Author: Ray Villalobos
Publisher: Cengage Learning
ISBN: 9781111321536
Category :
Languages : en
Pages : 0
Book Description
Exploring Multimedia for Designers (Book Only)
Author: Ray Villalobos
Publisher: Cengage Learning
ISBN: 9781111321536
Category :
Languages : en
Pages : 0
Book Description
Publisher: Cengage Learning
ISBN: 9781111321536
Category :
Languages : en
Pages : 0
Book Description
Exploring Motion Graphics
Author: Rebecca Gallagher
Publisher: Delmar Thomson Learning
ISBN: 9781418014216
Category : Computer animation
Languages : en
Pages : 0
Book Description
"Motion graphics design - designing with moving imagery and type - is fast becoming an essential skill in the contemporary designer's portfolio. Authors Gallagher & Paldy explore this fascinating art form in depth in this definitive text. - They show how to apply the design elements of color, typography, movement, and sound to a full range of digital media - from film and television to the web, DVDs, and newly emerging technologies. They encourage readers to experiment with motion graphics while expanding their range to include such non-traditional media as the interactive menus of cell phones and digital billboards. - Their extensive coverage of the design process develops a sound understanding of the principles of motion graphics whatever the media in which they appear. - A back-of-book DVD features supporting visuals that make the concepts behind motion graphics come alive."--Jacket.
Publisher: Delmar Thomson Learning
ISBN: 9781418014216
Category : Computer animation
Languages : en
Pages : 0
Book Description
"Motion graphics design - designing with moving imagery and type - is fast becoming an essential skill in the contemporary designer's portfolio. Authors Gallagher & Paldy explore this fascinating art form in depth in this definitive text. - They show how to apply the design elements of color, typography, movement, and sound to a full range of digital media - from film and television to the web, DVDs, and newly emerging technologies. They encourage readers to experiment with motion graphics while expanding their range to include such non-traditional media as the interactive menus of cell phones and digital billboards. - Their extensive coverage of the design process develops a sound understanding of the principles of motion graphics whatever the media in which they appear. - A back-of-book DVD features supporting visuals that make the concepts behind motion graphics come alive."--Jacket.
Custom Memory Management Methodology
Author: Francky Catthoor
Publisher: Taylor & Francis US
ISBN: 9780792382881
Category : Computers
Languages : en
Pages : 368
Book Description
This book grants the reader a comprehensive overview of the state-of-the-art in system-level memory management (data transfer and storage) related issues for complex data-dominated real-time signal and data processing applications. The authors introduce their own system-level data transfer and storage exploration methodology for data-dominated video applications. This methodology tackles the power and area reduction cost components in the architecture for this target domain, namely the system-level busses and the background memories. For the most critical tasks in the methodology, prototype tools have been developed to reduce the design time. The approach is also very heavily application-driven which is illustrated by several realistic demonstrators, partly used as red-thread examples in the book. The quite general applicability and effectiveness has been substantiated for several industrial data-dominated applications, including H.263 video conferencing decoding and medical computer tomography (CT) back projection. To the researcher the book will serve as an excellent reference source, both for the overall description of the methodology and for the detailed descriptions of the system-level methodologies and synthesis techniques and algorithms. To the design engineers and CAD managers it offers an invaluable insight into the anticipated evolution of commercially available design tools as well as allowing them to utilize the book's concepts in their own research and development.
Publisher: Taylor & Francis US
ISBN: 9780792382881
Category : Computers
Languages : en
Pages : 368
Book Description
This book grants the reader a comprehensive overview of the state-of-the-art in system-level memory management (data transfer and storage) related issues for complex data-dominated real-time signal and data processing applications. The authors introduce their own system-level data transfer and storage exploration methodology for data-dominated video applications. This methodology tackles the power and area reduction cost components in the architecture for this target domain, namely the system-level busses and the background memories. For the most critical tasks in the methodology, prototype tools have been developed to reduce the design time. The approach is also very heavily application-driven which is illustrated by several realistic demonstrators, partly used as red-thread examples in the book. The quite general applicability and effectiveness has been substantiated for several industrial data-dominated applications, including H.263 video conferencing decoding and medical computer tomography (CT) back projection. To the researcher the book will serve as an excellent reference source, both for the overall description of the methodology and for the detailed descriptions of the system-level methodologies and synthesis techniques and algorithms. To the design engineers and CAD managers it offers an invaluable insight into the anticipated evolution of commercially available design tools as well as allowing them to utilize the book's concepts in their own research and development.
Multimedia Systems Design
Author: Prabhat K. Andleigh
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 682
Book Description
Informative as well as tutorial, this book explores the design of advanced multimedia systems in depth--the characteristics of multimedia systems, the design challenges, the emerging technologies that support advanced multimedia systems, design methodologies, and implementation techniques for converting the design to produce efficient, flexible, and extensive applications.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 682
Book Description
Informative as well as tutorial, this book explores the design of advanced multimedia systems in depth--the characteristics of multimedia systems, the design challenges, the emerging technologies that support advanced multimedia systems, design methodologies, and implementation techniques for converting the design to produce efficient, flexible, and extensive applications.
