Author: Bonnie Spivet
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448865840
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
Online games have exploded as a popular medium for kids and adults alike. From simple single-player casual games to massive multiplayer online games (or mmogs), there are a lot of ways to have fun online, but there are also risks. This book teaches readers how to participate safely in the online gaming community, from keeping personal information safe while gaming on social networks to avoiding bullies and griefers online. The text provides resources for kids to play games online as well as sidebars that dive deeper into this high-interest topic.
How I Played the Game
Author: Byron Nelson
Publisher: Taylor Trade Publishing
ISBN: 1461626099
Category : Sports & Recreation
Languages : en
Pages : 305
Book Description
Byron Nelson was one of golf's greatest legends. He was one of the finest golfers ever to pick up a putter, and the man who had the most magnificent year any golfer has ever had—1945, when he won an incredible eighteen PGA tournaments, including eleven in a row, and finished second in seven others. How I Played the Game is the beautifully told tale, in his own words, of a man determined to be the best ever: his hardscrabble rural Texas upbringing and his near-death experience with typhoid fever; his early years as a caddie at Fort Worth's Glen Garden Country Club (where as a 15-year-old he beat another young caddie named Ben Hogan in the Caddie Championship); the lean years as an amateur and as a young pro during the Depression; and the golden years of the 1940s, when he invented the modern golf swing and forged the legend of "Lord Byron." Even after his sudden retirement (the real reason for which is finally revealed here) his impact on the game never lessened. Besides his many years as an insightful TV golf commentator, he was mentor to several future golf champions, Ken Venturi and Tom Watson among them. And he continued to play top-caliber golf with the greats of the game, like Hogan, Jack Nicklaus, and Arnold Palmer, and some who were less than great—President Eisenhower, Bing Crosby, Bob Hope, and a host of others. Laced throughout with scores of priceless stories, anecdotes, opinions, and even golf tips, and with an in-depth, event-by-event recreation of his golden year, 1945, How I Played the Game is golf writing and remembrance of the highest order—irresistible reading for every golfer and fan.
Publisher: Taylor Trade Publishing
ISBN: 1461626099
Category : Sports & Recreation
Languages : en
Pages : 305
Book Description
Byron Nelson was one of golf's greatest legends. He was one of the finest golfers ever to pick up a putter, and the man who had the most magnificent year any golfer has ever had—1945, when he won an incredible eighteen PGA tournaments, including eleven in a row, and finished second in seven others. How I Played the Game is the beautifully told tale, in his own words, of a man determined to be the best ever: his hardscrabble rural Texas upbringing and his near-death experience with typhoid fever; his early years as a caddie at Fort Worth's Glen Garden Country Club (where as a 15-year-old he beat another young caddie named Ben Hogan in the Caddie Championship); the lean years as an amateur and as a young pro during the Depression; and the golden years of the 1940s, when he invented the modern golf swing and forged the legend of "Lord Byron." Even after his sudden retirement (the real reason for which is finally revealed here) his impact on the game never lessened. Besides his many years as an insightful TV golf commentator, he was mentor to several future golf champions, Ken Venturi and Tom Watson among them. And he continued to play top-caliber golf with the greats of the game, like Hogan, Jack Nicklaus, and Arnold Palmer, and some who were less than great—President Eisenhower, Bing Crosby, Bob Hope, and a host of others. Laced throughout with scores of priceless stories, anecdotes, opinions, and even golf tips, and with an in-depth, event-by-event recreation of his golden year, 1945, How I Played the Game is golf writing and remembrance of the highest order—irresistible reading for every golfer and fan.
