Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Piece of Cake Easy Crosswords
Author: Emma Trithart
Publisher: Parragon Books
ISBN: 9781680524864
Category : Young Adult Nonfiction
Languages : en
Pages : 0
Book Description
Everyone loves a crossword! With over 350 exciting puzzles, The Crossword Book provides hours of entertainment. This collection includes puzzles you will be able to finish in a single sitting, by tapping your knowledge on a broad range of subjects from notable quotes and Broadway plays, to animal characteristics and geography. Grab your favorite pencil, curl up, and start solving! OVER 350 PUZZLES & SOLUTIONS: Most puzzles contain over 50 words to solve for! Hours of fun and entertainment to enjoy! EXERCISE YOUR BRAIN: Test your knowledge on a broad range of subjects and give your brain some exercise! Of course, you know what is a Fairy Godmother's stick, a Mexican Donkey or a Sugar Source? Test if you know a Great Lake near Buffalo, a Donkey's kin or the Hawkeye State! LAY FLAT: Spiral-bound lays flat for ease of use at home or on the go. Whether your drinking your morning coffee, riding on the train or relaxing on vacation this crossword puzzle book can go with you. EASY TO INTERMEDIATE: Easy to intermediate level puzzles. Great for beginners to more experienced crossword puzzle enthusiasts. MAKES A GREAT GIFT: For the crossword puzzle lover, this book makes a great gift for any occasion! Birthday, stocking stuffers, road trip or more, everyone will love it! PARRAGON PUZZLE BOOK COLLECTION: Look for additional puzzle books from Parragon for all types of puzzles including crosswords, word searches, sudoku and more!
Publisher: Parragon Books
ISBN: 9781680524864
Category : Young Adult Nonfiction
Languages : en
Pages : 0
Book Description
Everyone loves a crossword! With over 350 exciting puzzles, The Crossword Book provides hours of entertainment. This collection includes puzzles you will be able to finish in a single sitting, by tapping your knowledge on a broad range of subjects from notable quotes and Broadway plays, to animal characteristics and geography. Grab your favorite pencil, curl up, and start solving! OVER 350 PUZZLES & SOLUTIONS: Most puzzles contain over 50 words to solve for! Hours of fun and entertainment to enjoy! EXERCISE YOUR BRAIN: Test your knowledge on a broad range of subjects and give your brain some exercise! Of course, you know what is a Fairy Godmother's stick, a Mexican Donkey or a Sugar Source? Test if you know a Great Lake near Buffalo, a Donkey's kin or the Hawkeye State! LAY FLAT: Spiral-bound lays flat for ease of use at home or on the go. Whether your drinking your morning coffee, riding on the train or relaxing on vacation this crossword puzzle book can go with you. EASY TO INTERMEDIATE: Easy to intermediate level puzzles. Great for beginners to more experienced crossword puzzle enthusiasts. MAKES A GREAT GIFT: For the crossword puzzle lover, this book makes a great gift for any occasion! Birthday, stocking stuffers, road trip or more, everyone will love it! PARRAGON PUZZLE BOOK COLLECTION: Look for additional puzzle books from Parragon for all types of puzzles including crosswords, word searches, sudoku and more!
Why Don't Students Like School?
Author: Daniel T. Willingham
Publisher: John Wiley & Sons
ISBN: 0470730455
Category : Education
Languages : en
Pages : 324
Book Description
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
Publisher: John Wiley & Sons
ISBN: 0470730455
Category : Education
Languages : en
Pages : 324
Book Description
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Hormone Cure
Author: Sara Gottfried
Publisher: Simon and Schuster
ISBN: 1451666950
Category : Family & Relationships
Languages : en
Pages : 480
Book Description
A Harvard physician's method to improve physical and mental health by optimizing the hormones in the 30s, 40s, and beyond.
Publisher: Simon and Schuster
ISBN: 1451666950
Category : Family & Relationships
Languages : en
Pages : 480
Book Description
A Harvard physician's method to improve physical and mental health by optimizing the hormones in the 30s, 40s, and beyond.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
The Theory and Practice of Online Learning
Author: Terry Anderson
Publisher: Athabasca University Press
ISBN: 1897425082
Category : Computers
Languages : en
Pages : 485
Book Description
"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.
Publisher: Athabasca University Press
ISBN: 1897425082
Category : Computers
Languages : en
Pages : 485
Book Description
"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.
Archaeology, Anthropology, and Interstellar Communication
Author: National Aeronautics Administration
Publisher: CreateSpace
ISBN: 9781501081729
Category :
Languages : en
Pages : 332
Book Description
Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.