Don't Make Me Think
Author: Steve Krug
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Exploring Illustration
Author: Michael Fleishman
Publisher: Course Technology
ISBN: 9781401826215
Category : Commercial art
Languages : en
Pages : 0
Book Description
This volume presents an introduction to learning illustration, offering a variety of approaches to beginning artists. Fundamental concepts, techniques, styles, and mechanics are highlighted in a compare-and-contrast format, with functional, step-by-step visuals. The author includes theoretical aspects of illustration, including idea generation; the fundamental building blocks -- concept and composition, value, color, line, pattern, texture; subject matter; and the links of history, culture and taste, cross-cultural and ethnic references. Additional chapters explore the uses of various media such as drawing media, painting media, pens and inks, airbrush, woodcut, graffiti, collage, paper, fabric, and illustrating done with the aid of a computer.
Publisher: Course Technology
ISBN: 9781401826215
Category : Commercial art
Languages : en
Pages : 0
Book Description
This volume presents an introduction to learning illustration, offering a variety of approaches to beginning artists. Fundamental concepts, techniques, styles, and mechanics are highlighted in a compare-and-contrast format, with functional, step-by-step visuals. The author includes theoretical aspects of illustration, including idea generation; the fundamental building blocks -- concept and composition, value, color, line, pattern, texture; subject matter; and the links of history, culture and taste, cross-cultural and ethnic references. Additional chapters explore the uses of various media such as drawing media, painting media, pens and inks, airbrush, woodcut, graffiti, collage, paper, fabric, and illustrating done with the aid of a computer.
A Whole New Mind
Author: Daniel H. Pink
Publisher: Penguin
ISBN: 1101157909
Category : Psychology
Languages : en
Pages : 305
Book Description
New York Times Bestseller An exciting--and encouraging--exploration of creativity from the author of When: The Scientific Secrets of Perfect Timing The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't. Drawing on research from around the world, Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others) outlines the six fundamentally human abilities that are absolute essentials for professional success and personal fulfillment--and reveals how to master them. A Whole New Mind takes readers to a daring new place, and a provocative and necessary new way of thinking about a future that's already here.
Publisher: Penguin
ISBN: 1101157909
Category : Psychology
Languages : en
Pages : 305
Book Description
New York Times Bestseller An exciting--and encouraging--exploration of creativity from the author of When: The Scientific Secrets of Perfect Timing The future belongs to a different kind of person with a different kind of mind: artists, inventors, storytellers-creative and holistic "right-brain" thinkers whose abilities mark the fault line between who gets ahead and who doesn't. Drawing on research from around the world, Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others) outlines the six fundamentally human abilities that are absolute essentials for professional success and personal fulfillment--and reveals how to master them. A Whole New Mind takes readers to a daring new place, and a provocative and necessary new way of thinking about a future that's already here.
Design Strategies and Innovations in Multimedia Presentations
Author: Hai-Jew, Shalin
Publisher: IGI Global
ISBN: 1466686979
Category : Computers
Languages : en
Pages : 614
Book Description
Multimedia is currently used in a variety of contexts, from social interaction to educational and business settings. The richness of the multimedia experience and its ability to enhance information sharing in a variety of settings makes it a valuable tool. Design Strategies and Innovations in Multimedia Presentations brings together the latest scholarly research and proven strategies for designing and implementing multimedia technologies for various applications, with an emphasis on education. Featuring a selection of highly informative chapters on the pervasiveness of multimedia and best methods for developing presentations using this technology, this publication is an essential reference source for researchers, practitioners, and professionals. This publication features timely, research based chapters on the use of digital media tools and applications including digital visualization, e-learning, human-computer interaction, online presentations, semantic web, social media data, and technology in education.
Publisher: IGI Global
ISBN: 1466686979
Category : Computers
Languages : en
Pages : 614
Book Description
Multimedia is currently used in a variety of contexts, from social interaction to educational and business settings. The richness of the multimedia experience and its ability to enhance information sharing in a variety of settings makes it a valuable tool. Design Strategies and Innovations in Multimedia Presentations brings together the latest scholarly research and proven strategies for designing and implementing multimedia technologies for various applications, with an emphasis on education. Featuring a selection of highly informative chapters on the pervasiveness of multimedia and best methods for developing presentations using this technology, this publication is an essential reference source for researchers, practitioners, and professionals. This publication features timely, research based chapters on the use of digital media tools and applications including digital visualization, e-learning, human-computer interaction, online presentations, semantic web, social media data, and technology in education.
Exploring Arduino
Author: Jeremy Blum
Publisher: John Wiley & Sons
ISBN: 1119405300
Category : Computers
Languages : en
Pages : 512
Book Description
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!
Publisher: John Wiley & Sons
ISBN: 1119405300
Category : Computers
Languages : en
Pages : 512
Book Description
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!
Exploring Arduino
Author: Jeremy Blum
Publisher: John Wiley & Sons
ISBN: 1118786165
Category : Computers
Languages : en
Pages : 384
Book Description
Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
Publisher: John Wiley & Sons
ISBN: 1118786165
Category : Computers
Languages : en
Pages : 384
Book Description
Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!