Description
This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Play like a Feminist.
Author: Shira Chess
Publisher: MIT Press
ISBN: 0262360446
Category : Games & Activities
Languages : en
Pages : 182
Book Description
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
Publisher: MIT Press
ISBN: 0262360446
Category : Games & Activities
Languages : en
Pages : 182
Book Description
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
Life Is a Game of Poker
Author: Jim Childers
Publisher: Xlibris Corporation
ISBN: 1479744921
Category : Philosophy
Languages : en
Pages : 77
Book Description
Life Is a Game of Poker is a fictional/philosophy book and is popular with self-help students and poker players of all professions. It uses the principles of poker to teach some of the facts of life and uses a fictional story to communicate philosophies. It is written with a sense of humor about our human frailties and conditions in life. Life Is a Game of Poker will appeal not only to card players but to anyone interested in success in any field and in personal growth as well. With all due respect to the more humanitarian pursuits, make the main characters doctors or lawyers, and the value of the lessons remains the same.
Publisher: Xlibris Corporation
ISBN: 1479744921
Category : Philosophy
Languages : en
Pages : 77
Book Description
Life Is a Game of Poker is a fictional/philosophy book and is popular with self-help students and poker players of all professions. It uses the principles of poker to teach some of the facts of life and uses a fictional story to communicate philosophies. It is written with a sense of humor about our human frailties and conditions in life. Life Is a Game of Poker will appeal not only to card players but to anyone interested in success in any field and in personal growth as well. With all due respect to the more humanitarian pursuits, make the main characters doctors or lawyers, and the value of the lessons remains the same.
The Game of Love and Life
Author: Beverly Jacox
Publisher: Xlibris Corporation
ISBN: 1453566120
Category : Poetry
Languages : en
Pages : 171
Book Description
And I feel that I can lay down some lyrics of writings that you will never forget in life. I do believe it will help people mind and soul for life. I feel that I do have a gift to write and encourage people of all nationalities in this world we live in today. Therefore, my beautiful people of the world. Welcome to the game of love and life.
Publisher: Xlibris Corporation
ISBN: 1453566120
Category : Poetry
Languages : en
Pages : 171
Book Description
And I feel that I can lay down some lyrics of writings that you will never forget in life. I do believe it will help people mind and soul for life. I feel that I do have a gift to write and encourage people of all nationalities in this world we live in today. Therefore, my beautiful people of the world. Welcome to the game of love and life.
I'll Be Waiting
Author: Kelley Armstrong
Publisher: St. Martin's Press
ISBN: 1250284228
Category : Fiction
Languages : en
Pages : 315
Book Description
From New York Times Bestselling author Kelley Armstrong comes a spellbinding new tale of supernatural horror involving a haunted-house, seances, lost loved ones, and a sinister spirit out for blood... Nicola Laughton never expected to see adulthood, being diagnosed with Cystic Fibrosis as a child. Then medical advances let her live into her thirties and she met Anton, who taught her to dream of a future... together. Months after they married, Anton died in a horrible car crash, but lived long enough to utter five words to her, “I’ll be waiting for you.” That final private moment became public when someone from the crash scene took it to the press—the terminally ill woman holding her dying husband as he promised to wait for her on the other side. Worse, that person claimed it wasn’t Anton who said the words but his ghost, hovering over his body. Since their story went public, Nicola has been hounded by spiritualists promising closure. In the hopes of stopping her downward spiral, friends and family find a reputable medium—a professor of parapsychology. For the séance, they rent the Lake Erie beach house that Anton’s family once owned. The medium barely has time to begin his work before things start happening. Locked doors mysteriously open. Clouds of insects engulf the house. Nicola hears footsteps and voices and the creak of an old dumbwaiter...in an empty shaft. Throughout it all she’s haunted by nightmares of her past. Because, unbeknownst to the others, this isn’t her first time contacting the dead. And Nicola isn’t her real name. That’s when she finds the first body.... In this atmospheric, thrilling new ghost story, Kelley Armstrong's full talents are on display to thrill, chill and leave the reader guessing how Nicola escapes with her life--if she can.
Publisher: St. Martin's Press
ISBN: 1250284228
Category : Fiction
Languages : en
Pages : 315
Book Description
From New York Times Bestselling author Kelley Armstrong comes a spellbinding new tale of supernatural horror involving a haunted-house, seances, lost loved ones, and a sinister spirit out for blood... Nicola Laughton never expected to see adulthood, being diagnosed with Cystic Fibrosis as a child. Then medical advances let her live into her thirties and she met Anton, who taught her to dream of a future... together. Months after they married, Anton died in a horrible car crash, but lived long enough to utter five words to her, “I’ll be waiting for you.” That final private moment became public when someone from the crash scene took it to the press—the terminally ill woman holding her dying husband as he promised to wait for her on the other side. Worse, that person claimed it wasn’t Anton who said the words but his ghost, hovering over his body. Since their story went public, Nicola has been hounded by spiritualists promising closure. In the hopes of stopping her downward spiral, friends and family find a reputable medium—a professor of parapsychology. For the séance, they rent the Lake Erie beach house that Anton’s family once owned. The medium barely has time to begin his work before things start happening. Locked doors mysteriously open. Clouds of insects engulf the house. Nicola hears footsteps and voices and the creak of an old dumbwaiter...in an empty shaft. Throughout it all she’s haunted by nightmares of her past. Because, unbeknownst to the others, this isn’t her first time contacting the dead. And Nicola isn’t her real name. That’s when she finds the first body.... In this atmospheric, thrilling new ghost story, Kelley Armstrong's full talents are on display to thrill, chill and leave the reader guessing how Nicola escapes with her life--if she can.
