Author: Stone Marshall
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 100
Book Description
Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Flynn's Log 5: Quest for Zen
Author: Stone Marshall
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 100
Book Description
Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 100
Book Description
Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Flynn's Log 5
Author: Stone Marshall
Publisher: Createspace Independent Publishing Platform
ISBN: 9781522804437
Category : Computer adventure games
Languages : en
Pages : 200
Book Description
"His friends trapped in the "old world," Flyn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death?"--Page 4 of cover.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781522804437
Category : Computer adventure games
Languages : en
Pages : 200
Book Description
"His friends trapped in the "old world," Flyn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death?"--Page 4 of cover.
Flynn's Log 4: Offline
Author: Stone Marshall
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Trapped in a Digital World! Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever. About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Trapped in a Digital World! Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever. About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
A Straight Road with 99 Curves
Author: Gregory Shepherd
Publisher: Stone Bridge Press
ISBN: 1611720117
Category : Biography & Autobiography
Languages : en
Pages : 182
Book Description
From fascination to disillusionment and back, a memoir of one man's quest for Zen and spirituality in America and Japan.
Publisher: Stone Bridge Press
ISBN: 1611720117
Category : Biography & Autobiography
Languages : en
Pages : 182
Book Description
From fascination to disillusionment and back, a memoir of one man's quest for Zen and spirituality in America and Japan.
Flynn's Log 3: The Ultimate Form of Life
Author: Stone Marshall
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 131
Book Description
FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara
Publisher: Stone Marshall Publishing
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 131
Book Description
FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara
The Coevolution
Author: Edward Ashford Lee
Publisher: MIT Press
ISBN: 0262358360
Category : Technology & Engineering
Languages : en
Pages : 385
Book Description
Should digital technology be viewed as a new life form, sharing our ecosystem and coevolving with us? Are humans defining technology, or is technology defining humans? In this book, Edward Ashford Lee considers the case that we are less in control of the trajectory of technology than we think. It shapes us as much as we shape it, and it may be more defensible to think of technology as the result of a Darwinian coevolution than the result of top-down intelligent design. Richard Dawkins famously said that a chicken is an egg's way of making another egg. Is a human a computer's way of making another computer? To understand this question requires a deep dive into how evolution works, how humans are different from computers, and how the way technology develops resembles the emergence of a new life form on our planet. Lee presents the case for considering digital beings to be living, then offers counterarguments. What we humans do with our minds is more than computation, and what digital systems do—be teleported at the speed of light, backed up, and restored—may never be possible for humans. To believe that we are simply computations, he argues, is a “dataist” faith and scientifically indefensible. Digital beings depend on humans—and humans depend on digital beings. More likely than a planetary wipe-out of humanity is an ongoing, symbiotic coevolution of culture and technology.
Publisher: MIT Press
ISBN: 0262358360
Category : Technology & Engineering
Languages : en
Pages : 385
Book Description
Should digital technology be viewed as a new life form, sharing our ecosystem and coevolving with us? Are humans defining technology, or is technology defining humans? In this book, Edward Ashford Lee considers the case that we are less in control of the trajectory of technology than we think. It shapes us as much as we shape it, and it may be more defensible to think of technology as the result of a Darwinian coevolution than the result of top-down intelligent design. Richard Dawkins famously said that a chicken is an egg's way of making another egg. Is a human a computer's way of making another computer? To understand this question requires a deep dive into how evolution works, how humans are different from computers, and how the way technology develops resembles the emergence of a new life form on our planet. Lee presents the case for considering digital beings to be living, then offers counterarguments. What we humans do with our minds is more than computation, and what digital systems do—be teleported at the speed of light, backed up, and restored—may never be possible for humans. To believe that we are simply computations, he argues, is a “dataist” faith and scientifically indefensible. Digital beings depend on humans—and humans depend on digital beings. More likely than a planetary wipe-out of humanity is an ongoing, symbiotic coevolution of culture and technology.