It's How You Play the Game
Author: Brian Kilmeade
Publisher: Harper Collins
ISBN: 0061745529
Category : Humor
Languages : en
Pages : 362
Book Description
“It’s How You Play the Game tells us what [athletes] were looking for when they started and what they found.” — Teddy Atlas, boxing trainer and commentator “Really gets at the heart of what sports is all about. ...Great read for anyone who ever played a sporyt.” — Tommy Lasorda, former Los Angeles Dodgers manager “I’ve watched many great players, but this is the first book that shows me how they became great people. ” — Joe Buck, Fox Sports “Brian does a masterful job laying out the values that have made America great.” — Gen. Tommy R. Franks, U.S. Army (Retired) “This is essential reading for sports fans and sports parents everywhere.” — Rick Wolff, host, “The Sports Edge” WFAN Radio “It’s How You Play the Game is a great read—insightful and well written.” — Donald J. Trump “...Humanizes our icons in a way that makes their success seem achievable and their life lessons invaluable.” — Jake Steinfeld, Chairman & CEO, Body by Jake Global “Helps to understand the value of sports and how it prepares you to deal with the stresses of everyday life.” — Bob Ferraro, President of the National High School Coaches Association “Like having a library of motivational books by successful people...a book you’ll refer to the rest of your life.” — Lou Holtz, former college football coach “This book taught me more about some of my favorite leaders than any profile of them I had ever read...” — Don Yaeger, Sports Illustrated writer, New York Times bestselling author
Publisher: Harper Collins
ISBN: 0061745529
Category : Humor
Languages : en
Pages : 362
Book Description
“It’s How You Play the Game tells us what [athletes] were looking for when they started and what they found.” — Teddy Atlas, boxing trainer and commentator “Really gets at the heart of what sports is all about. ...Great read for anyone who ever played a sporyt.” — Tommy Lasorda, former Los Angeles Dodgers manager “I’ve watched many great players, but this is the first book that shows me how they became great people. ” — Joe Buck, Fox Sports “Brian does a masterful job laying out the values that have made America great.” — Gen. Tommy R. Franks, U.S. Army (Retired) “This is essential reading for sports fans and sports parents everywhere.” — Rick Wolff, host, “The Sports Edge” WFAN Radio “It’s How You Play the Game is a great read—insightful and well written.” — Donald J. Trump “...Humanizes our icons in a way that makes their success seem achievable and their life lessons invaluable.” — Jake Steinfeld, Chairman & CEO, Body by Jake Global “Helps to understand the value of sports and how it prepares you to deal with the stresses of everyday life.” — Bob Ferraro, President of the National High School Coaches Association “Like having a library of motivational books by successful people...a book you’ll refer to the rest of your life.” — Lou Holtz, former college football coach “This book taught me more about some of my favorite leaders than any profile of them I had ever read...” — Don Yaeger, Sports Illustrated writer, New York Times bestselling author
It's How We Play the Game
Author: Ed Stack
Publisher: Scribner
ISBN: 1982116927
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
Publisher: Scribner
ISBN: 1982116927
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
We Played the Game
Author: Danny Peary
Publisher: Hyperion Books
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 678
Book Description
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Publisher: Hyperion Books
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 678
Book Description
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
How to Play the Game
Author: Darren A. Heitner
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Playing Games Online
Author: Bonnie Spivet
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448865840
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
Online games have exploded as a popular medium for kids and adults alike. From simple single-player casual games to massive multiplayer online games (or mmogs), there are a lot of ways to have fun online, but there are also risks. This book teaches readers how to participate safely in the online gaming community, from keeping personal information safe while gaming on social networks to avoiding bullies and griefers online. The text provides resources for kids to play games online as well as sidebars that dive deeper into this high-interest topic.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448865840
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
Online games have exploded as a popular medium for kids and adults alike. From simple single-player casual games to massive multiplayer online games (or mmogs), there are a lot of ways to have fun online, but there are also risks. This book teaches readers how to participate safely in the online gaming community, from keeping personal information safe while gaming on social networks to avoiding bullies and griefers online. The text provides resources for kids to play games online as well as sidebars that dive deeper into this high-interest topic.
Games
Author: Sandra Danilovic
Publisher: Emerald Group Publishing
ISBN: 1800435967
Category : Medical
Languages : en
Pages : 129
Book Description
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Publisher: Emerald Group Publishing
ISBN: 1800435967
Category : Medical
Languages : en
Pages : 129
Book Description
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262316811
Category : Games & Activities
Languages : en
Pages : 176
Book Description
The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Publisher: MIT Press
ISBN: 0262316811
Category : Games & Activities
Languages : en
Pages : 176
Book Description
The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Ready Player Two
Author: Shira Chess
Publisher: U of Minnesota Press
ISBN: 1452954992
Category : Games & Activities
Languages : en
Pages : 245
Book Description
Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Publisher: U of Minnesota Press
ISBN: 1452954992
Category : Games & Activities
Languages : en
Pages : 245
Book Description
Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
The Alumni Register of the University of Pennsylvania
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 986
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 986
Book Description