High Quality Shading and Lighting for Hardware Accelerated Rendering

High Quality Shading and Lighting for Hardware Accelerated Rendering PDF Author: Wolfgang Heidrich
Publisher: Herbert Utz Verlag
ISBN: 9783896756244
Category : Computer graphics
Languages : en
Pages : 176

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Book Description

High Quality Shading and Lighting for Hardware Accelerated Rendering

High Quality Shading and Lighting for Hardware Accelerated Rendering PDF Author: Wolfgang Heidrich
Publisher: Herbert Utz Verlag
ISBN: 9783896756244
Category : Computer graphics
Languages : en
Pages : 176

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Book Description


Rendering Techniques ’99

Rendering Techniques ’99 PDF Author: Dani Lischinski
Publisher: Springer Science & Business Media
ISBN: 3709168090
Category : Computers
Languages : en
Pages : 391

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Book Description
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.

Rendering Techniques 2000

Rendering Techniques 2000 PDF Author: B. Peroche
Publisher: Springer Science & Business Media
ISBN: 370916303X
Category : Computers
Languages : en
Pages : 435

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Book Description
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.

GPU Gems 2

GPU Gems 2 PDF Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814

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Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Real-Time Shading

Real-Time Shading PDF Author: Marc Olano
Publisher: CRC Press
ISBN: 1439863814
Category : Computers
Languages : en
Pages : 370

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Book Description
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

Computer Graphics

Computer Graphics PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 470

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Book Description


Shadow Techniques for Interactive and Real Time Applications

Shadow Techniques for Interactive and Real Time Applications PDF Author: Stefan Brabec
Publisher: Cuvillier Verlag
ISBN: 3865370470
Category :
Languages : en
Pages : 179

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Book Description


Digital Video and HD

Digital Video and HD PDF Author: Charles Poynton
Publisher: Elsevier
ISBN: 0080504302
Category : Computers
Languages : en
Pages : 737

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Book Description
Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment

Real-Time Shadows

Real-Time Shadows PDF Author: Elmar Eisemann
Publisher: CRC Press
ISBN: 1439867690
Category : Computers
Languages : en
Pages : 399

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Book Description
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh PDF Author: Michael McCool
Publisher: CRC Press
ISBN: 1000730727
Category : Computers
Languages : en
Pages : 318

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Book Description
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.