Game On? Brain On!

Game On? Brain On! PDF Author: Lindsay Portnoy
Publisher: Dave Burgess Consulting
ISBN: 9781951600426
Category :
Languages : en
Pages : 174

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Book Description
Get in the game! The research is clear: human beings are born to play. In Game On? Brain On!, Lindsay Portnoy unpacks the games and playful experiences that invite engagement and deep learning. Using cognitive science to explore the ways in which play helps students acquire and maintain critical skills, Portnoy shows how inviting creativity and excitement into the classroom results in big gains for everyone. She also shares how, by being intentional, educators can create equitable access to playful learning experiences for all children. Through relatable vignettes, ready-to-use examples, and informative "Level Up" toolboxes, Portnoy empowers educators to teach a better way--through play! "Whether you're a n00b or a pro, you'll gain a deeper appreciation for what happens in the mind when engaged in play." --Amber Coleman-Mortley, director of social engagement, iCivics "Lindsay Portnoy brilliantly shows us why and how to bring play's power into classrooms through games." --Peter Gray, research professor of psychology at Boston College "Lindsay Portnoy does a wonderful job emphasizing the importance of play in learning and how we need to ensure that we are addressing equity in terms of play." --Steve Isaacs, teacher, game design and development, Bernards Township Public Schools "Game On? Brain On! is guaranteed to make you feel good while learning about play--just like a great, fun game!"--Dr. Kat (Karen) Schrier, author of Knowledge Games

Game On? Brain On!

Game On? Brain On! PDF Author: Lindsay Portnoy
Publisher: Dave Burgess Consulting
ISBN: 9781951600426
Category :
Languages : en
Pages : 174

Get Book Here

Book Description
Get in the game! The research is clear: human beings are born to play. In Game On? Brain On!, Lindsay Portnoy unpacks the games and playful experiences that invite engagement and deep learning. Using cognitive science to explore the ways in which play helps students acquire and maintain critical skills, Portnoy shows how inviting creativity and excitement into the classroom results in big gains for everyone. She also shares how, by being intentional, educators can create equitable access to playful learning experiences for all children. Through relatable vignettes, ready-to-use examples, and informative "Level Up" toolboxes, Portnoy empowers educators to teach a better way--through play! "Whether you're a n00b or a pro, you'll gain a deeper appreciation for what happens in the mind when engaged in play." --Amber Coleman-Mortley, director of social engagement, iCivics "Lindsay Portnoy brilliantly shows us why and how to bring play's power into classrooms through games." --Peter Gray, research professor of psychology at Boston College "Lindsay Portnoy does a wonderful job emphasizing the importance of play in learning and how we need to ensure that we are addressing equity in terms of play." --Steve Isaacs, teacher, game design and development, Bernards Township Public Schools "Game On? Brain On! is guaranteed to make you feel good while learning about play--just like a great, fun game!"--Dr. Kat (Karen) Schrier, author of Knowledge Games

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383

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Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Winning the Brain Game (PB)

Winning the Brain Game (PB) PDF Author: Matthew E. May
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209

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Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.

Big Book Brain Games: Ingenious Board Hb

Big Book Brain Games: Ingenious Board Hb PDF Author: TINARELLI
Publisher: White Star Kids
ISBN: 9788854415553
Category : Children's questions and answers
Languages : en
Pages : 0

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Book Description


Designed to Learn

Designed to Learn PDF Author: Lindsay Portnoy
Publisher: ASCD
ISBN: 1416628274
Category : Education
Languages : en
Pages : 219

