Author: Wynford James
Publisher:
ISBN: 9780744700275
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 161
Book Description
Graphics Programming Techniques on the Amstrad CPC 464
Author: Wynford James
Publisher:
ISBN: 9780744700275
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 161
Book Description
Publisher:
ISBN: 9780744700275
Category : Amstrad CPC464 (Computer)
Languages : en
Pages : 161
Book Description
Working Graphics on the Amstrad CPC 464 & 664
Author: Mike James
Publisher:
ISBN: 9780852428740
Category : Amstrad Microcomputer
Languages : en
Pages : 176
Book Description
Publisher:
ISBN: 9780852428740
Category : Amstrad Microcomputer
Languages : en
Pages : 176
Book Description
Advanced Graphics in C
Author: Nelson Johnson
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692
Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 692
Book Description
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Advanced Graphics Programming in C and C++
Author: Roger T. Stevens
Publisher: Prentice Hall
ISBN: 9780130054975
Category : C (Computer program language)
Languages : en
Pages : 541
Book Description
Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.
Publisher: Prentice Hall
ISBN: 9780130054975
Category : C (Computer program language)
Languages : en
Pages : 541
Book Description
Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.
Games and Graphics Programming on the Amstrad CPC 464, 664 and 6128
Author: Stephen William Colwill
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224
Book Description
Publisher:
ISBN: 9780744700329
Category : Amstrad Microcomputer
Languages : en
Pages : 224
Book Description
Course Notes: Advanced graphics programming techniques using OpenGl
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :
Book Description
Object-Oriented and Mixed Programming Paradigms
Author: Peter Wisskirchen
Publisher: Springer Science & Business Media
ISBN: 3642610625
Category : Computers
Languages : en
Pages : 196
Book Description
The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.
Publisher: Springer Science & Business Media
ISBN: 3642610625
Category : Computers
Languages : en
Pages : 196
Book Description
The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.
Programming techniques, tips, and tricks for real-time graphics
Author: Randima Fernando
Publisher:
ISBN:
Category : Computer graphics
Languages : ja
Pages : 765
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : ja
Pages : 765
Book Description
The British National Bibliography
Author: Arthur James Wells
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 1706
Book Description
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 1706
Book Description
Computer Graphics Using Object-Oriented Programming
Author: Steve Cunningham
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 338
Book Description
The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 338
Book Description
The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.