Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421510675
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Hikaru no Go, Vol. 10
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421510675
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Publisher: VIZ Media LLC
ISBN: 9781421510675
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Hikaru No Go
Author: Takeshi Obata
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghost stories
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru no Go, Vol. 18
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Publisher: VIZ Media LLC
ISBN: 9781421528236
Category : Comics & Graphic Novels
Languages : en
Pages : 216
Book Description
An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Hikaru no Go, Vol. 16
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Publisher: VIZ Media LLC
ISBN: 9781421525846
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Hikaru No Go: sai vs. toya koyo
Author: Yumi Hotta
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Publisher:
ISBN:
Category : Ghosts
Languages : en
Pages :
Book Description
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Bakuman。, Vol. 10
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421551276
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Moritaka and Akito will need to come up with an amazing new manga idea if they ever hope to get back into Weekly Jump magazine, and they only have six months to do it! But with Hattori, their former editor, helping behind the scenes, the duo might have everything in place to create the perfect story. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421551276
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
Moritaka and Akito will need to come up with an amazing new manga idea if they ever hope to get back into Weekly Jump magazine, and they only have six months to do it! But with Hattori, their former editor, helping behind the scenes, the duo might have everything in place to create the perfect story. -- VIZ Media
Hikaru no Go, Vol. 8
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 9781421506425
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
Publisher: VIZ Media LLC
ISBN: 9781421506425
Category : Comics & Graphic Novels
Languages : en
Pages : 220
Book Description
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
Death Note, Vol. 10
Author: Tsugumi Ohba
Publisher: VIZ Media LLC
ISBN: 1421543699
Category : Comics & Graphic Novels
Languages : en
Pages : 190
Book Description
With Near openly suspecting the new L of being Kira and sowing doubt in the hearts of the task force members, Light is once again forced to pass the Death Note on to another to take the heat off himself. But this time, Kira chooses a disciple from among his true believers. With no way to contact his successor directly, Light must rely on his faithful follower's adherence to Kira's goals. Will this newest move bring Light's ideal world closer to reality? Or will losing control of the Death Note spell Light's doom? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421543699
Category : Comics & Graphic Novels
Languages : en
Pages : 190
Book Description
With Near openly suspecting the new L of being Kira and sowing doubt in the hearts of the task force members, Light is once again forced to pass the Death Note on to another to take the heat off himself. But this time, Kira chooses a disciple from among his true believers. With no way to contact his successor directly, Light must rely on his faithful follower's adherence to Kira's goals. Will this newest move bring Light's ideal world closer to reality? Or will losing control of the Death Note spell Light's doom? -- VIZ Media
Hikaru no Go, Vol. 15
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421555751
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421555751
Category : Comics & Graphic Novels
Languages : en
Pages : 214
Book Description
Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media
Hikaru no Go, Vol. 21
Author: Yumi Hotta
Publisher: VIZ Media LLC
ISBN: 1421558017
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421558017
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media