GURPS Warehouse 23

GURPS Warehouse 23 PDF Author: S. John Ross
Publisher: Steve Jackson Games
ISBN: 9781556343285
Category : Games
Languages : en
Pages : 128

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Book Description
-- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/

GURPS Warehouse 23

GURPS Warehouse 23 PDF Author: S. John Ross
Publisher: Steve Jackson Games
ISBN: 9781556343285
Category : Games
Languages : en
Pages : 128

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Book Description
-- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/

Gurps Cyberpunk

Gurps Cyberpunk PDF Author: Loyd Blankenship
Publisher: Steve Jackson Games
ISBN: 9781556341687
Category : Games
Languages : en
Pages : 128

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Book Description
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

GURPS Lite

GURPS Lite PDF Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34

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Book Description


Gurps Cyberworld

Gurps Cyberworld PDF Author: Paul Hume
Publisher: Steve Jackson Games
ISBN: 9781556342356
Category :
Languages : en
Pages :

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Book Description
Fantasirollespil.

Authentic Thaumaturgy

Authentic Thaumaturgy PDF Author: Isaac Bonewits
Publisher: Steve Jackson Games
ISBN: 9781556343605
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
-- Treat this book as a crossover to your occult section. -- The author, a professional occultist, is the only person ever to earn a degree in Magic from the University of California. Written by professional occultist Isaac Bonewits, Authentic Thaumaturgy describes how to create "realistic" magical systems for roleplaying games. It also reveals the "real magical" roots of the popular trading card game Magic: The Gathering. Any GM who likes modifying his game's magic systems will get a lot of ideas here.

How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

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Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

GURPS Discworld

GURPS Discworld PDF Author: Terry Pratchett
Publisher: Steve Jackson Games
ISBN: 9781556343865
Category : Discworld (Imaginary place)
Languages : en
Pages : 0

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Book Description
A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

Gurps Psionic Powers

Gurps Psionic Powers PDF Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556347986
Category : Games
Languages : en
Pages : 88

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Book Description
Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.

GURPS Mecha

GURPS Mecha PDF Author: David Pulver
Publisher: Steve Jackson Games
ISBN: 9781556342394
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
-- Includes a complete, detailed campaign world, "Cybermech Damocles"! -- By popular GURPS author David Pulver (Psionics, Vehicles).

Gurps Magic

Gurps Magic PDF Author: Gurps
Publisher: Steve Jackson Games
ISBN: 9781556347337
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Fantasirollespil.