Gamer Gifts for N Boys Best Christmas Gaming

Gamer Gifts for N Boys Best Christmas Gaming PDF Author: Rebecca Neal
Publisher:
ISBN:
Category :
Languages : en
Pages : 114

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Book Description
Gamer Gifts For Teen Boys Best Christmas Gaming/h3>

Gamer Gifts for N Boys Best Christmas Gaming

Gamer Gifts for N Boys Best Christmas Gaming PDF Author: Rebecca Neal
Publisher:
ISBN:
Category :
Languages : en
Pages : 114

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Book Description
Gamer Gifts For Teen Boys Best Christmas Gaming/h3>

Legendary Gamers Are Born in NOVEMBER

Legendary Gamers Are Born in NOVEMBER PDF Author: Gamers notebook gifts
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

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Book Description
Legendary Gamers Are Born In NOVEMBER Journal Gamer Gift is a 120 pages Notebook featuring Game lovers Gift quote " Legendary Gamers Are Born In NOVEMBER " on a Matte-finish cover. Perfect gift for parents, grandparents, kids, boys, girls, youth and teens as a Classic Born NOVEMBER journal gift.The Legendary Gamers Notebook And Journal Features: -120 blank lined white pages. -Professionally designed matte softbound cover. -6 x 9 dimensions; versatile size for your purse, tote bag, desk, backpack, school, home or work. -Can be used as a notebook, journal, diary -sketchbook or composition book for school

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974289
Category : Computers
Languages : en
Pages : 1240

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Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Legendary Gamers Are Born in JANUARY

Legendary Gamers Are Born in JANUARY PDF Author: Gamers notebook gifts
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

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Book Description
Legendary Gamers Are Born In JANUARY Journal Gamer Gift is a 120 pages Notebook featuring Game lovers Gift quote " Legendary Gamers Are Born In JANUARY " on a Matte-finish cover. Perfect gift for parents, grandparents, kids, boys, girls, youth and teens as a Classic Born JANUARY journal gift.The Legendary Gamers Notebook And Journal Features: -120 blank lined white pages. -Professionally designed matte softbound cover. -6 x 9 dimensions; versatile size for your purse, tote bag, desk, backpack, school, home or work. -Can be used as a notebook, journal, diary -sketchbook or composition book for school

Sorry I'm Busy Gaming

Sorry I'm Busy Gaming PDF Author: Quirky Journals
Publisher:
ISBN: 9781679701344
Category :
Languages : en
Pages : 126

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Book Description
For teen boys who loves to play video games! This would make a fantastic gift for family, friend or coworker

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels PDF Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312

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Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

The Book of Holding (Dungeons & Dragons)

The Book of Holding (Dungeons & Dragons) PDF Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter Publishers
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146

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Book Description
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Where We Dropping Boys

Where We Dropping Boys PDF Author: Lg Publishing Gamer Notebooks
Publisher:
ISBN: 9781686917844
Category :
Languages : en
Pages : 122

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Book Description
A funny, quality lined journal notebook for the gamer in your life. For note taking, log and track game play and progress, or use as a notebook for school. A great birthday, Christmas or just because gift for the gamer in your life. Glossy cover, perfect bound book 120 lined pages (60 sheets) great gift for gamers back to school notebook

Single Taken Busy Gaming

Single Taken Busy Gaming PDF Author: Quirky Journals
Publisher:
ISBN: 9781679701436
Category :
Languages : en
Pages : 126

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Book Description
Perfect Journal for boy who loves to play video games! This would make a fantastic gift for family, friend or coworker

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1351803638
Category : Computers
Languages : en
Pages : 935

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Book Description
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.