For the Love of Board Games

For the Love of Board Games PDF Author: Erin Dean
Publisher: For the Love of Board Games
ISBN: 9781543954234
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
A book that explores how modern, popular games were created by interviewing the board designers behind the games.

For the Love of Board Games

For the Love of Board Games PDF Author: Erin Dean
Publisher: For the Love of Board Games
ISBN: 9781543954234
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
A book that explores how modern, popular games were created by interviewing the board designers behind the games.

What Board Games Mean To Me

What Board Games Mean To Me PDF Author: Donna Gregory
Publisher: Simon and Schuster
ISBN: 1839082712
Category : Games & Activities
Languages : en
Pages : 180

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Book Description
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy

Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play PDF Author: Asterie Baker Provenzo
Publisher: Courier Corporation
ISBN: 0486264106
Category : Games & Activities
Languages : en
Pages : 258

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Book Description
Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Board Games in 100 Moves

Board Games in 100 Moves PDF Author: Ian Livingstone
Publisher: Dorling Kindersley Ltd
ISBN: 024144313X
Category : Games & Activities
Languages : en
Pages : 178

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Book Description
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy. Discover tales of Buddha's banned games, stolen patents, boards smuggled into prison, and Dungeons & Dragons hysteria. Roll six to start, pass go, and learn more about your favourite board games, from Mahjong to Monopoly and more!

The Book of Vintage Board Games

The Book of Vintage Board Games PDF Author: Adrian Seville
Publisher: Mango Media
ISBN: 1684813921
Category : Antiques & Collectibles
Languages : en
Pages : 289

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Book Description
Discover and Delight in Old-Fashioned Board Games from the Past Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games. The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era. Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America. Inside explore: The history of geography board games and more Distant lands through war or journey board games A treasure trove of beautifully designed boards each reflecting its unique historical context If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.

Thematic Integration in Board Game Design

Thematic Integration in Board Game Design PDF Author: Sarah Shipp
Publisher: CRC Press
ISBN: 1003831737
Category : Games & Activities
Languages : en
Pages : 143

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Book Description
Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay. Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects. The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process. Key Features: • Fills a void in board game design theory by discussing theory-craft relating to theme in board game design • Presents practical theory for working designers or students • Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296

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Book Description
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Unboxed

Unboxed PDF Author: Gordon Calleja
Publisher: MIT Press
ISBN: 0262543958
Category : Games & Activities
Languages : en
Pages : 307

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Book Description
An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board game designers and critics, Calleja—himself a board game designer—provides the set of conceptual tools that board game design has thus far lacked. After considering different conceptions of play, Calleja discusses the nature and role of attention and goes on to outline the key forms of involvement that make up the board game playing experience. In subsequent chapters, Calleja explores each of these forms of involvement, considering both the experience itself and the design considerations that bring it into being. Calleja brings this analysis together in a chapter that maps how these forms of involvement come together in the moment of gameplay, and how their combination shapes the flow of player affect. By tracing the processes by which players experience these moments of rule-mediated, imagination-fueled sociality, Calleja helps us understand the richness of the gameplay experience packed into the humble board game box.

Hoyle's Rules of Games

Hoyle's Rules of Games PDF Author: Albert H. Morehead
Publisher: Penguin
ISBN: 1101100230
Category : Games & Activities
Languages : en
Pages : 386

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Book Description
Here is the perfect gift for novice and expert game enthusiasts alike. With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide—now covering over 250 classic and popular games! Whether you’re a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. It also makes the perfect companion to board game gifts for children this holiday season: they'll love the game, but they’ll love winning even more! More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. With Hoyle’s Rules of Games, all you need to have hours of fun with family and friends is a board game or a deck of cards! The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, including such favorites as: • Scrabble® • Canasta • Contract Bridge • Gin Rummy • Chess • Backgammon • Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank • Poker variations: Anaconda, Blind Tiger, and Hold ’em • Children’s games: Beggar-your-neighbor, Memory, and Slapjack • Computer games: Minesweeper and Freecell • ...And more!

Eurogames

Eurogames PDF Author: Stewart Woods
Publisher: McFarland
ISBN: 0786490659
Category : Games & Activities
Languages : en
Pages : 269

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Book Description
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.