Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778152
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
Getting the Most Out of Makerspaces to Explore Arduino & Electronics
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778152
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778152
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
Getting the Most Out of Makerspaces to Build Robots
Author: Jacob Cohen
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778209
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
Robots are at the heart of the makerspaces movement, which aims to bring together like-minded computer experts to build collaborative projects. This book introduces readers to the nascent world of makerspaces and its potential. Readers learn how to find these spaces in their local community or even in the local library. They then learn how to use makerspaces tools such as Arduino microcontrollers or Lego Mindstorms to build full-functioning programmable robots, all to their specifications. Not only does this knowledge inspire a sense of fun, it can also be applied to any number of STEM careers.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778209
Category : Juvenile Nonfiction
Languages : en
Pages : 67
Book Description
Robots are at the heart of the makerspaces movement, which aims to bring together like-minded computer experts to build collaborative projects. This book introduces readers to the nascent world of makerspaces and its potential. Readers learn how to find these spaces in their local community or even in the local library. They then learn how to use makerspaces tools such as Arduino microcontrollers or Lego Mindstorms to build full-functioning programmable robots, all to their specifications. Not only does this knowledge inspire a sense of fun, it can also be applied to any number of STEM careers.
Getting the Most Out of Makerspaces to Go from Idea to Market
Author: Therese M. Shea
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477777970
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces, labs where hobbyists build things from scratch, are thought to be the new frontier in the entrepreneurial world, and this resource is the perfect gateway for those who have an idea for a product they want to make as well as bring to market. Readers get a sense of what it takes to take that creation and sell it for a profit. What are the costs? How does one get a product into stores? Where are advertising dollars best spent? These are all questions young entrepreneurs must ask and ones that this volume helps to answer.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477777970
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces, labs where hobbyists build things from scratch, are thought to be the new frontier in the entrepreneurial world, and this resource is the perfect gateway for those who have an idea for a product they want to make as well as bring to market. Readers get a sense of what it takes to take that creation and sell it for a profit. What are the costs? How does one get a product into stores? Where are advertising dollars best spent? These are all questions young entrepreneurs must ask and ones that this volume helps to answer.
Getting the Most Out of Makerspaces to Create with 3-D Printers
Author: Nicki Peter Petrikowski
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778136
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
3-D printing allows for the creation of nearly any type of object, from an entire house to a human organ. Now with makerspaces, collaborative engineering workspaces, virtually anyone can utilize these printers to make anything they can dream up. This title shows young people just how. With information on where to find makerspaces in their local community to the latest types of 3-D printers available, this resource grabs the interest of engineering-minded students and sets them on course to excel in STEM classes. This book also includes examples of interesting beginner projects to create and print at a makerspace.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778136
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
3-D printing allows for the creation of nearly any type of object, from an entire house to a human organ. Now with makerspaces, collaborative engineering workspaces, virtually anyone can utilize these printers to make anything they can dream up. This title shows young people just how. With information on where to find makerspaces in their local community to the latest types of 3-D printers available, this resource grabs the interest of engineering-minded students and sets them on course to excel in STEM classes. This book also includes examples of interesting beginner projects to create and print at a makerspace.
Getting the Most Out of Makerspaces to Make Musical Instruments
Author: Greg Roza
Publisher: The Rosen Publishing Group, Inc
ISBN: 147777825X
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are all about teaching through collaboration. This title grabs the attention of young people who are musically as well as technically inclined by showing them that they can make their own instruments—literally. Recent technologies such as 3-D printing and Arduino microcontrollers allow virtually anyone to make a fully functioning instrument. This resource shows young people exactly how to take advantage of the burgeoning makerspaces phenomenon with expert interviews and information on “meet-ups” where like-minded musicians can share their knowledge.
Publisher: The Rosen Publishing Group, Inc
ISBN: 147777825X
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are all about teaching through collaboration. This title grabs the attention of young people who are musically as well as technically inclined by showing them that they can make their own instruments—literally. Recent technologies such as 3-D printing and Arduino microcontrollers allow virtually anyone to make a fully functioning instrument. This resource shows young people exactly how to take advantage of the burgeoning makerspaces phenomenon with expert interviews and information on “meet-ups” where like-minded musicians can share their knowledge.
Getting the Most Out of Makerspaces to Build Unmanned Aerial Vehicles
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778276
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
The makerspace movement is as nascent and revolutionary as the technology behind unmanned aerial vehicles (UAVs), and this volume introduces readers to both fascinating worlds. UAVs are no longer science fiction. Though their surveillance capabilities are controversial, they’re also being used for more practical purposes. This volume teaches young people how members of the maker movement are producing their own UAVs for productive purposes. Readers learn just what makerspaces are and where to find one in their own community, hopefully piquing their interest in engineering careers.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477778276
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
The makerspace movement is as nascent and revolutionary as the technology behind unmanned aerial vehicles (UAVs), and this volume introduces readers to both fascinating worlds. UAVs are no longer science fiction. Though their surveillance capabilities are controversial, they’re also being used for more practical purposes. This volume teaches young people how members of the maker movement are producing their own UAVs for productive purposes. Readers learn just what makerspaces are and where to find one in their own community, hopefully piquing their interest in engineering careers.
10 Great Makerspace Projects Using Science
Author: Erin Staley
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438486
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438486
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Physical Computing and Makerspaces
Author: Amie Jane Leavitt
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477776591
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477776591
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.
Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Makerspaces in Libraries
Author: Theresa Willingham
Publisher: Rowman & Littlefield
ISBN: 1442253010
Category : Language Arts & Disciplines
Languages : en
Pages : 160
Book Description
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.
Publisher: Rowman & Littlefield
ISBN: 1442253010
Category : Language Arts & Disciplines
Languages : en
Pages : 160
Book Description
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.