Author: Kevin Crossley
Publisher: Andrews McMeel Publishing
ISBN: 9780740765520
Category : Art
Languages : en
Pages : 132
Book Description
* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.
How to Create Fantasy Art for Video Games
Author: Bill Stoneham
Publisher: B.E.S. Publishing
ISBN: 9780764145049
Category : Computer animation
Languages : en
Pages : 0
Book Description
A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.
Publisher: B.E.S. Publishing
ISBN: 9780764145049
Category : Computer animation
Languages : en
Pages : 0
Book Description
A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.
Fantasy Clip Art
Author: Kevin Crossley
Publisher: Andrews McMeel Publishing
ISBN: 9780740765520
Category : Art
Languages : en
Pages : 132
Book Description
* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.
Publisher: Andrews McMeel Publishing
ISBN: 9780740765520
Category : Art
Languages : en
Pages : 132
Book Description
* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.
How to Create Fantasy Art for Computer Games
Author: Bill Stoneham
Publisher: A&C Black
ISBN: 1408127628
Category : Art
Languages : en
Pages : 129
Book Description
This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.
Publisher: A&C Black
ISBN: 1408127628
Category : Art
Languages : en
Pages : 129
Book Description
This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.
Game Art
Author: Matt Sainsbury
Publisher: No Starch Press
ISBN: 1593276656
Category : Games & Activities
Languages : en
Pages : 278
Book Description
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Publisher: No Starch Press
ISBN: 1593276656
Category : Games & Activities
Languages : en
Pages : 278
Book Description
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Fantasy Art for Beginners
Author: Jon Hodgson
Publisher: IMPACT
ISBN: 9781600613425
Category : Art
Languages : en
Pages : 0
Book Description
This is a comprehensive guide that will lead beginners through the approaches and techniques needed to create great fantasy art. Part One provides a thorough grounding in all the theoretical and practical skills. Part Two shows how to put these skills into practice in a series of step-by-step demonstrations.
Publisher: IMPACT
ISBN: 9781600613425
Category : Art
Languages : en
Pages : 0
Book Description
This is a comprehensive guide that will lead beginners through the approaches and techniques needed to create great fantasy art. Part One provides a thorough grounding in all the theoretical and practical skills. Part Two shows how to put these skills into practice in a series of step-by-step demonstrations.
How to Draw Video Games
Author: Steve Harpster
Publisher: Penguin
ISBN: 1440351856
Category : Art
Languages : en
Pages : 129
Book Description
Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
Publisher: Penguin
ISBN: 1440351856
Category : Art
Languages : en
Pages : 129
Book Description
Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
100 Ways To Create Fantasy Figures
Author: Francis Tsai
Publisher: David and Charles
ISBN: 1446351874
Category : Art
Languages : en
Pages : 239
Book Description
Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more. One hundred exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer and comic book artist Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.
Publisher: David and Charles
ISBN: 1446351874
Category : Art
Languages : en
Pages : 239
Book Description
Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more. One hundred exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer and comic book artist Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.
Make Your Own Pixel Art
Author: Jennifer Dawe
Publisher: No Starch Press
ISBN: 159327887X
Category : Computers
Languages : en
Pages : 200
Book Description
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
Publisher: No Starch Press
ISBN: 159327887X
Category : Computers
Languages : en
Pages : 200
Book Description
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.