Author: Michael Meadhra
Publisher: John Wiley & Sons
ISBN: 0470038691
Category : Computers
Languages : en
Pages : 369
Book Description
Even with digital cameras and automatic exposure, lighting and exposure remain the most difficult element to master in the quest for quality photography. This book, written by a professional photographer for photographers, provides real-world advice to help you achieve true creative control over lighting and exposure. Discover how to take your digital photos to the next level with the scores of lighting diagrams, techniques, and stunning full-color photographs. Order your copy today!
Exposure and Lighting for Digital Photographers Only
Author: Michael Meadhra
Publisher: John Wiley & Sons
ISBN: 0470038691
Category : Computers
Languages : en
Pages : 369
Book Description
Even with digital cameras and automatic exposure, lighting and exposure remain the most difficult element to master in the quest for quality photography. This book, written by a professional photographer for photographers, provides real-world advice to help you achieve true creative control over lighting and exposure. Discover how to take your digital photos to the next level with the scores of lighting diagrams, techniques, and stunning full-color photographs. Order your copy today!
Publisher: John Wiley & Sons
ISBN: 0470038691
Category : Computers
Languages : en
Pages : 369
Book Description
Even with digital cameras and automatic exposure, lighting and exposure remain the most difficult element to master in the quest for quality photography. This book, written by a professional photographer for photographers, provides real-world advice to help you achieve true creative control over lighting and exposure. Discover how to take your digital photos to the next level with the scores of lighting diagrams, techniques, and stunning full-color photographs. Order your copy today!
How to Control & Use Photographic Lighting
Author: David Brooks
Publisher: HP Books
ISBN: 9780895860590
Category : Photography
Languages : en
Pages : 166
Book Description
Publisher: HP Books
ISBN: 9780895860590
Category : Photography
Languages : en
Pages : 166
Book Description
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker
Publisher: Taylor & Francis
ISBN: 1136138935
Category : Computers
Languages : en
Pages : 409
Book Description
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Publisher: Taylor & Francis
ISBN: 1136138935
Category : Computers
Languages : en
Pages : 409
Book Description
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Understanding Exposure, Fourth Edition
Author: Bryan Peterson
Publisher: Amphoto Books
ISBN: 1607748517
Category : Photography
Languages : en
Pages : 178
Book Description
This newly revised edition of Bryan Peterson's most popular book demystifies the complex concepts of exposure in photography, allowing readers to capture the images they want. Understanding Exposure has taught generations of photographers how to shoot the images they want by demystifying the complex concepts of exposure in photography. In this newly updated edition, veteran photographer Bryan Peterson explains the fundamentals of light, aperture, and shutter speed and how they interact with and influence one another. With an emphasis on finding the right exposure even in tricky situations, Understanding Exposure shows you how to get (or lose) sharpness and contrast in images, freeze action, and take the best meter readings, while also exploring filters, flash, and light. With all new images, as well as an expanded section on flash, tips for using colored gels, and advice on shooting star trails, this revised edition will clarify exposure for photographers of all levels.
Publisher: Amphoto Books
ISBN: 1607748517
Category : Photography
Languages : en
Pages : 178
Book Description
This newly revised edition of Bryan Peterson's most popular book demystifies the complex concepts of exposure in photography, allowing readers to capture the images they want. Understanding Exposure has taught generations of photographers how to shoot the images they want by demystifying the complex concepts of exposure in photography. In this newly updated edition, veteran photographer Bryan Peterson explains the fundamentals of light, aperture, and shutter speed and how they interact with and influence one another. With an emphasis on finding the right exposure even in tricky situations, Understanding Exposure shows you how to get (or lose) sharpness and contrast in images, freeze action, and take the best meter readings, while also exploring filters, flash, and light. With all new images, as well as an expanded section on flash, tips for using colored gels, and advice on shooting star trails, this revised edition will clarify exposure for photographers of all levels.
Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition
Author: Pradeep Mamgain
Publisher: Padexi Academy
ISBN:
Category : Computers
Languages : en
Pages : 743
Book Description
The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.
Publisher: Padexi Academy
ISBN:
Category : Computers
Languages : en
Pages : 743
Book Description
The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.
Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds
Author: Mohd Fairuz Shiratuddin
Publisher: Lulu.com
ISBN: 1435756428
Category : Architecture
Languages : en
Pages : 617
Book Description
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.
Publisher: Lulu.com
ISBN: 1435756428
Category : Architecture
Languages : en
Pages : 617
Book Description
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.
