Author: Karida L. Brown
Publisher: UNC Press Books
ISBN: 1469647044
Category : Social Science
Languages : en
Pages : 265
Book Description
Since the 2016 presidential election, Americans have witnessed countless stories about Appalachia: its changing political leanings, its opioid crisis, its increasing joblessness, and its declining population. These stories, however, largely ignore black Appalachian lives. Karida L. Brown's Gone Home offers a much-needed corrective to the current whitewashing of Appalachia. In telling the stories of African Americans living and working in Appalachian coal towns, Brown offers a sweeping look at race, identity, changes in politics and policy, and black migration in the region and beyond. Drawn from over 150 original oral history interviews with former and current residents of Harlan County, Kentucky, Brown shows that as the nation experienced enormous transformation from the pre- to the post-civil rights era, so too did black Americans. In reconstructing the life histories of black coal miners, Brown shows the mutable and shifting nature of collective identity, the struggles of labor and representation, and that Appalachia is far more diverse than you think.
Gone Home
Now that You've Gone Home
Author: Joyce Hutchison
Publisher:
ISBN: 9781594712159
Category : Religion
Languages : en
Pages : 0
Book Description
Building on the success of "May I Walk You Home?," this collection of stories helps readers navigate the bewildering landscape of grief. The authors reflect on their own stories of loss, as well as those of others, and offer meditations to assist readers through some of the more difficult issues that come with the loss of a loved one.
Publisher:
ISBN: 9781594712159
Category : Religion
Languages : en
Pages : 0
Book Description
Building on the success of "May I Walk You Home?," this collection of stories helps readers navigate the bewildering landscape of grief. The authors reflect on their own stories of loss, as well as those of others, and offer meditations to assist readers through some of the more difficult issues that come with the loss of a loved one.
Top Five Regrets of the Dying
Author: Bronnie Ware
Publisher: Hay House, Inc
ISBN: 1401956009
Category : Self-Help
Languages : en
Pages : 322
Book Description
Revised edition of the best-selling memoir that has been read by over a million people worldwide with translations in 29 languages. After too many years of unfulfilling work, Bronnie Ware began searching for a job with heart. Despite having no formal qualifications or previous experience in the field, she found herself working in palliative care. During the time she spent tending to those who were dying, Bronnie's life was transformed. Later, she wrote an Internet blog post, outlining the most common regrets that the people she had cared for had expressed. The post gained so much momentum that it was viewed by more than three million readers worldwide in its first year. At the request of many, Bronnie subsequently wrote a book, The Top Five Regrets of the Dying, to share her story. Bronnie has had a colourful and diverse life. By applying the lessons of those nearing their death to her own life, she developed an understanding that it is possible for everyone, if we make the right choices, to die with peace of mind. In this revised edition of the best-selling memoir that has been read by over a million people worldwide, with translations in 29 languages, Bronnie expresses how significant these regrets are and how we can positively address these issues while we still have the time. The Top Five Regrets of the Dying gives hope for a better world. It is a courageous, life-changing book that will leave you feeling more compassionate and inspired to live the life you are truly here to live.
Publisher: Hay House, Inc
ISBN: 1401956009
Category : Self-Help
Languages : en
Pages : 322
Book Description
Revised edition of the best-selling memoir that has been read by over a million people worldwide with translations in 29 languages. After too many years of unfulfilling work, Bronnie Ware began searching for a job with heart. Despite having no formal qualifications or previous experience in the field, she found herself working in palliative care. During the time she spent tending to those who were dying, Bronnie's life was transformed. Later, she wrote an Internet blog post, outlining the most common regrets that the people she had cared for had expressed. The post gained so much momentum that it was viewed by more than three million readers worldwide in its first year. At the request of many, Bronnie subsequently wrote a book, The Top Five Regrets of the Dying, to share her story. Bronnie has had a colourful and diverse life. By applying the lessons of those nearing their death to her own life, she developed an understanding that it is possible for everyone, if we make the right choices, to die with peace of mind. In this revised edition of the best-selling memoir that has been read by over a million people worldwide, with translations in 29 languages, Bronnie expresses how significant these regrets are and how we can positively address these issues while we still have the time. The Top Five Regrets of the Dying gives hope for a better world. It is a courageous, life-changing book that will leave you feeling more compassionate and inspired to live the life you are truly here to live.
Gone from Home
Author: Angela Johnson
Publisher: Laurel Leaf
ISBN: 9780440229421
Category : Children
Languages : en
Pages : 0
Book Description
Meet Sweetness, who has saved an abandoned baby and held up a convenience store, both on the same day. And Starr, who arrives on her Day-Glo orange bicycle to baby-sit for a summer -- and changes a family forever. And Victor, who cannot hear but sees clearly that his brother and sister will soon learn to fly. In 12 taut, emotional stories, Angela Johnson explores the hardship, hope, and surprising acts of compassion in the lives of young people gone from home.
