Author: Michael Maschler
Publisher: Cambridge University Press
ISBN: 1108493459
Category : Business & Economics
Languages : en
Pages : 1053
Book Description
This new edition is unparalleled in breadth of coverage, thoroughness of technical explanations and number of worked examples.
Game Theory
Author: Michael Maschler
Publisher: Cambridge University Press
ISBN: 1108493459
Category : Business & Economics
Languages : en
Pages : 1053
Book Description
This new edition is unparalleled in breadth of coverage, thoroughness of technical explanations and number of worked examples.
Publisher: Cambridge University Press
ISBN: 1108493459
Category : Business & Economics
Languages : en
Pages : 1053
Book Description
This new edition is unparalleled in breadth of coverage, thoroughness of technical explanations and number of worked examples.
Game Theory and Public Policy, SECOND EDITION
Author: Roger A. McCain
Publisher: Edward Elgar Publishing
ISBN: 1784710903
Category : Business & Economics
Languages : en
Pages : 392
Book Description
This book provides a critical, selective review of concepts from game theory and their applications in public policy, and further suggests some modifications for some of the models (chiefly in cooperative game theory) to improve their applicability to economics and public policy.
Publisher: Edward Elgar Publishing
ISBN: 1784710903
Category : Business & Economics
Languages : en
Pages : 392
Book Description
This book provides a critical, selective review of concepts from game theory and their applications in public policy, and further suggests some modifications for some of the models (chiefly in cooperative game theory) to improve their applicability to economics and public policy.
Game Theory
Author: Hans Peters
Publisher: Springer Science & Business Media
ISBN: 3540692916
Category : Business & Economics
Languages : en
Pages : 362
Book Description
This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers topics of interest in game theory, including cooperative game theory. Every chapter includes a problem section.
Publisher: Springer Science & Business Media
ISBN: 3540692916
Category : Business & Economics
Languages : en
Pages : 362
Book Description
This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers topics of interest in game theory, including cooperative game theory. Every chapter includes a problem section.
An Introduction to Game-Theoretic Modelling
Author: Mike Mesterton-Gibbons
Publisher: American Mathematical Soc.
ISBN: 0821819291
Category : Mathematics
Languages : en
Pages : 394
Book Description
This is an introduction to game theory and applications with an emphasis on self-discovery from the perspective of a mathematical modeller. The book deals in a unified manner with the central concepts of both classical and evolutionary game theory. The key ideas are illustrated throughout by a wide variety of well-chosen examples of both human and non-human behavior, including car pooling, price fixing, food sharing, sex allocation and competition for territories or oviposition sites. There are numerous exercises with solutions.
Publisher: American Mathematical Soc.
ISBN: 0821819291
Category : Mathematics
Languages : en
Pages : 394
Book Description
This is an introduction to game theory and applications with an emphasis on self-discovery from the perspective of a mathematical modeller. The book deals in a unified manner with the central concepts of both classical and evolutionary game theory. The key ideas are illustrated throughout by a wide variety of well-chosen examples of both human and non-human behavior, including car pooling, price fixing, food sharing, sex allocation and competition for territories or oviposition sites. There are numerous exercises with solutions.
Dynamic Noncooperative Game Theory
Author: Tamer Basar
Publisher: SIAM
ISBN: 9781611971132
Category : Mathematics
Languages : en
Pages : 534
Book Description
Recent interest in biological games and mathematical finance make this classic 1982 text a necessity once again. Unlike other books in the field, this text provides an overview of the analysis of dynamic/differential zero-sum and nonzero-sum games and simultaneously stresses the role of different information patterns. The first edition was fully revised in 1995, adding new topics such as randomized strategies, finite games with integrated decisions, and refinements of Nash equilibrium. Readers can now look forward to even more recent results in this unabridged, revised SIAM Classics edition. Topics covered include static and dynamic noncooperative game theory, with an emphasis on the interplay between dynamic information patterns and structural properties of several different types of equilibria; Nash and Stackelberg solution concepts; multi-act games; Braess paradox; differential games; the relationship between the existence of solutions of Riccati equations and the existence of Nash equilibrium solutions; and infinite-horizon differential games.
Publisher: SIAM
ISBN: 9781611971132
Category : Mathematics
Languages : en
Pages : 534
Book Description
Recent interest in biological games and mathematical finance make this classic 1982 text a necessity once again. Unlike other books in the field, this text provides an overview of the analysis of dynamic/differential zero-sum and nonzero-sum games and simultaneously stresses the role of different information patterns. The first edition was fully revised in 1995, adding new topics such as randomized strategies, finite games with integrated decisions, and refinements of Nash equilibrium. Readers can now look forward to even more recent results in this unabridged, revised SIAM Classics edition. Topics covered include static and dynamic noncooperative game theory, with an emphasis on the interplay between dynamic information patterns and structural properties of several different types of equilibria; Nash and Stackelberg solution concepts; multi-act games; Braess paradox; differential games; the relationship between the existence of solutions of Riccati equations and the existence of Nash equilibrium solutions; and infinite-horizon differential games.
Game Theory Evolving
Author: Herbert Gintis
Publisher: Princeton University Press
ISBN: 9780691009438
Category : Business & Economics
Languages : en
Pages : 576
Book Description
The study of strategic action (game theory) is moving from a formal science of rational behavior to an evolutionary tool kit for studying behavior in a broad array of social settings. In this problem-oriented introduction to the field, Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human (and even animal) behavior. Game Theory Evolving is innovative in several ways. First, it reflects game theory's expansion into such areas as cooperation in teams, networks, the evolution and diffusion of preferences, the connection between biology and economics, artificial life simulations, and experimental economics. Second, the book--recognizing that students learn by doing and that most game theory texts are weak on problems--is organized around problems, and introduces principles through practice. Finally, the quality of the problems is simply unsurpassed, and each chapter provides a study plan for instructors interested in teaching evolutionary game theory. Reflecting the growing consensus that in many important contexts outside of anonymous markets, human behavior is not well described by classical "rationality," Gintis shows students how to apply game theory to model how people behave in ways that reflect the special nature of human sociality and individuality. This book is perfect for upper undergraduate and graduate economics courses as well as a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences.