How To Be A Successful Game Tester
Author: Stavros Kirkelie
Publisher: Digital Revolution Media
ISBN:
Category : Games & Activities
Languages : en
Pages : 22
Book Description
The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!
Publisher: Digital Revolution Media
ISBN:
Category : Games & Activities
Languages : en
Pages : 22
Book Description
The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!
Young People’s Transitions into Creative Work
Author: Julian Sefton-Green
Publisher: Routledge
ISBN: 1351704761
Category : Education
Languages : en
Pages : 215
Book Description
Exploring how formal and informal education initiatives and training systems in the US, UK and Australia seek to achieve a socially diverse workforce, this insightful book offers a series of detailed case studies to reveal the initiative and ingenuity shown by today’s young people as they navigate entry into creative fields of work. Young People’s Journeys into Creative Work acknowledges the new and diverse challenges faced by today's youth as they look to enter employment. Chapters trace the rise of indie work, aspirational labour, economic precarity, and the disruptive effects of digital technologies, to illustrate the oinventive ways in which youth from varied socio-economic and cultural backgrounds enter into work in film, games production, music, and the visual arts. From hip-hop to new media arts, the text explores how opportunities for creative work have multiplied in recent years as digital technologies open new markets, new scenes, and new opportunities for entrepreneurs and innovation. This book will be of great interest to researchers, academics and postgraduate students in the fields of youth studies, careers guidance, media studies, vocational education and sociology of education.
Publisher: Routledge
ISBN: 1351704761
Category : Education
Languages : en
Pages : 215
Book Description
Exploring how formal and informal education initiatives and training systems in the US, UK and Australia seek to achieve a socially diverse workforce, this insightful book offers a series of detailed case studies to reveal the initiative and ingenuity shown by today’s young people as they navigate entry into creative fields of work. Young People’s Journeys into Creative Work acknowledges the new and diverse challenges faced by today's youth as they look to enter employment. Chapters trace the rise of indie work, aspirational labour, economic precarity, and the disruptive effects of digital technologies, to illustrate the oinventive ways in which youth from varied socio-economic and cultural backgrounds enter into work in film, games production, music, and the visual arts. From hip-hop to new media arts, the text explores how opportunities for creative work have multiplied in recent years as digital technologies open new markets, new scenes, and new opportunities for entrepreneurs and innovation. This book will be of great interest to researchers, academics and postgraduate students in the fields of youth studies, careers guidance, media studies, vocational education and sociology of education.
Your Worst Poker Enemy: Master The Mental Game
Author: Alan N. Schoonmaker
Publisher: Kensington Publishing Corp.
ISBN: 0818407751
Category : Games & Activities
Languages : en
Pages : 356
Book Description
AT THE TABLE, YOU'RE YOUR OWN WORST ENEMY. --Stu Ungar, the world's greatest poker player Do you play hands you should fold? Do you sometimes go too far with hands, hoping to get lucky while knowing that the pot odds don't justify calling? Ever kept playing even when you knew you were off your game because you were losing and wanted to get even? Have you let anger or destructive urges affect the way you play even though you know better? Don't despair! Now, in Your Worst Poker Enemy, psychologist Dr. Alan Schoonmaker shows you how to reap the full benefits of the poker knowledge you already have by helping you to identify and stop psychologically based mistakes. This must-have book also features detailed sections that examine crucial points far beyond the scope of most other poker strategy guides, including: • Using Intuition vs. Logic • Evaluating Yourself and the Opposition • Understanding Unconscious and Emotional Factors • Adjusting to Changes • Handling stress Dr. Schoonmaker will help you to recognize and defeat the often crippling psychological factors that distort your perceptions about yourself, other players, and the game itself and send you on your way to becoming the best poker player you can be! Alan N. Schoonmaker, Ph.D, is the author of the top-selling The Psychology of Poker and is a columnist for Card Player magazine. He received his Ph.D. in Psychology from UC Berkeley and has conducted research and taught at UCLA, Carnegie-Mellon, and Belgium's Catholic University of Louvain. He lives in Las Vegas.
Publisher: Kensington Publishing Corp.
ISBN: 0818407751
Category : Games & Activities
Languages : en
Pages : 356
Book Description
AT THE TABLE, YOU'RE YOUR OWN WORST ENEMY. --Stu Ungar, the world's greatest poker player Do you play hands you should fold? Do you sometimes go too far with hands, hoping to get lucky while knowing that the pot odds don't justify calling? Ever kept playing even when you knew you were off your game because you were losing and wanted to get even? Have you let anger or destructive urges affect the way you play even though you know better? Don't despair! Now, in Your Worst Poker Enemy, psychologist Dr. Alan Schoonmaker shows you how to reap the full benefits of the poker knowledge you already have by helping you to identify and stop psychologically based mistakes. This must-have book also features detailed sections that examine crucial points far beyond the scope of most other poker strategy guides, including: • Using Intuition vs. Logic • Evaluating Yourself and the Opposition • Understanding Unconscious and Emotional Factors • Adjusting to Changes • Handling stress Dr. Schoonmaker will help you to recognize and defeat the often crippling psychological factors that distort your perceptions about yourself, other players, and the game itself and send you on your way to becoming the best poker player you can be! Alan N. Schoonmaker, Ph.D, is the author of the top-selling The Psychology of Poker and is a columnist for Card Player magazine. He received his Ph.D. in Psychology from UC Berkeley and has conducted research and taught at UCLA, Carnegie-Mellon, and Belgium's Catholic University of Louvain. He lives in Las Vegas.