Publisher: Laurel Leaf
ISBN: 9780440229421
Category : Children
Languages : en
Pages : 0
Book Description
Meet Sweetness, who has saved an abandoned baby and held up a convenience store, both on the same day. And Starr, who arrives on her Day-Glo orange bicycle to baby-sit for a summer -- and changes a family forever. And Victor, who cannot hear but sees clearly that his brother and sister will soon learn to fly. In 12 taut, emotional stories, Angela Johnson explores the hardship, hope, and surprising acts of compassion in the lives of young people gone from home.
Real Games
Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262353636
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Publisher: MIT Press
ISBN: 0262353636
Category : Games & Activities
Languages : en
Pages : 219
Book Description
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
Poems
Author: Mrs. Hemans
Publisher:
ISBN:
Category :
Languages : en
Pages : 390
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 390
Book Description
Going Home
Author: Pete Conrad
Publisher: Lulu.com
ISBN: 1304763765
Category : Fiction
Languages : en
Pages : 330
Book Description
As a teen, Jennifer LeBlanc flees her rural hometown of Modock, Maine after the deaths of her parents and vows never to return. While attending Harvard Business School on a full scholarship, Jennifer meets and falls in love with Bradley Maderon, a financial genius who runs BostonOs largest hedge fund. Jennifer becomes the CFO of BradleyOs empire, but when he is arrested and the government seizes all of their assets, Jennifer is forced to return to Maine and confront the trauma that she has repressed all of these years. With the help of her sister's Great Danes, Angel and Mercy, Jennifer searches for a way to overcome her grief, learn to appreciate the gifts that life gives, and, perhaps, to find love.
Publisher: Lulu.com
ISBN: 1304763765
Category : Fiction
Languages : en
Pages : 330
Book Description
As a teen, Jennifer LeBlanc flees her rural hometown of Modock, Maine after the deaths of her parents and vows never to return. While attending Harvard Business School on a full scholarship, Jennifer meets and falls in love with Bradley Maderon, a financial genius who runs BostonOs largest hedge fund. Jennifer becomes the CFO of BradleyOs empire, but when he is arrested and the government seizes all of their assets, Jennifer is forced to return to Maine and confront the trauma that she has repressed all of these years. With the help of her sister's Great Danes, Angel and Mercy, Jennifer searches for a way to overcome her grief, learn to appreciate the gifts that life gives, and, perhaps, to find love.
Press Reset
Author: Jason Schreier
Publisher: Grand Central Publishing
ISBN: 1538735482
Category : Games & Activities
Languages : en
Pages : 270
Book Description
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Publisher: Grand Central Publishing
ISBN: 1538735482
Category : Games & Activities
Languages : en
Pages : 270
Book Description
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Staring at the Park
Author: Jane Speedy
Publisher: Routledge
ISBN: 1315419750
Category : Psychology
Languages : en
Pages : 195
Book Description
Winner of the 2016 ICQI Outstanding Qualitative Book Award Acclaimed qualitative scholar Jane Speedy’s world was upended completely after suffering a severe stroke when only in her late 50s. After returning home from the hospital, Speedy took to her iPad to write and draw as a way of making sense of her experience and to aid her recovery. The stunning, fragmented, poetic text and images comprising Staring at the Park depict the events of this difficult journey. It provides an alternative model of engaging the self in a research project in an evocative and artistic way. This highly original book: -uses the seemingly ordinary motif of the park opposite the author’s house as the catalyst for a wildly creative autoethnography;-includes three narratives of the author’s experience of staring at the park—an imagined murder mystery in the park, a realist ethnography of the park, and the life story (both imagined and real) of her facing her illness and recovery; -offers readers a poetic and performative inquiry into the author’s new reality.
Publisher: Routledge
ISBN: 1315419750
Category : Psychology
Languages : en
Pages : 195
Book Description
Winner of the 2016 ICQI Outstanding Qualitative Book Award Acclaimed qualitative scholar Jane Speedy’s world was upended completely after suffering a severe stroke when only in her late 50s. After returning home from the hospital, Speedy took to her iPad to write and draw as a way of making sense of her experience and to aid her recovery. The stunning, fragmented, poetic text and images comprising Staring at the Park depict the events of this difficult journey. It provides an alternative model of engaging the self in a research project in an evocative and artistic way. This highly original book: -uses the seemingly ordinary motif of the park opposite the author’s house as the catalyst for a wildly creative autoethnography;-includes three narratives of the author’s experience of staring at the park—an imagined murder mystery in the park, a realist ethnography of the park, and the life story (both imagined and real) of her facing her illness and recovery; -offers readers a poetic and performative inquiry into the author’s new reality.
Trends in Long-term Care
Author: United States. Congress. Senate. Special Committee on Aging. Subcommittee on Long-Term Care
Publisher:
ISBN:
Category : Nursing homes
Languages : en
Pages : 1048
Book Description
Publisher:
ISBN:
Category : Nursing homes
Languages : en
Pages : 1048
Book Description