Publisher: Princeton University Press
ISBN: 9780691009438
Category : Business & Economics
Languages : en
Pages : 576
Book Description
The study of strategic action (game theory) is moving from a formal science of rational behavior to an evolutionary tool kit for studying behavior in a broad array of social settings. In this problem-oriented introduction to the field, Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human (and even animal) behavior. Game Theory Evolving is innovative in several ways. First, it reflects game theory's expansion into such areas as cooperation in teams, networks, the evolution and diffusion of preferences, the connection between biology and economics, artificial life simulations, and experimental economics. Second, the book--recognizing that students learn by doing and that most game theory texts are weak on problems--is organized around problems, and introduces principles through practice. Finally, the quality of the problems is simply unsurpassed, and each chapter provides a study plan for instructors interested in teaching evolutionary game theory. Reflecting the growing consensus that in many important contexts outside of anonymous markets, human behavior is not well described by classical "rationality," Gintis shows students how to apply game theory to model how people behave in ways that reflect the special nature of human sociality and individuality. This book is perfect for upper undergraduate and graduate economics courses as well as a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences.
Strategies and Games, second edition
Author: Prajit K. Dutta
Publisher: MIT Press
ISBN: 0262046520
Category : Business & Economics
Languages : en
Pages : 713
Book Description
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.
Publisher: MIT Press
ISBN: 0262046520
Category : Business & Economics
Languages : en
Pages : 713
Book Description
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics. This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form games, extensive form games, asymmetric information games, and cooperative games and matching. Theoretical topics include dominance solutions, Nash equilibrium, Condorcet paradox, backward induction, subgame perfection, repeated and dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, signaling, the Shapley value, and stable matchings. Applications and case studies include OPEC, voting, poison pills, Treasury auctions, trade agreements, pork-barrel spending, climate change, bargaining and audience costs, markets for lemons, and school choice. Each chapter includes concept checks and tallies end-of-chapter problems. An appendix offers a thorough discussion of single-agent decision theory, which underpins game theory.
Game Theory
Author: E. N. Barron
Publisher: John Wiley & Sons
ISBN: 1118030656
Category : Mathematics
Languages : en
Pages : 437
Book Description
A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.
Publisher: John Wiley & Sons
ISBN: 1118030656
Category : Mathematics
Languages : en
Pages : 437
Book Description
A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.
Lessons in Play
Author: Michael Albert
Publisher: CRC Press
ISBN: 1439864373
Category : Mathematics
Languages : en
Pages : 298
Book Description
Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and
Publisher: CRC Press
ISBN: 1439864373
Category : Mathematics
Languages : en
Pages : 298
Book Description
Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and
Game Theory for the Social Sciences
Author: Herve Moulin
Publisher: NYU Press
ISBN: 0814764231
Category : Business & Economics
Languages : en
Pages : 291
Book Description
The second edition of Herve Moulin's highly successful book outlines the fundamental concepts of game theory—one of the most provocative and fruitful applications of mathematics to the human sciences—and demonstrates its uses in economic and political discourse. Thoroughly revised, and now published with an accompanying workbook of 89 exercises, this rigorous yet accessible test explains the uses of game theory in largely nontechnical terms. Moulin carefully discusses the behavioral scenarios underlying the various equilibrium concepts. He provides a self-contained exposition of basic equilibrium concepts for strategic games: perfect (sophisticated) equilibrium, Nash's noncooperative example, Aumann's strong and correlated example, and several versions of the core. The author is concerned less with mathematical refinements than with helping the reader understand the strategic stories backing these concepts. HIs examples therefore give a fair account of the current game models used in economics, politics, and sociology. Addressed here are oligopoly theory, the provision of public gtoods, auctions, voting procedures, and cost allocation problems, as well as the classic prisoner's dilemma, tic-tac-toe, and Marienbad games. Extremely popular in its original French edition and in its first English version, Moulin's excellent introductory text is now, more than ever, the book to answer the essential questions about the application of game theory to the social sciences.
Publisher: NYU Press
ISBN: 0814764231
Category : Business & Economics
Languages : en
Pages : 291
Book Description
The second edition of Herve Moulin's highly successful book outlines the fundamental concepts of game theory—one of the most provocative and fruitful applications of mathematics to the human sciences—and demonstrates its uses in economic and political discourse. Thoroughly revised, and now published with an accompanying workbook of 89 exercises, this rigorous yet accessible test explains the uses of game theory in largely nontechnical terms. Moulin carefully discusses the behavioral scenarios underlying the various equilibrium concepts. He provides a self-contained exposition of basic equilibrium concepts for strategic games: perfect (sophisticated) equilibrium, Nash's noncooperative example, Aumann's strong and correlated example, and several versions of the core. The author is concerned less with mathematical refinements than with helping the reader understand the strategic stories backing these concepts. HIs examples therefore give a fair account of the current game models used in economics, politics, and sociology. Addressed here are oligopoly theory, the provision of public gtoods, auctions, voting procedures, and cost allocation problems, as well as the classic prisoner's dilemma, tic-tac-toe, and Marienbad games. Extremely popular in its original French edition and in its first English version, Moulin's excellent introductory text is now, more than ever, the book to answer the essential questions about the application of game theory to the social sciences.