Manual of Museum Exhibitions
Author: Barry Lord
Publisher: Rowman & Littlefield
ISBN: 0759122717
Category : Business & Economics
Languages : en
Pages : 457
Book Description
All museum activities converge in the public forum of the exhibition – regardless of whether the exhibit is held in the physical museum or is on the Web. Since the first edition of this book in 2002, there has been a world-wide explosion of new galleries and exhibition halls, and new ideas about how exhibitions should look and communicate. The definition of what an exhibition is has changed as exhibitions can now be virtual; non-traditional migratory and pop-up spaces play host to temporary displays; social media has created amazing opportunities for participatory engagement and shifted authority away from experts to the public; and as time-constrained audiences demand more dynamic, interactive, and mobile applications, museum leadership, managers, staff, and designers are rising to these challenges in innovative ways. Drawing on years of experience and top-flight expertise, Barry Lord and Maria Piacente detail the exhibition process in a straightforward way that can be easily adapted by institutions of any size. They explore the exhibition development process in greater detail, providing the technical and practical methodologies museum professionals need today. They’ve added new features and expanded chapters on project management, financial planning and interactive multimedia while retaining the essential content related to interpretive planning, curatorship, and roles and responsibilities. This second edition of the standby Manual of Museum Exhibitions is arranged in four parts: Why – Covering the purpose of exhibits, where exhibit ideas come from, and how to measure success Where – Covering facilities and spaces, going into details including security, and interactive spaces What – A look at both permanent collection displays, and non-collection displays, as well as virtual, participatory, temporary, travelling displays, and retail sales How – Who is involved, planning, curatorship, and content development, design, multimedia, fabrication and installation, financial planning, and project management Over 130 figures and photographs illustrate every step of the exhibit process. No museum can be without this critical, detailed guide to an essential function.
Publisher: Rowman & Littlefield
ISBN: 0759122717
Category : Business & Economics
Languages : en
Pages : 457
Book Description
All museum activities converge in the public forum of the exhibition – regardless of whether the exhibit is held in the physical museum or is on the Web. Since the first edition of this book in 2002, there has been a world-wide explosion of new galleries and exhibition halls, and new ideas about how exhibitions should look and communicate. The definition of what an exhibition is has changed as exhibitions can now be virtual; non-traditional migratory and pop-up spaces play host to temporary displays; social media has created amazing opportunities for participatory engagement and shifted authority away from experts to the public; and as time-constrained audiences demand more dynamic, interactive, and mobile applications, museum leadership, managers, staff, and designers are rising to these challenges in innovative ways. Drawing on years of experience and top-flight expertise, Barry Lord and Maria Piacente detail the exhibition process in a straightforward way that can be easily adapted by institutions of any size. They explore the exhibition development process in greater detail, providing the technical and practical methodologies museum professionals need today. They’ve added new features and expanded chapters on project management, financial planning and interactive multimedia while retaining the essential content related to interpretive planning, curatorship, and roles and responsibilities. This second edition of the standby Manual of Museum Exhibitions is arranged in four parts: Why – Covering the purpose of exhibits, where exhibit ideas come from, and how to measure success Where – Covering facilities and spaces, going into details including security, and interactive spaces What – A look at both permanent collection displays, and non-collection displays, as well as virtual, participatory, temporary, travelling displays, and retail sales How – Who is involved, planning, curatorship, and content development, design, multimedia, fabrication and installation, financial planning, and project management Over 130 figures and photographs illustrate every step of the exhibit process. No museum can be without this critical, detailed guide to an essential function.
Official Gazette of the United States Patent and Trademark Office
Author: United States. Patent and Trademark Office
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 1464
Book Description
Publisher:
ISBN:
Category : Patents
Languages : en
Pages : 1464
Book Description
Mastering Autodesk VIZ 2005
Author: George Omura
Publisher: John Wiley & Sons
ISBN: 0782150993
Category : Computers
Languages : en
Pages : 926
Book Description
Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 0782150993
Category : Computers
Languages : en
Pages : 926
Book Description
Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Technical Fundamentals of Radiology and CT
Author: Guillermo Avendaño Cervantes
Publisher:
ISBN: 9780750312141
Category : Diagnosis, Radioscopic
Languages : en
Pages : 0
Book Description
Technical Fundamentals of Radiology and CT is intended to cover all issues related to radiology and computed tomography, from the technological point of view, both for understanding the operation of all devices involved and for their maintenance. It is intended for students and a wide range of professionals working in various fields of radiology, those who take images and know little about the workings of the devices, and professionals who install, maintain and solve technological problems of all radiological systems used in health institutions.
Publisher:
ISBN: 9780750312141
Category : Diagnosis, Radioscopic
Languages : en
Pages : 0
Book Description
Technical Fundamentals of Radiology and CT is intended to cover all issues related to radiology and computed tomography, from the technological point of view, both for understanding the operation of all devices involved and for their maintenance. It is intended for students and a wide range of professionals working in various fields of radiology, those who take images and know little about the workings of the devices, and professionals who install, maintain and solve technological problems of all radiological systems used in health institutions.