Ghosts, Ghouls, and Golems (Mutants & Masterminds)

Ghosts, Ghouls, and Golems (Mutants & Masterminds) PDF Author: Michael Surbrook
Publisher:
ISBN: 9781613187319
Category :
Languages : en
Pages :

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Ghosts, Ghouls, and Golems (Mutants & Masterminds)

Ghosts, Ghouls, and Golems (Mutants & Masterminds) PDF Author: Michael Surbrook
Publisher:
ISBN: 9781613187319
Category :
Languages : en
Pages :

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Book Description


Ghosts, Ghouls, and Golems (Hero)

Ghosts, Ghouls, and Golems (Hero) PDF Author: Michael Surbrook
Publisher:
ISBN: 9781613187296
Category :
Languages : en
Pages :

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Book Description


Aaron Allston's Strike Force

Aaron Allston's Strike Force PDF Author: Michael Surbrook
Publisher:
ISBN: 9781613180181
Category :
Languages : en
Pages :

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Book Description
A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.

The Algernon Files

The Algernon Files PDF Author: Blackwyrm Games
Publisher: Blackwyrm Games
ISBN: 9780974780405
Category : Computer adventure games
Languages : en
Pages : 128

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Book Description
The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.

Marvel Weddings

Marvel Weddings PDF Author: Stan Lee
Publisher: Marvel Comics Group
ISBN: 9780785116868
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.

Grunts

Grunts PDF Author: Mary Gentle
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387

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Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.

Larger Than Life (Savage Worlds)

Larger Than Life (Savage Worlds) PDF Author: Michael Surbrook
Publisher: Blackwyrm
ISBN: 9781613187289
Category : Fiction
Languages : en
Pages : 308

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Book Description
Heroes, villains, legends ... the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don't let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn't mean you can't use them in your pulp, superhero, fantasy, or even science fiction campaigns! After all, these characters are Larger Than Life!

Bestiary 3

Bestiary 3 PDF Author: Jason Bulmahn
Publisher:
ISBN: 9781601253781
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker and Peter Adkison"--Title page verso.

Into the Odd

Into the Odd PDF Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48

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Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.

Kobold Guide to Combat

Kobold Guide to Combat PDF Author: Wolfgang Baur
Publisher: Kobold Press
ISBN: 9781936781324
Category :
Languages : en
Pages : 162

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Book Description
At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!