Fallout Wasteland Warfare Roleplaying Game Ltd. Ed. Licensed Full Color Hardback

Fallout Wasteland Warfare Roleplaying Game Ltd. Ed. Licensed Full Color Hardback PDF Author: Modiphius
Publisher: Modiphius
ISBN: 9781912743292
Category :
Languages : en
Pages :

Get Book Here

Book Description
The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame? experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes: Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.

Fallout Wasteland Warfare Roleplaying Game Ltd. Ed. Licensed Full Color Hardback

Fallout Wasteland Warfare Roleplaying Game Ltd. Ed. Licensed Full Color Hardback PDF Author: Modiphius
Publisher: Modiphius
ISBN: 9781912743292
Category :
Languages : en
Pages :

Get Book Here

Book Description
The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame? experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure. Includes: Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.

Tales from the Loop - Out of Time

Tales from the Loop - Out of Time PDF Author: Free League Publishing
Publisher:
ISBN: 9789188805232
Category :
Languages : en
Pages :

Get Book Here

Book Description
There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of "random storm gusts" - and hasn't there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game. Made in the UK.

Star Trek Adventures - Beta Quadrant

Star Trek Adventures - Beta Quadrant PDF Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
ISBN: 9781910132913
Category : Games & Activities
Languages : en
Pages :

Get Book Here

Book Description
YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.

Coriolis

Coriolis PDF Author: Free League Publishing
Publisher:
ISBN: 9781912743025
Category :
Languages : en
Pages :

Get Book Here

Book Description
Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning Coriolis The Third Horizon roleplaying game. The struggle for the Horizon has started only the Icons themselves know how it will end. Contents of the 232 page full-color hardback book: A detailed background of the events and plots that threaten the balance of the Third Horizon. In the Wake of the Martyr an investigative scenario based on Coriolis station. The hunt for clues will bring the characters to the bustling Ozone Plaza, to the decadent elites in the Spire, and deep down into the darkness of the Cellar. The Kuan Connection, the second scenario in the book, takes the characters down to the surface of planet Kua. There, they will follow a trail of blood through the jungles, immerse themselves in the violent politics of the Zenithian colonies, and search for answers in the shadow of the mighty Monolith. A number of maps and handouts, depicting Coriolis station, planet Kua, and

Mutant - Year Zero - The Gray Death

Mutant - Year Zero - The Gray Death PDF Author: Free League Publishing
Publisher: Free League Publishing
ISBN: 9789188805386
Category :
Languages : en
Pages :

Get Book Here

Book Description
The Gray Death is an epic campaign module to be used with the award-winning Mutant: Year Zero roleplaying game and its expansions. The Gray Death is a 96-page full-color hardback book that takes the stories in Mutant: Year Zero, Mutant: Genlab Alpha, Mutant: Mechatron and Mutant: Elysium and ties them all together. Mutants, animals, robots and humans must put their differences aside and unite against a common threat to the world at the end of days. Made in the UK.

Book of Erotic Fantasy

Book of Erotic Fantasy PDF Author: Gwendolyn F. M. Kestrel
Publisher: Arthaus
ISBN: 9781588463999
Category :
Languages : en
Pages : 0

Get Book Here

Book Description


Index Card RPG Core

Index Card RPG Core PDF Author: Brandish Gilhelm
Publisher:
ISBN: 9781718601840
Category :
Languages : en
Pages : 218

Get Book Here

Book Description
A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com

Fallout

Fallout PDF Author: Erwan Lafleuriel
Publisher: Third Editions
ISBN: 2377842305
Category : Games & Activities
Languages : en
Pages : 179

Get Book Here

Book Description
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."

Pathfinder Adventure Path: Doorway to the Red Star (Strength of Thousands 5 Of 6)

Pathfinder Adventure Path: Doorway to the Red Star (Strength of Thousands 5 Of 6) PDF Author: MICHAEL. SAYRE
Publisher:
ISBN: 9781640783829
Category :
Languages : en
Pages : 96

Get Book Here

Book Description
Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it--to another planet of red sands and high adventure! Working to gain allies among scholarly brain-people and shifty ratfolk, the heroes must infiltrate a massive airship and fight to free their ally from an insidious trap on an alien world! "Doorway to the Red Star" is a Pathfinder adventure for four 15th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to become influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details people, places, and monsters of Akiton, the Red Planet, a fabulous setting for sword-and-sorcery escapades! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

The Essential Cult TV Reader

The Essential Cult TV Reader PDF Author: David Lavery
Publisher: University Press of Kentucky
ISBN: 0813181496
Category : Performing Arts
Languages : en
Pages : 507

Get Book Here

Book Description
The Essential Cult TV Reader is a collection of insightful essays that examine television shows that amass engaged, active fan bases by employing an imaginative approach to programming. Once defined by limited viewership, cult TV has developed its own identity, with some shows gaining large, mainstream audiences. By exploring the defining characteristics of cult TV, The Essential Cult TV Reader traces the development of this once obscure form and explains how cult TV achieved its current status as legitimate television. The essays explore a wide range of cult programs, from early shows such as Star Trek, The Avengers, Dark Shadows, and The Twilight Zone to popular contemporary shows such as Lost, Dexter, and 24, addressing the cultural context that allowed the development of the phenomenon. The contributors investigate the obligations of cult series to their fans, the relationship of camp and cult, the effects of DVD releases and the Internet, and the globalization of cult TV. The Essential Cult TV Reader answers many of the questions surrounding the form while revealing emerging debates on its future.