Publisher: CreateSpace
ISBN: 9781501081729
Category :
Languages : en
Pages : 332
Book Description
Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.
Sudoku X 16x16 - Hard to Extreme - Volume 10 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 150336433X
Category : Games & Activities
Languages : en
Pages : 181
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving Sudoku X. After solving all the puzzle in this book, you will be a Sudoku X Pro. You start with easy Sudoku X puzzle and you gradually build your way up to extremely difficult Sudoku X puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku X 16x16 - Hard to Extreme is a collection of 276 puzzle: 108 hard Sudoku X 16x16 puzzle 108 extreme Sudoku X 16x16 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku X puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku X is also known as Diagonal Sudoku, Kokonotsu, Taikakusen Nanpure, Diagonal Line Number Place, Sudoku-X.
Publisher: PuzzleBooks.net
ISBN: 150336433X
Category : Games & Activities
Languages : en
Pages : 181
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving Sudoku X. After solving all the puzzle in this book, you will be a Sudoku X Pro. You start with easy Sudoku X puzzle and you gradually build your way up to extremely difficult Sudoku X puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku X 16x16 - Hard to Extreme is a collection of 276 puzzle: 108 hard Sudoku X 16x16 puzzle 108 extreme Sudoku X 16x16 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku X puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku X is also known as Diagonal Sudoku, Kokonotsu, Taikakusen Nanpure, Diagonal Line Number Place, Sudoku-X.
A Perfect Pet for Peyton
Author: Gary Chapman
Publisher: Moody Publishers
ISBN: 0802481442
Category : Juvenile Fiction
Languages : en
Pages : 66
Book Description
Gary Chapman and Rick Osborne help children learn about the importance of love in this wonderfully imaginative and classically illustrated children’s hardcover book featuring four-color illustrations (with hidden details!) by Wilson Williams, Jr., and based on Gary’s bestselling The 5 Love Languages. Each child in this entertaining and playful story learns that they have a primary love language that when "spoken" by others, makes them feel loved. As the five children in the story interact with Mr. Chapman and the unique animals at his special zoo/museum/theme park/birthday party palace, they come to understand their own love language! Readers, especially children ages 5–8, are sure to recognize their own love language as the story develops, and at the end of the book is a fun quiz that will help parents and children identify their own love language. The cast of child characters in this whimsical story include: Penny, Peyton's twin sister, who receives love best when others spend quality time with her. Mr. Chapman introduces Penny to Horace, a Ragdoll Cat who just wants to be with Penny. Jayla, one of Penny's close friends, is always saying nice things about people. Her love language is words of affirmation. Jayla's perfect pet pal is Pamela, an African Grey Parrot, who repeats the nice things Jayla says about others. Kevin, one of Peyton's close friends, enjoys giving things to people. So does his special pet Chipo, a Capuchin Monkey! Sofia loves to pet the animals, and to show her love for others with special hugs. Physical touch is Sofia's love language. Snuggles
Publisher: Moody Publishers
ISBN: 0802481442
Category : Juvenile Fiction
Languages : en
Pages : 66
Book Description
Gary Chapman and Rick Osborne help children learn about the importance of love in this wonderfully imaginative and classically illustrated children’s hardcover book featuring four-color illustrations (with hidden details!) by Wilson Williams, Jr., and based on Gary’s bestselling The 5 Love Languages. Each child in this entertaining and playful story learns that they have a primary love language that when "spoken" by others, makes them feel loved. As the five children in the story interact with Mr. Chapman and the unique animals at his special zoo/museum/theme park/birthday party palace, they come to understand their own love language! Readers, especially children ages 5–8, are sure to recognize their own love language as the story develops, and at the end of the book is a fun quiz that will help parents and children identify their own love language. The cast of child characters in this whimsical story include: Penny, Peyton's twin sister, who receives love best when others spend quality time with her. Mr. Chapman introduces Penny to Horace, a Ragdoll Cat who just wants to be with Penny. Jayla, one of Penny's close friends, is always saying nice things about people. Her love language is words of affirmation. Jayla's perfect pet pal is Pamela, an African Grey Parrot, who repeats the nice things Jayla says about others. Kevin, one of Peyton's close friends, enjoys giving things to people. So does his special pet Chipo, a Capuchin Monkey! Sofia loves to pet the animals, and to show her love for others with special hugs. Physical touch is Sofia's love language. Snuggles