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Book Description
Students become attentive, curious, and passionate about learning when they can see its relevance to their lives and when they're empowered to use that learning to solve problems that matter. Regardless of the subject or grade level you teach, you can infuse your instruction with the meaning students crave by implementing design thinking. Design thinking prompts students to consider: "I've learned it. Now what am I going to do with it?" In Designed to Learn, cognitive scientist and educator Lindsay Portnoy shares the amazing teaching and learning that take place in design thinking classrooms. To set the stage, she provides easy-to-implement strategies, classroom examples, and clear tools to scaffold the processes of inquiry, discovery, design, and reflection. Because formative assessment is crucial to the process, Portnoy includes sample assessments that measure student learning and ensure that learners take the lead in their own learning. As the author guides you through the five elements of design thinking (understand and empathize, identify and research, communicate to ideate, prototype and test, and iterate and reflect), you'll learn how to support students as they - Use the content you teach to solve a problem in their community or in the world around them. - Isolate a concern for their designed solution to address. - Communicate ideas and provide valid reasoning for potential solutions. - Prototype a solution and test it. - Revise their design for maximum impact and reflect on the process. Equipped with the strategies and supports in Designed to Learn, teachers will be able to ensure that learning in their classrooms is visible, student-centered, and measurable—by design.

Playing With Your Mind

Playing With Your Mind PDF Author: Jim A. Yockey
Publisher: Createspace Independent Publishing Platform
ISBN: 9781475048834
Category :
Languages : en
Pages : 0

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Book Description
You should read this book for a very fundamental reason; one of the profound realizations golfers ultimately make in the effort to improve is that Bobby Jones was right about managing the course between your ears. The problem is that it is difficult to do. For the first time, this book gives you a real understanding of how the brain works to help you. We have distilled very complex concepts into simple language, and have given you proven techniques to utilize the power of your mind. Play well and enjoy. Jim Yockey Having spent a career studying and writing about language, psychology, brain functioning, and human behavior I can without reservation assure you that using the scientifically sound precepts in "Playing With Your Mind" will help you develop a better golf game. Moreover, you may find the techniques useful in many areas of your life. What I know about golf is that it requires creative thinking and persistence to play well. Read this book with that same search for insight and you will be rewarded. Harry A. Whitaker

Brain Games

Brain Games PDF Author: Stephanie Drimmer
Publisher: National Geographic Books
ISBN: 1426330170
Category : Games
Languages : en
Pages : 164

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Book Description
An activity book that acts as a companion to the TV series Brain games.

Brain Games

Brain Games PDF Author: Stephanie Drimmer
Publisher: National Geographic Kids
ISBN: 1426332858
Category : Brain teasers
Languages : en
Pages : 164

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Book Description
Grab a pencil and get ready to become a problem-solving superstar with activities, puzzles, and games that will give your brain a serious boost. Master mystifying mazes, crack coded messages, and uncover the secrets behind optical illusions, all while learning about your own amazing mind.

Shouting at the Rain

Shouting at the Rain PDF Author: Lynda Mullaly Hunt
Publisher: Penguin
ISBN: 0147516773
Category : Juvenile Fiction
Languages : en
Pages : 289

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Book Description
From the author of the New York Times bestseller Fish in a Tree comes a compelling story about perspective and learning to love the family you have. Delsie loves tracking the weather--lately, though, it seems the squalls are in her own life. She's always lived with her kindhearted Grammy, but now she's looking at their life with new eyes and wishing she could have a "regular family." Delsie observes other changes in the air, too--the most painful being a friend who's outgrown her. Luckily, she has neighbors with strong shoulders to support her, and Ronan, a new friend who is caring and courageous but also troubled by the losses he's endured. As Ronan and Delsie traipse around Cape Cod on their adventures, they both learn what it means to be angry versus sad, broken versus whole, and abandoned versus loved. And that, together, they can weather any storm.

This is Your Brain on Sports

This is Your Brain on Sports PDF Author: L. Jon Wertheim
Publisher:
ISBN: 0553447408
Category : Athletes
Languages : en
Pages : 290

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Book Description
The executive editor of "Sports Illustrated" and a psychologist join forces to examine the behavior of those involved in professional sports, explaining how athletes can successfully put aside personal trauma on game day and why people love to root for aloser.