One Blade of Grass
Author: Henry Shukman
Publisher: Catapult
ISBN: 1640092633
Category : Philosophy
Languages : en
Pages : 352
Book Description
"If you've ever wondered how a messed up kid like you or me might master the wisdom of Zen, One Blade of Grass is the adventure for you. It's great company—and after reading it, you might recognize that you're further along than you imagined." —David Hinton, editor and translator of The Four Chinese Classics and author of The Wilds of Poetry One Blade of Grass tells the story of how meditation practice helped Henry Shukman to recover from the depression, anxiety, and chronic eczema he had had since childhood and to integrate a sudden spiritual awakening into his life. By turns humorous and moving, this beautifully written memoir demystifies Zen training, casting its profound insights in simple, lucid language, and takes the reader on a journey of their own, into the hidden treasures of life that contemplative practice can reveal to any of us. "This heartfelt and beautifully written memoir provides one of the most insightful, informative, and honest accounts of Zen practice yet to appear in English." —Stephen Batchelor, author of After Buddhism
Publisher: Catapult
ISBN: 1640092633
Category : Philosophy
Languages : en
Pages : 352
Book Description
"If you've ever wondered how a messed up kid like you or me might master the wisdom of Zen, One Blade of Grass is the adventure for you. It's great company—and after reading it, you might recognize that you're further along than you imagined." —David Hinton, editor and translator of The Four Chinese Classics and author of The Wilds of Poetry One Blade of Grass tells the story of how meditation practice helped Henry Shukman to recover from the depression, anxiety, and chronic eczema he had had since childhood and to integrate a sudden spiritual awakening into his life. By turns humorous and moving, this beautifully written memoir demystifies Zen training, casting its profound insights in simple, lucid language, and takes the reader on a journey of their own, into the hidden treasures of life that contemplative practice can reveal to any of us. "This heartfelt and beautifully written memoir provides one of the most insightful, informative, and honest accounts of Zen practice yet to appear in English." —Stephen Batchelor, author of After Buddhism
The Origin of Consciousness in the Breakdown of the Bicameral Mind
Author: Julian Jaynes
Publisher: Houghton Mifflin Harcourt
ISBN: 0547527543
Category : Psychology
Languages : en
Pages : 580
Book Description
National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry
Publisher: Houghton Mifflin Harcourt
ISBN: 0547527543
Category : Psychology
Languages : en
Pages : 580
Book Description
National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry
Flynn's Log 1
Author: Stone Marshall
Publisher: Createspace Independent Publishing Platform
ISBN: 9781505898040
Category : Children's stories
Languages : en
Pages : 0
Book Description
If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?
Publisher: Createspace Independent Publishing Platform
ISBN: 9781505898040
Category : Children's stories
Languages : en
Pages : 0
Book Description
If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?
Creative Quest
Author: Questlove
Publisher: HarperCollins
ISBN: 006267059X
Category : Psychology
Languages : en
Pages : 260
Book Description
NAMED A MOST ANTICIPATED BOOK OF 2018 BY Esquire • PopSugar • The Huffington Post • Buzzfeed • Publishers Weekly A unique new guide to creativity from Questlove—inspirations, stories, and lessons on how to live your best creative life Questlove—musician, bandleader, designer, producer, culinary entrepreneur, professor, and all-around cultural omnivore—shares his wisdom on the topics of inspiration and originality in a one-of-a-kind guide to living your best creative life. In Creative Quest, Questlove synthesizes all the creative philosophies, lessons, and stories he’s heard from the many creators and collaborators in his life, and reflects on his own experience, to advise readers and fans on how to consider creativity and where to find it. He addresses many topics—what it means to be creative, how to find a mentor and serve as an apprentice, the wisdom of maintaining a creative network, coping with critics and the foibles of success, and the specific pitfalls of contemporary culture—all in the service of guiding admirers who have followed his career and newcomers not yet acquainted with his story. Whether discussing his own life or channeling the lessons he’s learned from forefathers such as George Clinton, collaborators like D’Angelo, or like-minded artists including Ava DuVernay, David Byrne, Björk, and others, Questlove speaks with the candor and enthusiasm that fans have come to expect. Creative Quest is many things—above all, a wise and wide-ranging conversation around the eternal mystery of creativity.
Publisher: HarperCollins
ISBN: 006267059X
Category : Psychology
Languages : en
Pages : 260
Book Description
NAMED A MOST ANTICIPATED BOOK OF 2018 BY Esquire • PopSugar • The Huffington Post • Buzzfeed • Publishers Weekly A unique new guide to creativity from Questlove—inspirations, stories, and lessons on how to live your best creative life Questlove—musician, bandleader, designer, producer, culinary entrepreneur, professor, and all-around cultural omnivore—shares his wisdom on the topics of inspiration and originality in a one-of-a-kind guide to living your best creative life. In Creative Quest, Questlove synthesizes all the creative philosophies, lessons, and stories he’s heard from the many creators and collaborators in his life, and reflects on his own experience, to advise readers and fans on how to consider creativity and where to find it. He addresses many topics—what it means to be creative, how to find a mentor and serve as an apprentice, the wisdom of maintaining a creative network, coping with critics and the foibles of success, and the specific pitfalls of contemporary culture—all in the service of guiding admirers who have followed his career and newcomers not yet acquainted with his story. Whether discussing his own life or channeling the lessons he’s learned from forefathers such as George Clinton, collaborators like D’Angelo, or like-minded artists including Ava DuVernay, David Byrne, Björk, and others, Questlove speaks with the candor and enthusiasm that fans have come to expect. Creative Quest is many things—above all, a wise and wide-ranging conversation around the eternal mystery of creativity.