Game Level 28 Unlocked September

Game Level 28 Unlocked September PDF Author: Game Journals Kaspyro
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

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Book Description
Are you Looking For a perfect and great Birthday Gift? No worries. You are in the right place Grab this awesome notebook as a personalized birthday gift - awesome for note taking, doodling, poem writing and of course journaling. Features: The perfect NoteBook (Journla) for Work School/College students. Standard Size. Good Quality. Size: 6 in X 9 in Pages: 120 lightly lined pages Paper: Good quality white paper Cover: Cute and funny cover design.

Game Level 28 Unlocked September

Game Level 28 Unlocked September PDF Author: Game Journals Kaspyro
Publisher:
ISBN:
Category :
Languages : en
Pages : 120

Get Book Here

Book Description
Are you Looking For a perfect and great Birthday Gift? No worries. You are in the right place Grab this awesome notebook as a personalized birthday gift - awesome for note taking, doodling, poem writing and of course journaling. Features: The perfect NoteBook (Journla) for Work School/College students. Standard Size. Good Quality. Size: 6 in X 9 in Pages: 120 lightly lined pages Paper: Good quality white paper Cover: Cute and funny cover design.

Branching Story, Unlocked Dialogue

Branching Story, Unlocked Dialogue PDF Author: Toiya Kristen Finley
Publisher: CRC Press
ISBN: 1000798364
Category : Computers
Languages : en
Pages : 206

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Book Description
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

You've Been Played

You've Been Played PDF Author: Adrian Hon
Publisher: Basic Books
ISBN: 1541600193
Category : Business & Economics
Languages : en
Pages : 297

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Book Description
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

11 September 2001

11 September 2001 PDF Author: Bulent Gokay
Publisher: Routledge
ISBN: 1135758328
Category : History
Languages : en
Pages : 208

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Book Description
In a comprehensive study of the world since September 11th, 2001, the contributors to this volume offer a series of perspectives on current security trends. The scholars who participated in this study are from Europe, North America and Asia.

American Media and the Memory of World War II

American Media and the Memory of World War II PDF Author: Debra Ramsay
Publisher: Routledge
ISBN: 1317617908
Category : Performing Arts
Languages : en
Pages : 228

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Book Description
For three generations of Americans, World War II has been a touchstone for the understanding of conflict and of America’s role in global affairs. But if World War II helped shape the perception of war for Americans, American media in turn shape the understanding and memory of World War II. Concentrating on key popular films, television series, and digital games from the last two decades, this book explores the critical influence World War II continues to exert on a generation of Americans born over thirty years after the conflict ended. It explains how the war was configured in the media of the wartime generation and how it came to be repurposed by their progeny, the Baby Boomers. In doing so, it identifies the framework underpinning the mediation of World War II memory in the current generation’s media and develops a model that provides insight into the strategies of representation that shape the American perspective of war in general.

11-Sep-01

11-Sep-01 PDF Author: Bulent Gokay
Publisher: Routledge
ISBN: 1135758336
Category : History
Languages : en
Pages : 208

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Book Description
In a comprehensive study of the world since September 11th, 2001, the contributors to this volume offer a series of perspectives on current security trends. The scholars who participated in this study are from Europe, North America and Asia.

September Surprises (Main Street #6)

September Surprises (Main Street #6) PDF Author: Ann M. Martin
Publisher: Scholastic Inc.
ISBN: 054529570X
Category : Juvenile Fiction
Languages : en
Pages : 216

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Book Description
It's back to school time for the kids of Camden Falls ... and for Flora, Olivia, and Nikki, that means a new school -- and new challenges.It's September in Camden Falls . . . and it's time for Flora, Nikki, and Olivia to move up to the Central School from their old elementary school. As seventh graders, they'll be sharing the halls with kids from other towns -- and from grades as high as twelfth. Flora and Nikki are excited . . . but Olivia isn't at all. She's always been the youngest girl in her class. Now she's the youngest girl in the whole school -- and plenty of kids, both friends and bullies, are noticing. When Olivia runs afoul of a popular girl, she realizes she has to grow up fast ... or get left behind.

The Multiplayer Classroom

The Multiplayer Classroom PDF Author: Lee Sheldon
Publisher: CRC Press
ISBN: 1000381102
Category : Computers
Languages : en
Pages : 461

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Book Description
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Country Magazine

Country Magazine PDF Author:
Publisher:
ISBN:
Category : Country life
Languages : en
Pages : 594

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Book Description


Power-Up

Power-Up PDF Author: Matthew Lane
Publisher: Princeton University Press
ISBN: 0691196389
Category : Computers
Languages : en
Pages : 290

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Book Description
"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.