Author: Miguel A. Otaduy
Publisher: Morgan & Claypool Publishers
ISBN: 1598291149
Category : Dokunma
Languages : en
Pages : 113
Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 5001000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces.
High Fidelity Haptic Rendering
Author: Miguel A. Otaduy
Publisher: Morgan & Claypool Publishers
ISBN: 1598291149
Category : Dokunma
Languages : en
Pages : 113
Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 5001000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces.
Publisher: Morgan & Claypool Publishers
ISBN: 1598291149
Category : Dokunma
Languages : en
Pages : 113
Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 5001000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces.
High Fidelity Haptic Rendering
Author: Miguel Otaduy
Publisher: Springer Nature
ISBN: 3031795199
Category : Mathematics
Languages : en
Pages : 103
Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
Publisher: Springer Nature
ISBN: 3031795199
Category : Mathematics
Languages : en
Pages : 103
Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
Haptic Rendering
Author: Ming C. Lin
Publisher: CRC Press
ISBN: 1439865140
Category : Computers
Languages : en
Pages : 616
Book Description
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms
Publisher: CRC Press
ISBN: 1439865140
Category : Computers
Languages : en
Pages : 616
Book Description
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms
Haptics: Understanding Touch; Technology and Systems; Applications and Interaction
Author: Hiroyuki Kajimoto
Publisher: Springer Nature
ISBN: 3031700589
Category :
Languages : en
Pages : 544
Book Description
Publisher: Springer Nature
ISBN: 3031700589
Category :
Languages : en
Pages : 544
Book Description
The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics
Author: Gianni Campion
Publisher: Springer Science & Business Media
ISBN: 0857295764
Category : Computers
Languages : en
Pages : 170
Book Description
The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
Publisher: Springer Science & Business Media
ISBN: 0857295764
Category : Computers
Languages : en
Pages : 170
Book Description
The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected.
Handbook of Robotic Surgery
Author: Stênio de Cássio Zequi
Publisher: Elsevier
ISBN: 0443132720
Category : Computers
Languages : en
Pages : 1849
Book Description
Handbook of Robotic Surgery serves as a primer covering the main areas of knowledge in robotic surgery. This comprehensive book provides essential information on all aspects related to robotic surgery, from the present up to the future. The discussion presented in sections ranges from the historical background of robotic surgery up to more recent and future technological innovations such as remote controls, surgically distant collaboration, simulators, modern surgical robotics, fluorescence-guided surgery, and virtual reality. The book also contains sections dedicated to the safety conditions in surgery and patient protection, which will be suitable for surgeons, health professionals, biomedical engineering professionals, healthcare administrators, and students. There are specific chapters for all areas in which robotic surgery has been used in daily clinical practice or is under development. - Written by doctors, engineers, and nurses, thus eliminating communication barriers and making it accessible for health and engineering professionals - Provides initial literature offering a broad overview of all aspects of robotic surgery that will serve as a solid theoretical base for future developments in robotic subfields - Analyzes cost-effectiveness of robotic surgery, discussing its use in developing countries, ethics, medical-legal aspects, education, training, mentorship, leadership, certification of professionals, and credentialing of robotic centers - Contributed to by key opinion leaders from several nations and continents, taking into account different socioeconomic and cultural regional realities which can influence the widespread use of robotic surgery in the world
Publisher: Elsevier
ISBN: 0443132720
Category : Computers
Languages : en
Pages : 1849
Book Description
Handbook of Robotic Surgery serves as a primer covering the main areas of knowledge in robotic surgery. This comprehensive book provides essential information on all aspects related to robotic surgery, from the present up to the future. The discussion presented in sections ranges from the historical background of robotic surgery up to more recent and future technological innovations such as remote controls, surgically distant collaboration, simulators, modern surgical robotics, fluorescence-guided surgery, and virtual reality. The book also contains sections dedicated to the safety conditions in surgery and patient protection, which will be suitable for surgeons, health professionals, biomedical engineering professionals, healthcare administrators, and students. There are specific chapters for all areas in which robotic surgery has been used in daily clinical practice or is under development. - Written by doctors, engineers, and nurses, thus eliminating communication barriers and making it accessible for health and engineering professionals - Provides initial literature offering a broad overview of all aspects of robotic surgery that will serve as a solid theoretical base for future developments in robotic subfields - Analyzes cost-effectiveness of robotic surgery, discussing its use in developing countries, ethics, medical-legal aspects, education, training, mentorship, leadership, certification of professionals, and credentialing of robotic centers - Contributed to by key opinion leaders from several nations and continents, taking into account different socioeconomic and cultural regional realities which can influence the widespread use of robotic surgery in the world
Automation 2019
Author: Roman Szewczyk
Publisher: Springer
ISBN: 3030132730
Category : Technology & Engineering
Languages : en
Pages : 738
Book Description
This book consists of papers presented at AUTOMATION2019, an international conference held in Warsaw from March 27 to 29, 2019. It discusses the radical technological changes occurring due to the INDUSTRY 4.0. To follow these changes, both scientists and engineers have to face the challenge of interdisciplinary approach directed at the development of cyber-physical systems. This approach encompasses interdisciplinary theoretical knowledge, numerical modelling and simulation as well as application of artificial intelligence techniques. Both software and physical devices are composed into systems that will increase production efficiency and resource savings. The theoretical results, practical solutions and guidelines presented are valuable for both researchers working in the area of engineering sciences and practitioners looking for solutions to industrial problems.
Publisher: Springer
ISBN: 3030132730
Category : Technology & Engineering
Languages : en
Pages : 738
Book Description
This book consists of papers presented at AUTOMATION2019, an international conference held in Warsaw from March 27 to 29, 2019. It discusses the radical technological changes occurring due to the INDUSTRY 4.0. To follow these changes, both scientists and engineers have to face the challenge of interdisciplinary approach directed at the development of cyber-physical systems. This approach encompasses interdisciplinary theoretical knowledge, numerical modelling and simulation as well as application of artificial intelligence techniques. Both software and physical devices are composed into systems that will increase production efficiency and resource savings. The theoretical results, practical solutions and guidelines presented are valuable for both researchers working in the area of engineering sciences and practitioners looking for solutions to industrial problems.
Haptics: Generating and Perceiving Tangible Sensations, Part II
Author: Astrid M. L. Kappers
Publisher: Springer Science & Business Media
ISBN: 3642140742
Category : Computers
Languages : en
Pages : 476
Book Description
This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Publisher: Springer Science & Business Media
ISBN: 3642140742
Category : Computers
Languages : en
Pages : 476
Book Description
This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Haptics: Generating and Perceiving Tangible Sensations, Part I
Author: Astrid M. L. Kappers
Publisher: Springer
ISBN: 3642140645
Category : Computers
Languages : en
Pages : 405
Book Description
Annotation This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Publisher: Springer
ISBN: 3642140645
Category : Computers
Languages : en
Pages : 405
Book Description
Annotation This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.
Virtual Reality and Augmented Reality
Author: Patrick Bourdot
Publisher: Springer
ISBN: 3030017907
Category : Computers
Languages : en
Pages : 264
Book Description
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
Publisher: Springer
ISBN: 3030017907
Category : Computers
Languages : en
Pages : 264
Book Description
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.